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guide:freespacers_old [2018/06/24 14:15] – ↷ Links adapted because of a move operation wes | guide:freespacers_old [2023/01/25 13:34] – WIKI QUALITY MGMT - NESTING andrew | ||
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======Creating a Freespacer (Old Version)====== | ======Creating a Freespacer (Old Version)====== | ||
- | |//NOTE: This is a historical document. Though much of the following information still applies today, the race in question has been vastly updated. This page is thus kept mostly as a time capsule, out of respect to the original creators. Please use the main [[faction: | + | |//NOTE: This is a historical document. Though much of the following information still applies today, the race in question has been vastly updated. This page is thus kept mostly as a time capsule, out of respect to the original creators. Please use the main [[species: |
=====Table of Contents===== | =====Table of Contents===== | ||
{{ faction: | {{ faction: | ||
- | ==General Questions== | + | ====General Questions==== |
- | * 1-01: [[guide: | + | * 1-01: [[guide: |
- | * 1-02: [[guide: | + | * 1-02: [[guide: |
- | * 1-03: [[guide: | + | * 1-03: [[guide: |
- | ==Things To Know== | + | ====Things To Know==== |
- | * 2-01: [[guide: | + | * 2-01: [[guide: |
- | * 2-02: [[guide: | + | * 2-02: [[guide: |
- | * 2-03: [[guide: | + | * 2-03: [[guide: |
- | * 2-04: [[guide: | + | * 2-04: [[guide: |
- | * 2-05: [[guide: | + | * 2-05: [[guide: |
- | * 2-06: [[guide: | + | * 2-06: [[guide: |
- | * 2-07: [[guide: | + | * 2-07: [[guide: |
- | * 2-08: [[guide: | + | * 2-08: [[guide: |
- | ==Creating Your Character== | + | ====Creating Your Character==== |
- | * 3-01: [[guide: | + | * 3-01: [[guide: |
- | * 3-02: [[guide: | + | * 3-02: [[guide: |
- | * 3-03: [[guide: | + | * 3-03: [[guide: |
====1-01==== | ====1-01==== | ||
- | **Can I play a Freespacer?** | + | Can I play a Freespacer? |
Of course you can! Send [[user: | Of course you can! Send [[user: | ||
====1-02==== | ====1-02==== | ||
- | ** What sort of Freespacers are there? | + | What sort of Freespacers are there? |
There are two categories of Freespacers: | There are two categories of Freespacers: | ||
- | The [[faction: | + | The [[species: |
====1-03==== | ====1-03==== | ||
- | ** Why isn't there much information on specific practices and customs? | + | Why isn't there much information on specific practices and customs? |
Freespacer society is inherently chaotic. Their ships are self-sufficient vessels, so they aren't bound by limited territory or resources; if you don't agree with a Fleet' | Freespacer society is inherently chaotic. Their ships are self-sufficient vessels, so they aren't bound by limited territory or resources; if you don't agree with a Fleet' | ||
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====2-01==== | ====2-01==== | ||
- | ** What are Motherships and Fleets? | + | What are Motherships and Fleets? |
Freespacers are born on [[faction: | Freespacers are born on [[faction: | ||
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====2-02==== | ====2-02==== | ||
- | ** What is Polysentience? | + | What is Polysentience? |
The Freespacers are a highly cybernetic and digitized society. They rely heavily on stellar-scale computer networks keep themselves organized instead of degrading into tribalism, as most nomadic societies do. The flow of information provided by these networks allows unifies them as a nation and keeps them content during years of isolation in space. | The Freespacers are a highly cybernetic and digitized society. They rely heavily on stellar-scale computer networks keep themselves organized instead of degrading into tribalism, as most nomadic societies do. The flow of information provided by these networks allows unifies them as a nation and keeps them content during years of isolation in space. | ||
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====2-03==== | ====2-03==== | ||
- | ** Where do Automata and Synthetic Intelligence fit into society? | + | Where do Automata and Synthetic Intelligence fit into society? |
Syntelligence and Automata are a type of digital sentience capable of the full spectrum of human emotions. They are created from the minds of the deceased using a technology similar to [[technology: | Syntelligence and Automata are a type of digital sentience capable of the full spectrum of human emotions. They are created from the minds of the deceased using a technology similar to [[technology: | ||
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====2-04==== | ====2-04==== | ||
- | ** Is there a family structure? | + | Is there a family structure? |
Motherships each have a Genebank, where DNA is synthesized and stored. The children of a given Fleet usually have a relatively high amount of genetic similarities, | Motherships each have a Genebank, where DNA is synthesized and stored. The children of a given Fleet usually have a relatively high amount of genetic similarities, | ||
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====2-05==== | ====2-05==== | ||
- | ** What's childhood like for a Freespacer? | + | What's childhood like for a Freespacer? |
Children are incubated via cloning-vats and put into communal nurseries. There they will spend their time in a state of hypnopaedia (sleep learning with induced hibernation, | Children are incubated via cloning-vats and put into communal nurseries. There they will spend their time in a state of hypnopaedia (sleep learning with induced hibernation, | ||
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====2-06==== | ====2-06==== | ||
- | ** Can Freespacers survive outside their own starship environments? | + | Can Freespacers survive outside their own starship environments? |
Humans need water to survive, but that doesn' | Humans need water to survive, but that doesn' | ||
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====2-07==== | ====2-07==== | ||
- | ** Are Freespacers radioactive? | + | Are Freespacers radioactive? |
They need radiation to survive, but not necessarily so much as to irradiate them significantly. For those serving aboard ships with other species, one can simply consume a radioactive isotope pill to give one the vital radiation for days at a time without running the risk of contaminating others. Alternatively, | They need radiation to survive, but not necessarily so much as to irradiate them significantly. For those serving aboard ships with other species, one can simply consume a radioactive isotope pill to give one the vital radiation for days at a time without running the risk of contaminating others. Alternatively, | ||
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====2-08==== | ====2-08==== | ||
- | ** What's this about symbionts on their skin? ** | + | What's this about symbionts on their skin? |
These are actually divided into two categories. The first are actually [[wp> | These are actually divided into two categories. The first are actually [[wp> | ||
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====3-01==== | ====3-01==== | ||
- | ** What sort of name should I choose for a Freespacer? | + | What sort of name should I choose for a Freespacer? |
- | ==Tradename== | + | ===Tradename=== |
- | | Example: | + | | Example: |
The first part is a title, or a Tradename. This is usually a two compound word that acts as an euphemism for what sort of career they do. While some Freespacers may have a wide array of skills, it is tradition that one to use the trade they are most adept at for their title. | The first part is a title, or a Tradename. This is usually a two compound word that acts as an euphemism for what sort of career they do. While some Freespacers may have a wide array of skills, it is tradition that one to use the trade they are most adept at for their title. | ||
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==Alias== | ==Alias== | ||
- | | Example: Automaker | + | | Example: Automaker |
The Alias is usually chosen by friends of the individual, and on occasion, by one's self. In the case of the former, it is granted when his or her acquaintance believe the said individual has enough life experience or wisdom. The age of naming may vary, but generally names are given no earlier than early adulthood. While everyone eventually receives an Alias, not all choose to share it. Indeed, many shy or private individuals may never reveal their Alias to more than a few people. | The Alias is usually chosen by friends of the individual, and on occasion, by one's self. In the case of the former, it is granted when his or her acquaintance believe the said individual has enough life experience or wisdom. The age of naming may vary, but generally names are given no earlier than early adulthood. While everyone eventually receives an Alias, not all choose to share it. Indeed, many shy or private individuals may never reveal their Alias to more than a few people. | ||
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^ Name Examples | ^ Name Examples | ||
^ Technical | ^ Technical | ||
- | | Hex \\ Fallacy | + | | Hex Fallacy |
- | ==Serial Number== | + | ===Serial Number=== |
- | | Example: Automaker Jaras __Eight | + | | Example: Automaker Jaras Eight One 81-2582-7391 | |
This Serial Number is the equivalent of a surname in other cultures, commonly used to address those with whom a person has little attachment. For the sake of convenience, | This Serial Number is the equivalent of a surname in other cultures, commonly used to address those with whom a person has little attachment. For the sake of convenience, | ||
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====3-02==== | ====3-02==== | ||
- | ** Are there any required skills I need when creating a Freespacer? | + | Are there any required skills I need when creating a Freespacer? |
- | ==Starship Operations== | + | ===Starship Operations=== |
Living in starship environments their entire lives, they naturally learn quite a bit regarding starship architecture and related systems. In a pinch most Freespacers can fill a wide range of roles. | Living in starship environments their entire lives, they naturally learn quite a bit regarding starship architecture and related systems. In a pinch most Freespacers can fill a wide range of roles. | ||
- | ==Mindware== | + | ===Mindware=== |
// | // | ||
- | Freespacers all have basic neural tech installed at birth for childhood education. These may be used later in life to accelerate learning ability, allowing a Freespacer to learn a skill in a fraction of the time it may take most humanoids. These also provide a small digital memory bank, allowing one to privately record and store memoirs, or share these with others. Finally one can download reference books or instruction manuals into this digital memory, giving others the illusion that a user knows much more than they truly do.\\ | + | Freespacers all have basic neural tech installed at birth for childhood education. These may be used later in life to accelerate learning ability, allowing a Freespacer to learn a skill in a fraction of the time it may take most humanoids. These also provide a small digital memory bank, allowing one to privately record and store memoirs, or share these with others. Finally one can download reference books or instruction manuals into this digital memory, giving others the illusion that a user knows much more than they truly do. |
This skills also allows them to stay connected to Polysentience and to access the collective consciousness of their race, and to remotely connect and interface to most technology. | This skills also allows them to stay connected to Polysentience and to access the collective consciousness of their race, and to remotely connect and interface to most technology. | ||
//For more information on Mindware and how it works see [[faction: | //For more information on Mindware and how it works see [[faction: | ||
- | ==Collective Intelligence== | + | ===Collective Intelligence=== |
//Type Fours and Fives only// | //Type Fours and Fives only// | ||
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====3-03==== | ====3-03==== | ||
- | ** What are common personality traits for Freeespacers? | + | What are common personality traits for Freeespacers? |
- | **Freespacers are often agoraphobic and mysophobic.** Having been born and raised in space many Freespacers will be appalled at the concept of wild animals, roaming bacteria, dirt, and filth running rampant outdoors. It is common for them to be (at least initially) nervous if outdoors on a planet if they don't all-together refuse to go outside. | + | Freespacers are often agoraphobic and mysophobic. Having been born and raised in space many Freespacers will be appalled at the concept of wild animals, roaming bacteria, dirt, and filth running rampant outdoors. It is common for them to be (at least initially) nervous if outdoors on a planet if they don't all-together refuse to go outside. |
- | **Freespacers have little to no sense of personal property.** By nature most Freespacers abroad (like for example serving in the [[faction: | + | Freespacers have little to no sense of personal property. By nature most Freespacers abroad (like for example serving in the [[faction: |
- | **Freespacers are closely-knit and polyamorous.** It is common for them to have very close friendships and families, unlike other species which automatically associate a certain degree of intimacy as romantic or sexual in nature. The sharing of clothes, beds, or the act of hugging is seen simply as such. Flings and casual relations are not unusual either, though that doesn' | + | Freespacers are closely-knit and polyamorous. It is common for them to have very close friendships and families, unlike other species which automatically associate a certain degree of intimacy as romantic or sexual in nature. The sharing of clothes, beds, or the act of hugging is seen simply as such. Flings and casual relations are not unusual either, though that doesn' |
There is usually no marriage ceremony for Freespacers, | There is usually no marriage ceremony for Freespacers, | ||
- | **Freespacers believe //the end justifies the means//.** To them a contract is merely a piece of paper and vows are merely words. Action when it truly counts is all that really matters. After all, actions always speak louder than words, right? | + | Freespacers believe //the end justifies the means//. To them a contract is merely a piece of paper and vows are merely words. Action when it truly counts is all that really matters. After all, actions always speak louder than words, right? |
- | **Freespacers are unprofessional.** While Freespacer pilots and engineers have the experience needed to do the job ... they usually lack any sort of professionalism. Protocol is more a helpful suggestion than an //actual rule.// Experimentation and improvisation is the norm, which is both a blessing and a bane; crews can perform admirably by not being afraid to go above and beyond the textbook but on occasion trying new things can lead to minor catastrophes. | + | Freespacers are unprofessional. While Freespacer pilots and engineers have the experience needed to do the job ... they usually lack any sort of professionalism. Protocol is more a helpful suggestion than an //actual rule.// Experimentation and improvisation is the norm, which is both a blessing and a bane; crews can perform admirably by not being afraid to go above and beyond the textbook but on occasion trying new things can lead to minor catastrophes. |
Goofing around or slacking off is also common provided they get the job done and done on time by the end of the shift. This lack of discipline will often lead to foreigners confusing rookies for veterans, but when in dire straits almost any Freespacer crew can pull together and work as briskly as any professional crew. | Goofing around or slacking off is also common provided they get the job done and done on time by the end of the shift. This lack of discipline will often lead to foreigners confusing rookies for veterans, but when in dire straits almost any Freespacer crew can pull together and work as briskly as any professional crew. | ||
- | **Freespacers are selfless.** Being all connected to Polysentience, | + | Freespacers are selfless. Being all connected to Polysentience, |
=====Useful Articles===== | =====Useful Articles===== | ||
- | * [[faction: | + | * [[species: |
- | * [[faction: | + | * [[faction: |
- | * [[faction: | + | * [[faction: |
- | * [[faction: | + | * [[faction: |
- | * [[faction: | + | * [[faction: |
* [[faction: | * [[faction: | ||
* [[faction: | * [[faction: | ||
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[[user: | [[user: | ||
- | __//**All of the original text, concepts and data are purely by the users [[user: | + | //All of the original text, concepts and data are purely by the users [[user: |