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guide:custom_apparel [2015/08/26 17:20] – [Apparel Types] aendriguide:custom_apparel [2019/06/18 05:45] – it's --> its (grammar fix) wes
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-Cost is calculated for each item in the same basic manner. Each item has a number designated for both light and heavy{{  http://i.imgur.com/O5cGQA4.png?250|}}  materials. Those indicate the overall quantity of materials that go into the item, and can be increased or decreased by certain upgrades to the item. Obviously, as the quantity of materials goes up, so does the weight. A decent rule of thumb for a minimum weight is .5 lbs for each light material, and 2 lbs for each heavy material. The one caveat is that light points can never drop below 1, as that is the minimum material needed to either hold the item together, or is the entirety of the item.+Cost is calculated for each item in the same basic manner. Each item has a number designated for both light and heavy materials. Those indicate the overall quantity of materials that go into the item, and can be increased or decreased by certain upgrades to the item. Obviously, as the quantity of materials goes up, so does the weight. A decent rule of thumb for a minimum weight is .5 lbs for each light material, and 2 lbs for each heavy material. The one caveat is that light points can never drop below 1, as that is the minimum material needed to either hold the item together, or is the entirety of the item.
  
-Calculating the cost is done by accounting the value of the chosen material for each point used. So, for example, a plain shirt has 5 light materials in it. If it is made entirely out of SynAraS with no upgrades whatsoever, the shirt would cost 400ks, 80ks for each quantity of SynAraS included. Items //can// be made out of multiple materials if desired, but all materials need to be specified and accounted for. Each item has to account for all materials listed for it'item type, those counts are set.+Calculating the cost is done by accounting the value of the chosen material for each point used. So, for example, a plain shirt has 5 light materials in it. If it is made entirely out of SynAraS with no upgrades whatsoever, the shirt would cost 400ks, 80ks for each quantity of SynAraS included. Items //can// be made out of multiple materials if desired, but all materials need to be specified and accounted for. Each item has to account for all materials listed for its item type, those counts are set.
  
 There is a baseline cost of 25KS attached to any custom order for every 5 material points included, rounded up. This means something with 12 points would count as having 15, and would add 75KS to the total cost to reflect the labor involved in the creation. There is a baseline cost of 25KS attached to any custom order for every 5 material points included, rounded up. This means something with 12 points would count as having 15, and would add 75KS to the total cost to reflect the labor involved in the creation.
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 == Shoes == == Shoes ==
-Typically, shoes cover the entire foot, and stop right above or below the angle. Shoes are comprised of a heavy, but flexible sole, a material to cover the rest of the foot and laces to secure and tighten them. In addition, most shoes have light to heavy padding on the inside.+Typically, shoes cover the entire foot, and stop right above or below the angle. Shoes are composed of a heavy, but flexible sole, a material to cover the rest of the foot and laces to secure and tighten them. In addition, most shoes have light to heavy padding on the inside.
   * **Light Materials:** 2   * **Light Materials:** 2
   * **Heavy Materials:** 0   * **Heavy Materials:** 0
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 == Sensor Network, External ==  == Sensor Network, External == 
-Without a HUD or something to use the signals this is useless. This is comprised of a series of sensors woven into the fabric that detect various environmental anomalies.+Without a HUD or something to use the signals this is useless. This is composed of a series of sensors woven into the fabric that detect various environmental anomalies.
  
 == Sensor Bafflers ==  == Sensor Bafflers == 
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 He also keeps an image of his current rank stenciled onto the left breast of the armor at all times, since it's non-standard issue, just to avoid confusion. He also keeps an image of his current rank stenciled onto the left breast of the armor at all times, since it's non-standard issue, just to avoid confusion.
  
-**Field Maintenance Procedure**: The armor requires up to 2 hours of charging for it'powered functions after use, but it was designed with irregular maintenance schedules in mind, and needs very little in the way of regular maintenance as a result unless something seriously breaks down. Periodic maintenance from a well trained armorer is a good idea though.+**Field Maintenance Procedure**: The armor requires up to 2 hours of charging for its powered functions after use, but it was designed with irregular maintenance schedules in mind, and needs very little in the way of regular maintenance as a result unless something seriously breaks down. Periodic maintenance from a well trained armorer is a good idea though.
  
 **Price:** 4860 KS **Price:** 4860 KS

guide/custom_apparel.txt · Last modified: 2023/12/20 18:20 (external edit)