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guide:armor_combat:urban

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guide:armor_combat:urban [2014/06/25 13:57] – Page moved from guide_to_armor_combat:env:urban to guide:armor_combat:urban wesguide:armor_combat:urban [2019/09/29 14:12] (current) – removed wes
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-====== Urban Environments ====== 
  
-An urban area is defined as an area which is heavily population, including areas that are colloquially referred to as "suburban". Unfortunately for the purposes of this guide, urban environments are almost as varied as natural ones depending on the culture and the species. Also, the added care of dealing with civilians is added, either in the capacity of not harming them or doing maximum harm depending on the mission. 
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-In general, urban environments tend to be constricted and debris tends to pile up quickly. This is where the advantage of power armor's maneuverability comes into play over that of, say, a tank. Cover is plentiful, and the possibilities for improvisation are almost infinite. A city often has multiple layers and buildings, all of which can be used for theaters, and there are almost infinite spots that are perfect for defenses and ambush. It is also hard to hit any target in the city without harming large sections of it, and even then, cities are often built to be resilient. They also lend themselves well to fortification. As a result, in a city the defender tends to have a massive advantage. 
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-=== Consider... === 
-  * Your environment is highly destructible. 
-  * You can often form your own line of sight with weapons fire 
-    * At the risk of giving away your position  
-    * And collateral damage 
-    * Your enemy may over-estimate you and call in support. 
-  * Civilians? 
-  * Environmental concerns (hazardous materials, fuel lines, etc) 
-  * No vertical cover. You may be spotted from above. 
-  * Dense communications network 
-    * ECM will give away your position very quickly unless you create a blackout. 
-      * A blackout will cause panic - which may be advantageous as a distraction. 
-    * Calling in support (you or enemy) is very easy even if your own communication fails. 
-      * If media paints you in a bad light, do not expect to be able to barter for supplies. 
-  * Interconnecting roads and easy air-access will mean support arrive quickly 
-    * For both sides, unless you have air-supremacy. 
-  * Highly populated area: Lots of places to hide but unusual action will create panic. 
-  * Resource dense area - Fuel, parts, even manufacturing equipment is commonly available in an urban area - even if it's not intended for your armor. 
-  * Vehicles are common. It may be ideal to stow your armor in a truck de-activated and transport it on the quiet pretending to be a civilian. 
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-== Think... == 
-An urban environment has many unique threats and challenges, especially considering legalities and the ease in which big targets can be hidden in civilian settings. 
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-Urban combat can very quickly become either airborne combat or FISH. 
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-== Weapons... == 
-You generally tend to use the greatest range of weapons in urban combat as it  is very easy to hide provided you can ensure civilians won't communicate or panic - stealthy weapons work well. 
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-Small arms are also highly valued - as are explosive weapons because they can quickly reshape the battlefield giving one side an advantage they previously didn't have. 
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-Snipers are extremely common because of the extreme ease and massive amounts of cover.  
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-Weapons like high-yield bombs, torpedos and weapons of mass-destruction are often a nuisance because your enemy will call in re-enforcements. Regardless of what you pack, with the proper tactics and numbers, re-enforcements will give you a very bad day - Superior enemy numbers in an urban area are a big nightmare for armor pilots.