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- | ====== Valsh' | ||
- | The [[faction: | ||
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- | ===== Karshvick ===== | ||
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- | Though The same species, the [[species: | ||
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- | ==== Clans And Culture ==== | ||
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- | === Sho === | ||
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- | The Sho are the most warlike of the three clans, this is mostly due to the natural aggression that they possess as well as there larger general size over there Toruk and Va'Kip counterparts. With that being said many of there cultural ideologies revolve around fighting, some being adapted into a species wide doctrine. | ||
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- | == Tazeel == | ||
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- | When a dispute arises between two Sho [[species: | ||
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- | Tazeel, and the rules issued, are taken very seriously and once the match has begun they cannot be changed or altered. In doing so will bring much dishonor and mockery to both sides, as well as whatever the end goal was to both sides as well. | ||
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- | The Tazeel is one of the culture specific things that have spread throughout the empire, most notably how the Clan Leaders are chosen though there is some variation to this depending on the clan in question. | ||
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- | == Trophies == | ||
- | Biased off of their constant warring on their home world, the Sho have developed a habbit of taking slaves or other mementos of the battle. For the most part the Kudah have curtailed the capturing of slaves for logicstical reasons but it still happens throughout the higher ranking Sho [[species: | ||
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- | === Toruk === | ||
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- | == The Long Journey == | ||
- | The Long Journey is a right of leader ship for all Toruk [[species: | ||
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- | == War paint/ | ||
- | Toruk tribes have their own set of tribal tattoos that vary with each individual tribe. To an outsider the lines and circles may appear alike but each Toruk [[species: | ||
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- | === Va'Kip === | ||
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- | == Master Think tank == | ||
- | Tribe leaders act as a science hive mind/ | ||
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- | == Master Artisans == | ||
- | There is a saying in the Valsh' | ||
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- | === Names === | ||
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- | Though names for individuals are rare, they do exist and normally belong to the leaders who adopt the name of the group their in charge of. The names are used as call signs to distinguish units during battle and the leaders adopt the call-sign as their own personal title. They keep the name as they advance in ranks, the new leader will adopt their own to apply to the previous unit. | ||
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- | Names are often short, or are a combination of two short individual words. Most names start out with a hard consistent such as a ' | ||
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- | Sample Names | ||
- | *Tork | ||
- | *Zar | ||
- | *Tof' | ||
- | *Bar' | ||
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- | === Leadership === | ||
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- | Leaders amongst Karshvicks are easy to spot, as leadership is based off of size, The larger the Karshvick the more importance they have. However, though they can easily dwarf their companions there is little tension between the ranks. This is another byproduct of the Psychic Hive Mind as well as an internal knowing that they are all striving towards the same goal. The only advantage that the leader has is that it gets to eat more, which is beneficial to the species as a whole because of the Karshvicks ability to absorb knowledge by consuming the flesh of its prey. When a leader dies or is killed, the next largest steps up to take control, if there are two or more Karshvicks of equal size however, a small controlled fight will ensue to see which one claims dominance. | ||
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- | ===== Kudah ===== | ||
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- | ==== Political Chess ==== | ||
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- | Though the Kudah do not fight directly on the battlefield, | ||
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- | ==== Role Within the Empire ==== | ||
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- | Kudahs act as a hive mind for A [[faction: | ||
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- | ===== Zazeku ===== | ||
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- | ==== Role Within the Empire ==== | ||
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- | The Zazeku have two primary purposes in the [[faction: | ||
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- | Though used for war Zazeku are relatively docile behaving much like regular crabs unless provoked. Because of this the only effective way to use them is to have a team supporting them. A regular team consists of 1-3 Zazeku with about 10 [[species: | ||
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- | ===== Pakoli ===== | ||
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- | ==== Nomads and Traders ==== | ||
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- | The [[Species: | ||
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- | ==== Role Within the Empire ==== | ||
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- | The Pakoli do not have much of the role within the empire out side of the occasional expeditionary force or personal assassin. The nomadic culture coupled with their small group sizes make them a very difficult group to unite. However they do act as a sort of home guard for The [[faction: | ||
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- | ===== OOC Notes ===== | ||
- | [[user: |