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faction:nepleslia:weapons:forearm_grenade_launcher

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faction:nepleslia:weapons:forearm_grenade_launcher [2018/08/26 06:58] – ↷ Links adapted because of a move operation wesfaction:nepleslia:weapons:forearm_grenade_launcher [2019/04/03 11:22] – ↷ Links adapted because of a move operation wes
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 ===== General Summary ===== ===== General Summary =====
  
-First constructed in [[calendar:ye_30]] as a result of the engineers at [[corp:nepleslian_arms_and_munitions|NAM]] believing it was necessary to provide the SMDIoN with a power armor compatible direct fire grenade launcher.  The NAM Forearm Grenade Launcher uses a lower powered mass driver to launch belted 40mm warheads that come in a variety of types. Largely used as a support weapon, the FGL allows the user to bounce explosives around hard surfaces, or launch lethal airbust rounds to explode right at a corner. It uses 6 primary round types that include: RED (High Explosive), PURPLE (Scalar Burst), YELLOW (Subspace Particle), BLUE (EMP), WHITE (White Phosphorus), ORANGE (Armor Piercing). Rounds can be set to airburst after a preset distance, use a timed trigger or explode on impact.+First constructed in [[timeline:ye_30]] as a result of the engineers at [[corp:nepleslian_arms_and_munitions|NAM]] believing it was necessary to provide the SMDIoN with a power armor compatible direct fire grenade launcher.  The NAM Forearm Grenade Launcher uses a lower powered mass driver to launch belted 40mm warheads that come in a variety of types. Largely used as a support weapon, the FGL allows the user to bounce explosives around hard surfaces, or launch lethal airbust rounds to explode right at a corner. It uses 6 primary round types that include: RED (High Explosive), PURPLE (Scalar Burst), YELLOW (Subspace Particle), BLUE (EMP), WHITE (White Phosphorus), ORANGE (Armor Piercing). Rounds can be set to airburst after a preset distance, use a timed trigger or explode on impact.
  
 In combat, the user can select the order of grenades to be loaded simply by rearranging them in his or her Powered Armor's HUD.  The loading mechanism does not, however, allow the user to change the round already loaded into the breech. In combat, the user can select the order of grenades to be loaded simply by rearranging them in his or her Powered Armor's HUD.  The loading mechanism does not, however, allow the user to change the round already loaded into the breech.