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guide:roleplaying

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guide:roleplaying [2017/12/04 15:02] – [Keeping Up] wesguide:roleplaying [2018/01/14 11:18] – [Scene] wes
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 Posting speed and leave of absence policies are set by individual GMs. On a site-wide basis, threads are considered inactive if it has been a month since the last RP post. Posting speed and leave of absence policies are set by individual GMs. On a site-wide basis, threads are considered inactive if it has been a month since the last RP post.
 +
 +===== Flexible Timeline =====
 +At a site-wide level, a year in real life is equivalent to a year in the Star Army universe. However, you are not required to stay aligned with the actual dates throughout the year. To help keep track of space and time, please include the location, date, and time at the start of your posts as needed.
 +
 +See also: [[calendar:Yamatai]]
 +
  
 ===== Scene ===== ===== Scene =====
-The scene is where the focus and action of the Joint Post takes place, usually, in a space where all the characters (and thus, an imaginary observer) can interact with one another. It is considered rude to post actions and speech which occur outside of the scene, because A) It disrupts the scene and B) characters can't react to it. A scene is generally a room or area, such as a ship's bridge or a clearing in a forest; it is generally specified at the start of a roleplay (eg; ON: "YSS Sakura Wardroom").+The scene is where the focus and action of the Joint Post takes place, usually, in a space where all the characters (and thus, an imaginary observer) can interact with one another. It is considered rude to post actions and speech which occur outside of the scene, because 
 + 
 +  - It disrupts the scene and 
 +  - Characters can't react to it. 
 + 
 +A scene is generally a room or area, such as a ship's bridge or a clearing in a forest; it is generally specified at the start of a roleplay (eg; ON: "YSS Sakura Wardroom").
  
-It is both the players and the GM's responsibility to keep things within a unifed scene. Think of the roleplay as an interactive movie. You have one camera--the reader. You can skip between scenes if it makes sense, but DO NOT just throw everything together, or things will get horribly confusing.+It is both the players and the GM's responsibility to keep things within a unified scene. Think of the roleplay as an interactive movie. You have one camera--the reader. You can skip between scenes if it makes sense, but DO NOT just throw everything together, or things will get horribly confusing.
  
 Players who post out-of-scene might have their posts removed from the edited transcript.  Players who post out-of-scene might have their posts removed from the edited transcript. 

guide/roleplaying.txt · Last modified: 2024/02/10 13:32 (external edit)