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guide:damage_rating_v3 [2018/08/27 08:59] – [Article Templates] changed SARPv3 to DRv3 frostjaegerguide:damage_rating_v3 [2018/10/19 14:50] – [Tiers] wes
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 ^  Tier  ^  Purpose  ^ Defensive Example ^ Offensive Example ^ ^  Tier  ^  Purpose  ^ Defensive Example ^ Offensive Example ^
 ^  Personnel  ^^^^ ^  Personnel  ^^^^
-|  1  |  Light Anti-Personnel  | [[stararmy:equipment:traditional_flak_vest|Traditional Flak Vest]], Riot Armor | [[corp:styrling:ss_45_caliber|Styrling .45 Caliber Pistol]] | +|  1  |  Light Anti-Personnel  | [[stararmy:equipment:traditional_flak_vest|Traditional Flak Vest]], Riot Armor | Pistol rounds;  [[corp:styrling:ss_45_caliber|Styrling .45 Caliber Pistol]] | 
-|  2  |  Medium Anti-Personnel  | [[corp:styrling:muur_armor|Muur Armor]], Ballistic Vests, Body Armor | [[stararmy:weapons:gp-12_pulse_rifle|GP-12 Pulse Rifle]], [[stararmy:weapons:nekovalkyrja_service_pistol_type_33|Type 33 NSP]] ([[stararmy:weapons:nekovalkyrja_service_pistol_type_33#pulse_mode|Pulse]]) | +|  2  |  Medium Anti-Personnel  | [[corp:styrling:muur_armor|Muur Armor]], Ballistic Vests, Body Armor | Rifle rounds; [[stararmy:weapons:gp-12_pulse_rifle|GP-12 Pulse Rifle]], [[stararmy:weapons:nekovalkyrja_service_pistol_type_33|Type 33 NSP]] ([[stararmy:weapons:nekovalkyrja_service_pistol_type_33#pulse_mode|Pulse]]) | 
-|  3  |  Heavy Anti-Personnel  | [[faction:nepleslia:equipment:golem_assault_armor|Golem Assault Armor]], Hardsuits | [[stararmy:weapons:ke-m4-w2901_lasr|LASR]], [[stararmy:weapons:ke-m4-w2901_lasr-slag|SLAG Grenades]], [[stararmy:weapons:nekovalkyrja_service_pistol_type_33|Type 33 NSP]] ([[stararmy:weapons:nekovalkyrja_service_pistol_type_33#heavy_mode|Heavy]]) |+|  3  |  Heavy Anti-Personnel  | [[faction:nepleslia:equipment:golem_assault_armor|Golem Assault Armor]], Hardsuits | Grenades; [[stararmy:weapons:ke-m4-w2901_lasr|LASR]], [[stararmy:weapons:ke-m4-w2901_lasr-slag|SLAG Grenades]], [[stararmy:weapons:nekovalkyrja_service_pistol_type_33|Type 33 NSP]] ([[stararmy:weapons:nekovalkyrja_service_pistol_type_33#heavy_mode|Heavy]]) |
 ^  Power Armor  ^^^^ ^  Power Armor  ^^^^
-|  4  |  Light Anti-Armor  | [[stararmy:equipment:ke-m6-2a_daisy_power_armor|Daisy II]], [[stararmy:mindy_power_armor|Mindy IV]], [[faction:nepleslia:equipment:raider_light_armor|Raider]] | [[stararmy:weapons:ke-m2-w2901_aether_beam_saber-rifle|Aether Saber-Rifle (Rapid-Pulse)]], [[stararmy:weapons:ke-m6-w2921_atmospheric_space_plasma_rifle|Atmospheric/Space Plasma Rifle]]  |+|  4  |  Light Anti-Armor  | [[stararmy:equipment:ke-m6-2a_daisy_power_armor|Daisy II]], [[stararmy:equipment:ke-m2-4_series_mindy_armor|Mindy IV]], [[faction:nepleslia:equipment:raider_light_armor|Raider]] | [[stararmy:weapons:ke-m2-w2901_aether_beam_saber-rifle|Aether Saber-Rifle (Rapid-Pulse)]], [[stararmy:weapons:ke-m6-w2921_atmospheric_space_plasma_rifle|Atmospheric/Space Plasma Rifle]]  |
 |  5  |  Medium Anti-Armor  | [[faction:mishhuvurthyar:reaper|Reaper]] | [[stararmy:weapons:ke-m2-w2901_aether_beam_saber-rifle|Aether Saber-Rifle (Beam)]], [[stararmy:weapons:type_32_light_anti-armor_turret|Type 32 Anti-Armor Turret]] | |  5  |  Medium Anti-Armor  | [[faction:mishhuvurthyar:reaper|Reaper]] | [[stararmy:weapons:ke-m2-w2901_aether_beam_saber-rifle|Aether Saber-Rifle (Beam)]], [[stararmy:weapons:type_32_light_anti-armor_turret|Type 32 Anti-Armor Turret]] |
 |  6  |  Heavy Anti-Armor  | [[corp:zen:devil_raid_suit|Devil]], [[faction:nepleslia:equipment:hostile|Hostile]], [[faction:yamatai:ketsurui_fleet_yards:kirie_thought_armor|Kirie]] | [[stararmy:weapons:ke-m2-w2901_aether_beam_saber-rifle|Aether Saber-Rifle (Saber)]], [[stararmy:weapons:ke-m2-w2908_offensive_augmentation_pods|Offensive Mini-Missiles]] | |  6  |  Heavy Anti-Armor  | [[corp:zen:devil_raid_suit|Devil]], [[faction:nepleslia:equipment:hostile|Hostile]], [[faction:yamatai:ketsurui_fleet_yards:kirie_thought_armor|Kirie]] | [[stararmy:weapons:ke-m2-w2901_aether_beam_saber-rifle|Aether Saber-Rifle (Saber)]], [[stararmy:weapons:ke-m2-w2908_offensive_augmentation_pods|Offensive Mini-Missiles]] |
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 ==== vs. Heavily-Protected Personnel ==== ==== vs. Heavily-Protected Personnel ====
-This covers protection conferred by padding and plating directly over the [[species:human|human]] body, such as the full-body hardsuits of [[faction:nepleslia:senate|Nepleslian Senator]] [[character:laj_vinross_yu|Laj Vinross Yu's]] elite cadre of femme fatale, the [[corp:vinross_yu-cranker_materials#uniques_-_security_force|Uniques]].+This covers protection conferred by padding and plating directly over the [[species:human|human]] body, such as the //heavy personnel// (Tier 3) full-body hardsuits of [[faction:nepleslia:senate|Nepleslian Senator]] [[character:laj_vinross_yu|Laj Vinross Yu's]] elite cadre of femme fatale, the [[corp:vinross_yu-cranker_materials#uniques_-_security_force|Uniques]].
  
 ^  Weapon vs. Target  ^  Descriptor  ^ Examples  ^ ^  Weapon vs. Target  ^  Descriptor  ^ Examples  ^
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 Unlike body armor which is set directly over flesh, [[guide:mecha_and_power_armors#power_armors|power armor]] operates on a more robust foundation: a pressure-proof lining to environmentally protect the wearer, along with an endoskeleton that serves as an armature for motor actuators or artificial muscle-fibers, then a flexible outer covering, and plating over the less articulated regions. Unlike body armor which is set directly over flesh, [[guide:mecha_and_power_armors#power_armors|power armor]] operates on a more robust foundation: a pressure-proof lining to environmentally protect the wearer, along with an endoskeleton that serves as an armature for motor actuators or artificial muscle-fibers, then a flexible outer covering, and plating over the less articulated regions.
  
-The [[stararmy:equipment:ke-m2-4_series_mindy_armor|Ke-M2-4a "Mindy" Power Armor]] is one such unit.+The //Light Armor// (Tier 4) [[stararmy:equipment:ke-m2-4_series_mindy_armor|Ke-M2-4a "Mindy" Power Armor]] is one such unit.
  
 ^  Weapon vs. Target  ^  Descriptor  ^ Examples  ^ ^  Weapon vs. Target  ^  Descriptor  ^ Examples  ^
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 Once the mecha category is reached, the units are no longer conformal to a humanoid's body. At this point, users can go from shuttle pilots to tank drivers and beyond. Their vehicle may sustain damage, but the injury or death of the crew is collateral damage more than anything else - unless a section like the cockpit is targeted. Once the mecha category is reached, the units are no longer conformal to a humanoid's body. At this point, users can go from shuttle pilots to tank drivers and beyond. Their vehicle may sustain damage, but the injury or death of the crew is collateral damage more than anything else - unless a section like the cockpit is targeted.
  
-It's much the same for [[guide:starship_classes|starships]], just on a greater scale. Let's cover how a [[stararmy:starship_classes:plumeria_gunship_2e|Ke-S3-2e Plumeria-class Medium Gunship]] might cope against harm.+It's much the same for [[guide:starship_classes|starships]], just on a greater scale. Let's cover how a //medium starship// (Tier 11) vessel like the [[stararmy:starship_classes:plumeria_gunship_2e|Ke-S3-2e Plumeria-class Medium Gunship]] might cope against harm.
  
 ^  Weapon vs Target  ^  Descriptor  ^ Examples  ^ ^  Weapon vs Target  ^  Descriptor  ^ Examples  ^

guide/damage_rating_v3.txt · Last modified: 2023/12/20 18:20 (external edit)