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faction:nepleslia:weapons:minimissile [2018/07/24 09:59] frostjaegerfaction:nepleslia:weapons:minimissile [2023/12/21 04:24] (current) – external edit 127.0.0.1
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-====== Nepleslian Miniature Missile Systems ======+====== Nepleslian Miniature Missile Technology ====== 
 +Since the first powered armorsuits began being used in [[faction:nepleslia:military|Nepleslian Military]], the miniature missile system, more commonly known as minimissiles, has been a staple piece of equipment for ground operations. Most [[corp:nepleslian_arms_and_munitions]] minimissile systems consist of launcher pods present on powered armorsuits which are able to store and unleash several small, self-locking self-propelled missiles at a time. Swarming tactics at the time were encouraged to ensure contact, as anti-missile technology has frowned upon the use of single, powerful missiles as fast-tracking automated turret technology has progressed.
  
-Despite their small size, mini-missiles carry a surprising amount of firepower in a fastmaneuverable package that is flexible enough to not only be used offensively, but defensively as wellSeeking out targets on their ownthese are best used against fast and nimble opponents, wherever extra firepower is needed or when something must be killed very badly.+Minimissiles are typically about the size of an 8 oz tin canwith all systems includedBecause of the small sizeminimissiles are suggested for use in close or medium range combat, as propellant stored inside minimissiles do not last very long.
  
-===== History and Development =====+From the simple, effective [[faction:nepleslia:weapons:rapid_launcher_system#rdl-01a|RDL-01a]] to the massive, perhaps even needlessly large [[faction:nepleslia:weapons:extended_rack_system|EBR-01a]], [[faction:nepleslia:military|Nepleslian]] minimissile systems continue to be a vital part of the armored infantry kit.
  
-Since the first powered armorsuits began being used in the [[faction:nepleslia:military|Nepleslian Military]], various miniature missile systems, more commonly known as 'mini-missiles', have been a staple piece of equipment for ground operations. Most [[corp:Nepleslian arms and munitions]] mini-missile systems consist of launcher pods present on powered armorsuits which are able to store and unleash several small, self-guided, target seeking missiles at a time. Swarming tactics at the time of their inception were encouraged to ensure contact, as anti-missile technology, such as fast-tracking automated turret systems, reduced the effectiveness of single, powerful missiles over time.+===== Versions and Variants ===== 
 +==== DARTs ==== 
 +The godfather of all [[faction:nepleslia:military|Nepleslian]] minimissile technologiesthe DART was the first minimissile system to see actual battle on the original [[faction:nepleslia:equipment:air_m1_high_mobility_power_armor|AIR1 powered armorsuit]].
  
-Mini-missiles are typically about the size of an 8 oz canwith all systems includedBecause of the small sizemini-missiles are suggested for use in close or medium range combat, as propellant stored inside mini-missiles do not last very long.+Simple and usually non-lethal, the DART's warhead is set to explode upon detonation into a cloud of charged particles and an exorbitant amount of thickgrey smoke, as well as emitting an extremely loud bangThe purpose of the DART is commonly as distraction to enemy missile locking systemsradarsensors, certain shielding systems and communications. Dubbed the "Flying Flashbang" by [[faction:nepleslia:equipment:air_m1_high_mobility_power_armor|AIR1]] preliminary pilots, DARTs have since been used for both nonlethal takedown and utility as well as 'softening' targets for a more lethal followup.
  
-From the simple and effective [[faction:nepleslia:weapons:rapid_launcher_system|Rapid Launcher System]] to the massiveperhaps even needlessly large [[faction:nepleslia:weapons:extended_rack_system|Extended Rack System]], Nepleslian mini-missile systems continue to be a vital part of the armored infantry kitAs result of thisthey received modernization updates in early [[:calendar:ye_37]]. This included a unified body with interchangeable warheads to streamline and simplify production, as well as the ability to be 'hard launched'. Such launchers effectively fire the mini-missile as high-velocity projectile, boosting its effective range; this increase relies on the power of the launcher however. In contrast, the standard method is a 'soft' launch, where the mini-missile gently accelerates out of the tube on its own power before taking off at full speed.+==== ARROWs ==== 
 +Debuting on the [[faction:nepleslia:equipment:water_pa|WATER1]], the ARROW is much like its brother the DARTsave for the warheadPacked with shaped high-explosive chargeARROWs are always to be used with lethal intent and serve little purpose for more peaceful tactics. While the explosion and damage are not anything too large when it comes to a single missile, several missiles in short span of time can often overwhelm even the most robust of armorsuit systems.
  
-===== Missile Types =====+==== BOLTs ==== 
 +A relatively new development in minimissile technology, the [[corp:nepleslian_arms_and_munitions|NAM]] BOLT minimissile adds a larger risk to infantry carrying the missiles, while at the same time providing them with a large advantage. Within each missile is a minuscule amount of potent antimatter, magnetically contained within the warhead. Because of the delicate state of antimatter the small amount was necessary to decrease dangers of containment breach, which in most cases resulted in the rather messy death of simulation subjects.
  
-Though the bodies contain the propulsion and computative abilities of the missile, the interchangeable warheads contain the sensors and detonator at the tip in addition to the payloadThe contents range from inoffensive to borderline overkillwith some having various utility purposeswhile others exist only to destroy.+While the dangers of carrying live antimatter carry the risk of containment breach from enemy fire or bad handling on the part of the armorsuit occupant, the use of antimatter in a minimissile form is an enticing alternative to the ARROW in terms of sheer powerBOLT explosions are largerstronger and more concentrated than standard high-explosives can achieve as such a sizeand the BOLT is arguably the most powerful minimissile in the [[corp:nepleslian_arms_and_munitions]] repertoire.
  
-  * **Range (Atmospheric):** 500m +==== TRACERs === 
-  * **Range (Space):** 1000m +A more specialized cousin of the DART, the TRACER round first saw use in the [[faction:nepleslia:equipment:void_tactical_armor|VOID tactical armorsuit]] as a means to facilitate friendly sensor systems. In place of the conventional warhead, TRACER minimissiles are slightly shorter missiles are fitted with a head that bursts into a stubborn, high tensile strength adhesive and mounted with an advanced transmission device. TRACERs are capable of broadcasting on friendly frequencies to facilitate missile locks and and mark targets for fire support, and transmit overpowering “dummy” signals to draw away missiles or misdirect attention. Typically, they are set to transmit after a preset distance, as the launching unit could easily be traced and eliminated after a premature activation.
-  * **Rate of Fire:** Launcher Dependent +
-  * **Payload:** Launcher Dependent+
  
-==== DART ====+A common tactics when using TRACER minimissiles is to launch them in small amounts mixed with a larger amount of DARTs. The confusing property of the DART can easily hide the TRACERs existence when attached to an enemy armor even after the foe has left the cloud of charged particles and smog.
  
-The godfather of all Nepleslian minimissile technologiesthe DART was the first minimissile system to see actual battle on the original [[faction:nepleslia:equipment:air_m1_high_mobility_power_armor|AIR]].+Damage for TRACERs is minimal; no deaths have been associated with TRACER minimissileseven those test on unarmored subjects. Serious injury can occur on special occasions, but TRACER minimissiles are not intended to be directly lethal or even used as an attack method, and they should not be used as such.
  
-Simple and usually non-lethal, the DART's warhead is set to explode upon detonation into a cloud of electromagnetically charged particles, and an exorbitant amount of thick, gray smoke all accompanied by an extremely loud bang. Due to its chaff-smoke like behavior owing to the synergy between its smokescreen and charged particles, the DART is primarily used to break enemy weapon locks and disrupt sensors, communications and shielding systems. Dubbed the "Flying Flashbang" by preliminary [[faction:nepleslia:equipment:air_m1_high_mobility_power_armor|AIR]] pilotsDARTs have since been used for both nonlethal takedown and utility as well as 'softening' energy-shielded targets for more lethal follow-up+===== Rapid Launcher System ===== 
 +The first system developed to both store and launch [[corp:nepleslian_arms_and_munitions|NAM minimissile ordnance]] was the Rapid Launcher System. The launchers were often boxesflattened slightly to attach to armorsuit hardpoints. Minimissiles were held in system of honeycomb-like tubes, with small metal doors that open to allow the missile to fly free once activated.
  
-Since it's YE 37 update however, the DART can now be set to separately detonate into only charged particles by increasing the detonation speed of its explosive and thereby destroying the material necessary to produce smoke. This option serves in combat more effectively, as it only disrupts and depletes defensive energy shielding systems without obscuring targets from follow-up shots. Additionally, they can be set to intercept and destroy hostile mini-missiles and missile fire as well.+For more detailed information about the Rapid Launcher Systemssee the [[faction:nepleslia:weapons:rapid_launcher_system|Rapid Launcher System article]].
  
-  * **Primary Purpose:** Anti-Shield, Anti-Missile +===== Extended Rack System ===== 
-  * **Secondary Purpose:** Sensor DisruptionElectronics Disruption/Destruction +When heavier, more specialized powered armorsuits began moving into active circulation for [[faction:nepleslia:military|Nepleslia's Star Military]]a newer variation of the minimissile launcher system came in to take advantage of the increased weight capacity. The [[faction:nepleslia:equipment:fire]] was the first to make use of the Extended Rack System; a much larger version of the Rapid Launcher system which was mounted on the [[faction:nepleslia:equipment:fire|FIRE's]] unique powered rear hardpoints. These racks, which were roughly the size of large storage lockers, were able to store and launch over twice as many missiles as its smaller cousin as the cost of a heftier size and weight. Not all armorsuits in circulation are able to make use of the Extended Rack Systemand they must be requested during gear loading before missions.
-  * **Damage:** [[guide:damage_rating_v2|ADR 3]] (Shields)PDR 2+
  
-==== TRACER ==== +For more detailed information about the Extended Rack Systemssee the [[faction:nepleslia:weapons:extended_rack_system|Extended Rack System article]].
- +
-more specialized cousin the the DARTthe TRACER round first saw use in the [[faction:nepleslia:equipment:void_tactical_armor|VOID]] as a means to facilitate friendly sensor systems +
- +
-In place of the conventional warhead, TRACER mini-missiles are fitted with a warhead that bursts into a stubborn, high tensile strength adhesive and mounted with an advanced transmission device. TRACERs are capable of broadcasting on friendly frequencies to facilitate missile locks and mark targets for fire support. In addition, they are also used to transmit overpowering dummy or decoy signals to draw away missiles or misdirect attention. Typically, they are set to transmit after a preset distance from the launch point to prevent its point of origin from being found. +
- +
-They are commonly launched with larger amount of DARTs or other mini-missiles to increase its odds of successfully making contact with hostile forces and tracking them. In practice, the confusing property of the DART in particular can easily hide the TRACER's existence when attached to an enemy armor even after the foe has left the cloud of charged particles. It's update in YE 37 saw minimal changes, with its body and warhead mounting being standardized with other mini-missiles. To compensate for its larger size, the entire body detaches, leaving only the adhesive warhead, which hardens. +
- +
-Damage for TRACERs is minimal; no deaths have been associated with TRACER mini-missiles, even those test on unarmored subjects. Serious injury can occur on special occasions, but TRACER mini-missiles are not intended to be directly lethal or even used as an attack method, and they should not be used as such. +
- +
-  * **Primary Purpose:** Target Tracking +
-  * **Secondary Purpose:** Missile Decoy, Misdirection +
-  * **Damage:** None +
- +
-==== ARROW ==== +
- +
-Debuting on the [[faction:nepleslia:equipment:water_pa|WATER]], the ARROW is much like its older brother, the DART, save for the warhead. Lethal in intent and meant to be effective against enemy armor, the ARROW has a High Explosive Dual Purpose warhead which carries a [[materials:nerimium]] lined shaped charge. On detonation, the metal liner is forced forward by the blast in a highly destructive liquid alloy jet, which cuts and melts its way through defensive shields and armor. Meanwhile, the concussive blast itself is powerful enough enough to weaken shields and stress armor plate; in addition, it is able to produce new passageways in standard housing. This reduces the efficiency of the shaped charge, but grants the ARROW flexibility. +
- +
-Despite this, the explosion and damage it causes are not considered to be particularly impressive, warranting their use in numbers over a short span of time to overwhelm enemy defenses. +
- +
-  * **Primary Purpose:** Light Anti-Armor +
-  * **Secondary Purpose:** Heavy Anti-Infantry, Light Demolition +
-  * **Damage:** [[guide:damage_rating_v2|ADR 2]] +
- +
-==== BOLT ==== +
- +
-The youngest of the mini-missiles, the BOLT is also the most deadly. Inside of its magnetic containment, a small amount of anti-matter is kept safely suspended. Though potentially dangerous to the operator should it be mishandled or breached by enemy fire, its potential risk is equal to the performance it offers and the damage it can inflict. As its explosions are larger and more powerful than conventional materials can produce, it is arguably the most powerful selection available. As a side effect of matter-antimatter reactions, electromagnetic energy and radiation are created, temporarily interfering with sensors and comms. +
- +
-Due to the fact that BOLTs can literally vaporize exotic meta-materials such as [[materials:zesuaium]] as well as the user, it is common belief amongst soldiers that they hate things that exist, and hate targets even more. +
- +
-  * **Primary Purpose:** Medium Anti-Armor, Anti-[[materials:zesuaium]] +
-  * **Secondary Purpose:** Anti-Everything +
-  * **Damage:** [[guide:damage_rating_v2|ADR 3]] +
- +
-===== OOC Notes ===== +
-  * Update Approved [[http://stararmy.com/roleplay-forum/index.php?threads/aggressor-updates-1.16970/|in this thread]] on 2015/06/22+
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faction/nepleslia/weapons/minimissile.txt · Last modified: 2023/12/21 04:24 by 127.0.0.1