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guide:damage_rating_v3

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guide:damage_rating_v3 [2019/06/21 04:24] – help convert DRv2 to DRv3 wesguide:damage_rating_v3 [2019/06/21 04:34] – old revision restored (2019/06/21 04:15) wes
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 These included, "Can my gun kill this thing?", and "How much punishment can my [[guide:aerospace_craft#shuttles|shuttle]] take?" These included, "Can my gun kill this thing?", and "How much punishment can my [[guide:aerospace_craft#shuttles|shuttle]] take?"
  
-The Damage Rating system, version 3, is a guideline to help figure that out. [[guide:damage_rating_v3|Version 2]] had values expressed numerically and a kind of hit point system for all targets. Version 3, often called "SADRv3" or just "v3", was proposed to fix the scaling problem between [[guide:mecha_and_power_armors#power_armors|power armor]] and [[guide:mecha_and_power_armors#mecha|mecha]] (among other issues), and introduced an HP-less solution that would work better with a roleplayed narrative and reduce the tabletop-style number crunching.+The Damage Rating system, version 3, is a guideline to help figure that out. [[guide:damage_rating_v2|Version 2]] had values expressed numerically and a kind of hit point system for all targets. Version 3, often called "SADRv3" or just "v3", was proposed to fix the scaling problem between [[guide:mecha_and_power_armors#power_armors|power armor]] and [[guide:mecha_and_power_armors#mecha|mecha]] (among other issues), and introduced an HP-less solution that would work better with a roleplayed narrative and reduce the tabletop-style number crunching.
  
 Version 3 looks at this from the standpoint of a weapon's purpose. [[guide:role-players|Players]] will see many weapons listing their purpose in the SARPwiki, going from //light anti-personnel// to //heavy anti-capital ship// Version 3 looks at this from the standpoint of a weapon's purpose. [[guide:role-players|Players]] will see many weapons listing their purpose in the SARPwiki, going from //light anti-personnel// to //heavy anti-capital ship//
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   * [[faction:nepleslia:military:starship_speeds]]   * [[faction:nepleslia:military:starship_speeds]]
  
-[[guide:damage_rating_v3|SADRv2]] had this table defining how armor weight influenced the top sublight speed that could be reached. See below for its SADRv3 adaptation:+[[guide:damage_rating_v2|SADRv2]] had this table defining how armor weight influenced the top sublight speed that could be reached. See below for its SADRv3 adaptation:
  
 ^  Armor Type  ^ Examples ^  Speed Bonus  ^  Maximum Speed  ^ ^  Armor Type  ^ Examples ^  Speed Bonus  ^  Maximum Speed  ^
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 ==== Translating from SADRv2 ==== ==== Translating from SADRv2 ====
-This section covers how to convert from [[guide:damage_rating_v3|SADRv2]] to SADRv3.+This section covers how to convert from [[guide:damage_rating_v2|SADRv2]] to SADRv3.
  
 === Quick and Dirty Reading === === Quick and Dirty Reading ===
-If you come across an article talking about [[guide:damage_rating_v3#base_structural_points|SP]], [[guide:damage_rating_v3#personnel_scale|PDR]], [[guide:damage_rating_v3#armor_scale|ADR]], [[guide:damage_rating_v3#starship_scale|SDR]], or some combination thereof, you're looking at something that matches the way the Damage Rating system worked before, under [[guide:damage_rating_v3|SADRv2]].+If you come across an article talking about [[guide:damage_rating_v2#base_structural_points|SP]], [[guide:damage_rating_v2#personnel_scale|PDR]], [[guide:damage_rating_v2#armor_scale|ADR]], [[guide:damage_rating_v2#starship_scale|SDR]], or some combination thereof, you're looking at something that matches the way the Damage Rating system worked before, under [[guide:damage_rating_v2|SADRv2]].
  
-  * [[guide:damage_rating_v3#base_structural_points|SPs]] and grade (personnel and mecha) can help you figure out the broad tier of the unit. +  * [[guide:damage_rating_v2#base_structural_points|SPs]] and grade (personnel and mecha) can help you figure out the broad tier of the unit. 
-    * [[guide:damage_rating_v3#base_structural_points|SP]] 1 is Tier 0, Unarmored. +    * [[guide:damage_rating_v2#base_structural_points|SP]] 1 is Tier 0, Unarmored. 
-    * [[guide:damage_rating_v3#base_structural_points|SP]] 2 is Tier 1, Light Personnel. +    * [[guide:damage_rating_v2#base_structural_points|SP]] 2 is Tier 1, Light Personnel. 
-    * [[guide:damage_rating_v3#base_structural_points|SP]] 3-4 is Tier 2, Medium Personnel. +    * [[guide:damage_rating_v2#base_structural_points|SP]] 3-4 is Tier 2, Medium Personnel. 
-    * [[guide:damage_rating_v3#base_structural_points|SP]] 5 is Tier 3, Heavy Personnel. +    * [[guide:damage_rating_v2#base_structural_points|SP]] 5 is Tier 3, Heavy Personnel. 
-    * [[guide:damage_rating_v3#base_structural_points|SP]] 5~10 is Tier 4, Light Armor. +    * [[guide:damage_rating_v2#base_structural_points|SP]] 5~10 is Tier 4, Light Armor. 
-    * [[guide:damage_rating_v3#base_structural_points|SP]] 10~15 covers Tiers 5 and 6, Medium Armor and Heavy Armor. +    * [[guide:damage_rating_v2#base_structural_points|SP]] 10~15 covers Tiers 5 and 6, Medium Armor and Heavy Armor. 
-    * [[guide:damage_rating_v3#base_structural_points|SP]] 15~25 will cover most of what is in the Mecha category. Pay more attention to what the type of unit is.+    * [[guide:damage_rating_v2#base_structural_points|SP]] 15~25 will cover most of what is in the Mecha category. Pay more attention to what the type of unit is.
  
-  * [[guide:damage_rating_v3#base_structural_points|SPs]] for [[guide:starship_classes|starships]] are in a different grade. +  * [[guide:damage_rating_v2#base_structural_points|SPs]] for [[guide:starship_classes|starships]] are in a different grade. 
-    * [[guide:damage_rating_v3#base_structural_points|SP]] 10~15 is Tier 10, Light Starship. +    * [[guide:damage_rating_v2#base_structural_points|SP]] 10~15 is Tier 10, Light Starship. 
-    * [[guide:damage_rating_v3#base_structural_points|SP]] 20~25 is Tier 11, Medium Starship. +    * [[guide:damage_rating_v2#base_structural_points|SP]] 20~25 is Tier 11, Medium Starship. 
-    * [[guide:damage_rating_v3#base_structural_points|SP]] 30~35 is Tier 12, Heavy Starship - light [[guide:glossary:cruiser|cruisers]] and the like. +    * [[guide:damage_rating_v2#base_structural_points|SP]] 30~35 is Tier 12, Heavy Starship - light [[guide:glossary:cruiser|cruisers]] and the like. 
-    * [[guide:damage_rating_v3#base_structural_points|SP]] 40~45 is Tier 13, Light Capital Ship. +    * [[guide:damage_rating_v2#base_structural_points|SP]] 40~45 is Tier 13, Light Capital Ship. 
-    * [[guide:damage_rating_v3#base_structural_points|SP]] 50 is Tier 14 or Tier 15, Medium Capital Ship or Heavy Capital Ship.+    * [[guide:damage_rating_v2#base_structural_points|SP]] 50 is Tier 14 or Tier 15, Medium Capital Ship or Heavy Capital Ship.
  
-  * Personnel-grade weapons with [[guide:damage_rating_v3#personnel_scale|PDR]] translate into: +  * Personnel-grade weapons with [[guide:damage_rating_v2#personnel_scale|PDR]] translate into: 
-    * [[guide:damage_rating_v3#personnel_scale|PDR]] 1~2 is Tier 1, Light Anti-Personnel. +    * [[guide:damage_rating_v2#personnel_scale|PDR]] 1~2 is Tier 1, Light Anti-Personnel. 
-    * [[guide:damage_rating_v3#personnel_scale|PDR]] 3~4 is Tier 2, Medium Anti-Personnel. +    * [[guide:damage_rating_v2#personnel_scale|PDR]] 3~4 is Tier 2, Medium Anti-Personnel. 
-    * [[guide:damage_rating_v3#personnel_scale|PDR]] 5 is Tier 3, Heavy Anti-Personnel.+    * [[guide:damage_rating_v2#personnel_scale|PDR]] 5 is Tier 3, Heavy Anti-Personnel.
  
-  * Armor-grade weapons with [[guide:damage_rating_v3#armor_scale|ADR]] translate into: +  * Armor-grade weapons with [[guide:damage_rating_v2#armor_scale|ADR]] translate into: 
-    * [[guide:damage_rating_v3#armor_scale|ADR]] 1 is Tier 3, Heavy Anti-Personnel. +    * [[guide:damage_rating_v2#armor_scale|ADR]] 1 is Tier 3, Heavy Anti-Personnel. 
-    * [[guide:damage_rating_v3#armor_scale|ADR]] 2 is Tier 4, Light Anti-Armor. +    * [[guide:damage_rating_v2#armor_scale|ADR]] 2 is Tier 4, Light Anti-Armor. 
-    * [[guide:damage_rating_v3#armor_scale|ADR]] 3 is Tier 5 or Tier 6, Medium Anti-Armor or Heavy Anti-Armor. +    * [[guide:damage_rating_v2#armor_scale|ADR]] 3 is Tier 5 or Tier 6, Medium Anti-Armor or Heavy Anti-Armor. 
-    * [[guide:damage_rating_v3#armor_scale|ADR]] 4 is Tier 7 or Tier 8, Light Anti-Mecha or Medium Anti-Mecha. +    * [[guide:damage_rating_v2#armor_scale|ADR]] 4 is Tier 7 or Tier 8, Light Anti-Mecha or Medium Anti-Mecha. 
-    * [[guide:damage_rating_v3#armor_scale|ADR]] 5 is Tier 8 or Tier 9, Medium Anti-Mecha or Heavy Anti-Mecha.+    * [[guide:damage_rating_v2#armor_scale|ADR]] 5 is Tier 8 or Tier 9, Medium Anti-Mecha or Heavy Anti-Mecha.
  
-  * Ship-grade weapons with [[guide:damage_rating_v3#starship_scale|SDR]] translate into: +  * Ship-grade weapons with [[guide:damage_rating_v2#starship_scale|SDR]] translate into: 
-    * [[guide:damage_rating_v3#starship_scale|SDR]] 1 is Tier 9, Heavy Anti-Mecha. +    * [[guide:damage_rating_v2#starship_scale|SDR]] 1 is Tier 9, Heavy Anti-Mecha. 
-    * [[guide:damage_rating_v3#starship_scale|SDR]] 2 is Tier 10, Light Anti-Starship. +    * [[guide:damage_rating_v2#starship_scale|SDR]] 2 is Tier 10, Light Anti-Starship. 
-    * [[guide:damage_rating_v3#starship_scale|SDR]] 3 is Tier 11, Medium Anti-Starship. +    * [[guide:damage_rating_v2#starship_scale|SDR]] 3 is Tier 11, Medium Anti-Starship. 
-    * [[guide:damage_rating_v3#starship_scale|SDR]] 4 is Tier 12, Heavy Anti-Starship. +    * [[guide:damage_rating_v2#starship_scale|SDR]] 4 is Tier 12, Heavy Anti-Starship. 
-    * [[guide:damage_rating_v3#starship_scale|SDR]] 5 covers Tiers 13 through 15, Light Anti-Capital Ship through Heavy Anti-Capital Ship.+    * [[guide:damage_rating_v2#starship_scale|SDR]] 5 covers Tiers 13 through 15, Light Anti-Capital Ship through Heavy Anti-Capital Ship.
  
 == Damage Per Interval == == Damage Per Interval ==
-[[guide:damage_rating_v3|SADRv2]] had values like [[guide:damage_rating_v3#personnel_scale|PDR]]/[[guide:damage_rating_v3#armor_scale|ADR]]/[[guide:damage_rating_v3#starship_scale|SDR]] calculate the damage potential a weapon could output under 10 seconds, so it tried to abstractly take rate-of-fire into account.+[[guide:damage_rating_v2|SADRv2]] had values like [[guide:damage_rating_v2#personnel_scale|PDR]]/[[guide:damage_rating_v2#armor_scale|ADR]]/[[guide:damage_rating_v2#starship_scale|SDR]] calculate the damage potential a weapon could output under 10 seconds, so it tried to abstractly take rate-of-fire into account.
  
 Weapon lethality under SADRv3 is counted "per-use", or "per-shot". Unless we deal with very slow-firing weapons, the rough conversion offered above is indeed 'rough'. Weapon lethality under SADRv3 is counted "per-use", or "per-shot". Unless we deal with very slow-firing weapons, the rough conversion offered above is indeed 'rough'.

guide/damage_rating_v3.txt · Last modified: 2023/12/20 18:20 (external edit)