This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
faction:nepleslia:weapons:forearm_grenade_launcher [2018/08/26 06:58] – ↷ Links adapted because of a move operation wes | faction:nepleslia:weapons:forearm_grenade_launcher [2019/05/07 08:59] (current) – removed at creator's request theta | ||
---|---|---|---|
Line 1: | Line 1: | ||
- | ====== NAM Forearm Grenade Launcher FGL-01a ====== | ||
- | The FGL is Nepleslia' | ||
- | |||
- | {{faction: | ||
- | |||
- | |||
- | ===== General Summary ===== | ||
- | |||
- | First constructed in [[calendar: | ||
- | |||
- | In combat, the user can select the order of grenades to be loaded simply by rearranging them in his or her Powered Armor' | ||
- | |||
- | ===== Specifications ===== | ||
- | |||
- | **Type:** Smart Payload Grenade Launcher\\ | ||
- | **Purpose: | ||
- | **Range:** Approximately 300m\\ | ||
- | **Damage:** Varies on ammunition type\\ | ||
- | **Payload: | ||
- | |||
- | ====== Munitions Types ====== | ||
- | //See [[guide: | ||
- | |||
- | ===== RED (HE) ===== | ||
- | |||
- | RED grenades are highly similar to the shells employed by the FMD and UMD mass driver weapons. They utilize tried and tested high-explosive warheads that cause gratuitous damage to conventional materials, unarmored infantry, light vehicles and some powered armor. | ||
- | |||
- | **Damage:** ADR 2\\ | ||
- | **Type:** Incendiary, Concussive\\ | ||
- | |||
- | ===== PURPLE (Scalar Pulse) ===== | ||
- | PURPLE grenades employ disposable scalar pulse devices to emit highly damaging electrogravitic pulses that cripple or destroy the complex impulse transfer systems of biological and mechanical systems and detonate unstable materials such as fuels, ammunition or ablative armors. While highly effective against primitive designs, most recently designed craft are equipped with protection from scalar assault. | ||
- | |||
- | **Damage:** N/A\\ | ||
- | **Type:** Kills pilots, fries electronics and causes unstable substances to detonate. Penetrates non-gravitic shielding.\\ | ||
- | |||
- | ===== YELLOW (Subspace Particle Burst) ===== | ||
- | |||
- | YELLOW grenades are non-lethal in use and application, | ||
- | |||
- | **Damage:** N/A\\ | ||
- | **Type:** Sends out ' | ||
- | |||
- | ===== BLUE (EMP) ===== | ||
- | |||
- | BLUE grenades use explosively-pumped flux capacitors to generate powerful, sort-ranged EMP blasts to disrupt or overload enemy electronics. While not especially efficient at disabling modern military systems, it can be effectively used to cause chaos in urban environments, | ||
- | |||
- | **Damage:** ADR 2 to shields\\ | ||
- | **Type:** Disrupts conventional shields, disrupts or overloads unprotected electronics.\\ | ||
- | |||
- | ===== WHITE (White Phosphorous) ===== | ||
- | |||
- | WHITE grenades are lethal anti-infantry weapons, infamous for the excruciating, | ||
- | |||
- | **Damage:** ADR1, PDR 5\\ | ||
- | **Type:** Persistent incendiary damage. Does not work in vacuum; cannot be quenched by water.\\ | ||
- | |||
- | ===== ORANGE (AP) ===== | ||
- | |||
- | ORANGE rounds are solid shells with a tungsten carbide penetrating tip. They have the most aerodynamic profile and resemble an oversized bullet. | ||
- | |||
- | **Damage:** ADR 3, ADR 1 to shields\\ | ||
- | **Type:** Solid round meant to pierce armor and splinter upon penetration\\ | ||
- | |||
- | ---- struct data ---- | ||
- | ---- | ||