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guide:damage_rating_v3

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guide:damage_rating_v3 [2018/06/12 20:30] – fixed typos frostjaegerguide:damage_rating_v3 [2018/06/12 20:32] – fixed a few more typos frostjaeger
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 ====== Damage Rating (Version 3) ====== ====== Damage Rating (Version 3) ======
-Faced with an universe in chaos, where technology can make the difference between life and death, questions rose from SARP roleplayers.+Faced with universe in chaos, where technology can make the difference between life and death, questions rose from SARP roleplayers.
  
 These included, "Can my gun kill this thing?", and "How much punishment can my shuttle take?" These included, "Can my gun kill this thing?", and "How much punishment can my shuttle take?"
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 The system's base assumption is that a //light anti-starship// weapon is meant to shoot down "light starships." There's also a matter of scale: if a player shoots the same weapon at something smaller than a starship, it'll likely be far more ruinous. Against a larger starship, it'll likely do much less significant damage.  The system's base assumption is that a //light anti-starship// weapon is meant to shoot down "light starships." There's also a matter of scale: if a player shoots the same weapon at something smaller than a starship, it'll likely be far more ruinous. Against a larger starship, it'll likely do much less significant damage. 
  
-Version 3 keeps to a "per attack" perspective on weapons, but that doesn't make all weapons equal: a pistol and a submachinegun are in the same //light anti-personnel// tier; both can certainly kill an unprotected human with a well-placed bullet to the head or chest. However, one clearly fires faster and might be a much deadlier weapon.+Version 3 keeps to a "per attack" perspective on weapons, but that doesn't make all weapons equal: a pistol and a submachine gun are in the same //light anti-personnel// tier; both can certainly kill an unprotected human with a well-placed bullet to the head or chest. However, one clearly fires faster and might be a much deadlier weapon.
  
-Keep that in mind as you read this article. Be it weapons, protective means or various vehicles, each article usually has a wealth of information to offer. SADRv3 is meant to add scale and perspective to those articles, but it does not demand — that is up the narrative between [[guide:game master|Game Masters]] and the players in their care.+Keep that in mind as you read this article. Be it weapons, protective means or various vehicles, each article usually has a wealth of information to offer. SADRv3 is meant to add scale and perspective to those articles, but it does not demand — that is up to the narrative between [[guide:game master|Game Masters]] and the players in their care.
  
 You can also consult the [[damage_rating_v3_quick_reference|Quick Reference Guide]] for a more condensed take. You can also consult the [[damage_rating_v3_quick_reference|Quick Reference Guide]] for a more condensed take.
  
 ===== Tiers ===== ===== Tiers =====
- 
 The table below lists four columns.  The table below lists four columns. 
  
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   * //Personnel//,    * //Personnel//, 
   * //Power Armor//,    * //Power Armor//, 
-  * //Mecha//+  * //Mecha//,
   * and //Starships//   * and //Starships//
  
-These are for ease of reference and scalebut are not exclusive. For example: an infantryman can carry an anti-mecha bazooka to take down tanks, and fightercraft can load up anti-starship torpedoes to try to take down bigger prey. It's also fairly common for larger starships to carry a complement of weapons to deal with smaller targets.+These are for ease of reference and scale but are not exclusive. For example: an infantryman can carry an anti-mecha bazooka to take down tanks, and fightercraft can load up anti-starship torpedoes to try to take down bigger prey. It's also fairly common for larger starships to carry a complement of weapons to deal with smaller targets.
  
 ^ Tier ^ Purpose ^ Defensive Example ^ Offensive Example ^ ^ Tier ^ Purpose ^ Defensive Example ^ Offensive Example ^

guide/damage_rating_v3.txt · Last modified: 2023/12/20 18:20 (external edit)