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faction:neshaten:concussion_missiles [2019/11/02 06:19] – Get rid of unnecessary bolding wesfaction:neshaten:concussion_missiles [2023/12/21 00:59] (current) – external edit 127.0.0.1
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 ====== Neshaten Concussion Missiles ====== ====== Neshaten Concussion Missiles ======
  
-A missile primaryily used by the [[faction:kingdom_of_neshaten|Neshaten]] military for use against both enemy assets and celestrial bodies, they were actually the first missile the Neshaten had actually created for use against possible invasions back when the Kingdom was young, it is still used today. Created in ER 109(Before YE), and entered service in ER 110(Before YE).+A missile primaryily used by the [[faction:neshaten:start|Neshaten]] military for use against both enemy assets and celestrial bodies, they were actually the first missile the Neshaten had actually created for use against possible invasions back when the Kingdom was young, it is still used today. Created in ER 109(Before YE), and entered service in ER 110(Before YE).
    
 ===== History ===== ===== History =====
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 Because the missile is also designed for use against infantry, it can be fitted with a gravitic warhead to accomplish this task, when it hits the ground it can create a small crator - this actually does defuse some of its kinetic force a bit, so a proximity fuse is almost always used so that the warhead detonates just a few feet from the ground. Unlike the Kate'nia though, the Gala'rious doesn't have a gravitic warhead. Because the missile is also designed for use against infantry, it can be fitted with a gravitic warhead to accomplish this task, when it hits the ground it can create a small crator - this actually does defuse some of its kinetic force a bit, so a proximity fuse is almost always used so that the warhead detonates just a few feet from the ground. Unlike the Kate'nia though, the Gala'rious doesn't have a gravitic warhead.
  
-**Damage: The Gala is not designed to kill infantry outright, or to destroy tanks or fighters, it's intended to knock them out of commission by shoving them aside using kinetic force. Essentially, the base damage when a missile hits a solid object such as a tank or fighter is Tier 3, Heavy Anti-Personnel. However, this number can actually be higher due to the kinetic force that is transfered to the object.+Damage: The Gala is not designed to kill infantry outright, or to destroy tanks or fighters, it's intended to knock them out of commission by shoving them aside using kinetic force. Essentially, the base damage when a missile hits a solid object such as a tank or fighter is Tier 3, Heavy Anti-Personnel. However, this number can actually be higher due to the kinetic force that is transfered to the object.
    
 ==== Type Two Kate'nia Missile ==== ==== Type Two Kate'nia Missile ====
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 One single missile has enough kinetic force located behind both it's impact and its gravitic warhead to shove a Neshaten assault ship almost twenty degrees if the missile impacts the nose, or ten degrees if it hits the center.  One single missile has enough kinetic force located behind both it's impact and its gravitic warhead to shove a Neshaten assault ship almost twenty degrees if the missile impacts the nose, or ten degrees if it hits the center. 
  
-**Damage: The missile isn't intended to destroy a target by itself, but instead, to damage the targets internal components or to 'throw' it into the ground. However, it's base damage is Tier 9, Heavy Anti-Mecha. +Damage: The missile isn't intended to destroy a target by itself, but instead, to damage the targets internal components or to 'throw' it into the ground. However, it's base damage is Tier 9, Heavy Anti-Mecha. 
  
 ==== Type Three Xes'note Missile ==== ==== Type Three Xes'note Missile ====
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 The missile has a three stage system, the first being the initial stage for getting out of the silo and through a planets atmosphere. The second stage set's it on course for its intended target, while the third stage fires the remaining fuel to increase it's overall speed. The missile has a three stage system, the first being the initial stage for getting out of the silo and through a planets atmosphere. The second stage set's it on course for its intended target, while the third stage fires the remaining fuel to increase it's overall speed.
  
-**Damage: the shear size of the missile adds to its kinetic damage. The base damage behind the missile is Tier 11, Medium Anti-Starship, but like the other two, this damage can potentially be higher due to the large kinetic force it imparts on the object it hits. +Damage: the shear size of the missile adds to its kinetic damage. The base damage behind the missile is Tier 11, Medium Anti-Starship, but like the other two, this damage can potentially be higher due to the large kinetic force it imparts on the object it hits. 

faction/neshaten/concussion_missiles.txt · Last modified: 2023/12/21 00:59 by 127.0.0.1