STAR ARMY

Sci-fi roleplaying and worldbuilding community

User Tools

Site Tools


faction:iromakuanhe:vefie_missile

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Last revisionBoth sides next revision
faction:iromakuanhe:vefie_missile [2019/11/02 06:19] – Get rid of unnecessary bolding wesfaction:iromakuanhe:vefie_missile [2019/11/02 06:26] – Get rid of unnecessary bolding wes
Line 5: Line 5:
 When struck starship hulls buckle and internal sections may experience severe material fatigue, making the weapon just as dangerous to a ship's long-term survival as in the short-term. [[materials:zesuaium]] is notably immune to the worst effects of a field impact weapon (although surrounding hull and internals are often not) and [[materials:yamataium]] is able to repair the long-term superstructure wear. The weapon is however primarily intended for strategic bombardment of planetary areas and the safe demolition of large space hazards such as asteroids. Comparable to a strategic nuclear warhead, unhardened city structures caught in a VeFIE detonation tend to be catastrophically flattened at the point of impact, with severe damage to the environment up to three and a half kilometers out. Unpowered or mechanized infantry and wildlife tend to experience deleterious effects such as ruptured eardrums, bruising, broken limbs and lacerations (caused by displaced debris) up to seven kilometers from the point of impact. When struck starship hulls buckle and internal sections may experience severe material fatigue, making the weapon just as dangerous to a ship's long-term survival as in the short-term. [[materials:zesuaium]] is notably immune to the worst effects of a field impact weapon (although surrounding hull and internals are often not) and [[materials:yamataium]] is able to repair the long-term superstructure wear. The weapon is however primarily intended for strategic bombardment of planetary areas and the safe demolition of large space hazards such as asteroids. Comparable to a strategic nuclear warhead, unhardened city structures caught in a VeFIE detonation tend to be catastrophically flattened at the point of impact, with severe damage to the environment up to three and a half kilometers out. Unpowered or mechanized infantry and wildlife tend to experience deleterious effects such as ruptured eardrums, bruising, broken limbs and lacerations (caused by displaced debris) up to seven kilometers from the point of impact.
  
-**Location: Starship Spinal Mount +Location: Starship Spinal Mount 
-**Purpose: Strategic Bombardment +Purpose: Strategic Bombardment 
-**Secondary: Anti-Starship/Anti-Formation +Secondary: Anti-Starship/Anti-Formation 
-**Salvo Size: 1 +Salvo Size: 1 
-**Damage: Tiers 13 through 15, Light Anti-Capital Ship through Heavy Anti-Capital Ship (FIXME: Staff needs to determine which), Kinetic+Damage: Tiers 13 through 15, Light Anti-Capital Ship through Heavy Anti-Capital Ship (FIXME: Staff needs to determine which), Kinetic
  
 Range: 3 Light-Seconds Range: 3 Light-Seconds
 Rate of Fire: 1 salvo every 23 Seconds Rate of Fire: 1 salvo every 23 Seconds
-**Area of Effect (Catastrophic): 1000 Meters +Area of Effect (Catastrophic): 1000 Meters 
-**Area of Effect (Secondary): 3500 Meters +Area of Effect (Secondary): 3500 Meters 
-**Area of Effect (Tertiary): 7000 Meters+Area of Effect (Tertiary): 7000 Meters
 Muzzle Velocity: .25c Muzzle Velocity: .25c
 Ammunition 12 Missiles Ammunition 12 Missiles
  

faction/iromakuanhe/vefie_missile.txt · Last modified: 2023/12/21 00:59 by 127.0.0.1