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faction:iromakuanhe:vayu_scout [2019/11/02 06:19] – Get rid of unnecessary bolding wesfaction:iromakuanhe:vayu_scout [2019/11/02 06:22] – Get rid of unnecessary bolding wes
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 ==== Propulsion and Range ==== ==== Propulsion and Range ====
-**[[MASC Drive|MASC Drive]]: ** 3000c+[[MASC Drive|MASC Drive]]: ** 3000c
 **Sublight Engines: .25c **Sublight Engines: .25c
 Range: Up to six months, without refueling or employing [[biomass_harvest_system|BHS]] to replenish resources Range: Up to six months, without refueling or employing [[biomass_harvest_system|BHS]] to replenish resources
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-**[[materials:aerudirn|Aerudirn Armor Colonies]]**+[[materials:aerudirn|Aerudirn Armor Colonies]]**
 Aerudirn consists of living colonies that grow out into thick, smooth sheets of a high durability, that are have been bred to be resistant to damages from radiation and can charge themselves with an electrostatic field to enforce their surface tension, thereby inhibiting penetration by weaker solid-ammunition weapons. Should the shell be damaged, the colonies underneath, which are dense enough on their own to survive exposure to vacuum can quickly have other sections stretch to accommodate tears, and regenerate completely with enough time. Aerudirn consists of living colonies that grow out into thick, smooth sheets of a high durability, that are have been bred to be resistant to damages from radiation and can charge themselves with an electrostatic field to enforce their surface tension, thereby inhibiting penetration by weaker solid-ammunition weapons. Should the shell be damaged, the colonies underneath, which are dense enough on their own to survive exposure to vacuum can quickly have other sections stretch to accommodate tears, and regenerate completely with enough time.
  
 **Armor Structural Points: 16 **Armor Structural Points: 16
  
-**[[organoid_substructure]]**+[[organoid_substructure]]**
 Highly resilient organoid tissues form the remainder of the body, including an endoskeleton, muscles and primitive organs that perform various functions related to keeping the unit and runner alive. The tissues have exceptional toughness compared to those of normal species, and can even survive in vacuum conditions should the entirety of the upper armor layer be destroyed. Should weapons fire occur inside of the ship, the interior compartments are nearly entirely filled with covered organoid tissues, giving them a high degree of durability versus small arms damage. Highly resilient organoid tissues form the remainder of the body, including an endoskeleton, muscles and primitive organs that perform various functions related to keeping the unit and runner alive. The tissues have exceptional toughness compared to those of normal species, and can even survive in vacuum conditions should the entirety of the upper armor layer be destroyed. Should weapons fire occur inside of the ship, the interior compartments are nearly entirely filled with covered organoid tissues, giving them a high degree of durability versus small arms damage.
  
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 //The Vayu's life support functions are tied in directly with the [[organoid_substructure|Organoid]]'s natural bioelectrics and life functions, meaning that should power failure occur, these systems will continue to function until the components expire.// //The Vayu's life support functions are tied in directly with the [[organoid_substructure|Organoid]]'s natural bioelectrics and life functions, meaning that should power failure occur, these systems will continue to function until the components expire.//
  
-**[[organoid_substructure#life_support|So-F1-V0815 Organoid Internal]] [[organoid_lss|Life Support]]**+[[organoid_substructure#life_support|So-F1-V0815 Organoid Internal]] [[organoid_lss|Life Support]]**
 Life support systems are enabled via a combination of potent thermo/photosynthetic reprocessing of air, allowing the organoid to feed itself while producing breathable gasses for the crew. This is done by drawing light from the nearest star, or absorbing heat and radiation from the various compartments of the ship, including the reactor and inhabited regions of the ship. It may also deploy small antibody-like drones to neutralize vermin and naturally search out and sequester harmful substances and antigens inside of the ship's environment. Life support systems are enabled via a combination of potent thermo/photosynthetic reprocessing of air, allowing the organoid to feed itself while producing breathable gasses for the crew. This is done by drawing light from the nearest star, or absorbing heat and radiation from the various compartments of the ship, including the reactor and inhabited regions of the ship. It may also deploy small antibody-like drones to neutralize vermin and naturally search out and sequester harmful substances and antigens inside of the ship's environment.
  
-**[[gravitic_boundary_system|So-F1-V1815 Gravitic Boundary System]]**+[[gravitic_boundary_system|So-F1-V1815 Gravitic Boundary System]]**
  
-**[[kord_kinetic_force_diffuser|So-F1-R0815 KORD System]]**+[[kord_kinetic_force_diffuser|So-F1-R0815 KORD System]]**
 The KORD (Kinetic Force Diffuser) is an essential system that protects the frame runner from the tremendous G-Forces and shocks the Erla VANDR experiences during both before and after FTL travel and during highly perilous combat maneuvers. It also protects from weapons that kill through kinetic force, in a manner similar to maces against armored troops in ancient times. The KORD (Kinetic Force Diffuser) is an essential system that protects the frame runner from the tremendous G-Forces and shocks the Erla VANDR experiences during both before and after FTL travel and during highly perilous combat maneuvers. It also protects from weapons that kill through kinetic force, in a manner similar to maces against armored troops in ancient times.
  
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 === Sensors === === Sensors ===
  
-**[[sensors_systems|So-F1-E0815 Frigate Sensors Package]]**+[[sensors_systems|So-F1-E0815 Frigate Sensors Package]]**
  
 Includes: Includes:
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 === Communications === === Communications ===
  
-**[[communications_systems|So-F1-E1815 Frigate Communications Package]]**+[[communications_systems|So-F1-E1815 Frigate Communications Package]]**
  
 Includes: Includes:
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 === Electronic Warfare and Stealth === === Electronic Warfare and Stealth ===
  
-**[[combined_jamming_system|So-F1-E2815 Combined Jamming System]]**+[[combined_jamming_system|So-F1-E2815 Combined Jamming System]]**
 The Combined Jamming System is an aggressive solution to enemies that are able to network more efficiently in combat, reducing the effective range of EM-based communications and sensors by drowning out or actively canceling those signals. The system is adept against enemies that employ outdated types of electronic transmission, but does not particularly effect highly focused systems such as lasers or FTL transmissions using a medium boosted by Subspace or Hyperspace. Just as electromagnetic radiation travels most effectively in vacuum, the optimal values for the disruption of EM-based impulses are usually only available in that environment. The Combined Jamming System is an aggressive solution to enemies that are able to network more efficiently in combat, reducing the effective range of EM-based communications and sensors by drowning out or actively canceling those signals. The system is adept against enemies that employ outdated types of electronic transmission, but does not particularly effect highly focused systems such as lasers or FTL transmissions using a medium boosted by Subspace or Hyperspace. Just as electromagnetic radiation travels most effectively in vacuum, the optimal values for the disruption of EM-based impulses are usually only available in that environment.
  
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-**[[combined_deception_system|So-F1-E2815 Combined Deception System]]**+[[combined_deception_system|So-F1-E2815 Combined Deception System]]**
 The Combined Deception System, or CDS, is a combined anti-electronic warfare/observation system that creates multiple false positives in data and can interlace transmitted data with malware types that might be dangerous to a conventional computer. It does not have a specific range, and is instead limited by the range it can transmit, and be intercepted by unfriendly sources. The Combined Deception System, or CDS, is a combined anti-electronic warfare/observation system that creates multiple false positives in data and can interlace transmitted data with malware types that might be dangerous to a conventional computer. It does not have a specific range, and is instead limited by the range it can transmit, and be intercepted by unfriendly sources.
  
  
  
-**[[muted_resonance_shroud|So-F1-E3815 Muted Resonance Shroud]]**+[[muted_resonance_shroud|So-F1-E3815 Muted Resonance Shroud]]**
 The Muted Resonance Shroud, or MRS, is a squad-assist stealth system that uses a combination of Vector Shroud-type space compression and exotic charged particles to create sections of space that appear very dim to sensors systems. These areas do not stick out as emptier than vacuum as with some related systems, but creates a signature similar to that of the space a significant distance from a star. The results in high difficulty in achieving targeting locks on and determining the nature of objects inside the field. Unfortunately, this has similar effects on the units deploying the field, forcing the starship to rely on FTL sensors such as MASC Particle, which may reveal its presence, though not necessarily its position. The Muted Resonance Shroud, or MRS, is a squad-assist stealth system that uses a combination of Vector Shroud-type space compression and exotic charged particles to create sections of space that appear very dim to sensors systems. These areas do not stick out as emptier than vacuum as with some related systems, but creates a signature similar to that of the space a significant distance from a star. The results in high difficulty in achieving targeting locks on and determining the nature of objects inside the field. Unfortunately, this has similar effects on the units deploying the field, forcing the starship to rely on FTL sensors such as MASC Particle, which may reveal its presence, though not necessarily its position.
  
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-**[[listening_device|So-F1-E4815 Listening Device]]**+[[listening_device|So-F1-E4815 Listening Device]]**
 The Listening Device is a system employed to passively intercept and sample data being transmitted through unsecured methods. It is also a critical component in many important electronic warfare devices, and allows Astral Vanguard starships and vehicles to track the communications of hostile forces. As the unit approaches the source of the transmissions, it becomes increasingly easier to track, until a positive match can be made at a certain threshold. The Listening Device is a system employed to passively intercept and sample data being transmitted through unsecured methods. It is also a critical component in many important electronic warfare devices, and allows Astral Vanguard starships and vehicles to track the communications of hostile forces. As the unit approaches the source of the transmissions, it becomes increasingly easier to track, until a positive match can be made at a certain threshold.
  
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 ==== Emergency Systems ==== ==== Emergency Systems ====
  
-**[[solan_emergency_systems]]**+[[solan_emergency_systems]]**
  
 Includes: Includes:
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 ==== Propulsion ==== ==== Propulsion ====
  
-**[[masc_drive|So-F1-P0815 'Vayu' MASC Drive]]**+[[masc_drive|So-F1-P0815 'Vayu' MASC Drive]]**
 The Vayu-class is notable in that it is the only class to use a logistically rare and expensive namesake MASC Drive, which follows similar functionality but boasts more powerful vector-fin systems and a drive core with a separate reactor. The Vayu variant allows it to exceed the theoretical speeds of all other MASC-equipped craft produced to date, but is unfortunately very overengineered. Considered a technological dead-end by many [[solan starworks]] engineers, it is nonetheless the powerful drive system which allows the Vayu to be a performing scout and sensors picket ship. The Vayu-class is notable in that it is the only class to use a logistically rare and expensive namesake MASC Drive, which follows similar functionality but boasts more powerful vector-fin systems and a drive core with a separate reactor. The Vayu variant allows it to exceed the theoretical speeds of all other MASC-equipped craft produced to date, but is unfortunately very overengineered. Considered a technological dead-end by many [[solan starworks]] engineers, it is nonetheless the powerful drive system which allows the Vayu to be a performing scout and sensors picket ship.
  
 ==== Shield Systems ==== ==== Shield Systems ====
  
-**[[vector_field_system|So-F1-S0815 Frigate Vector Field Suite]]**+[[vector_field_system|So-F1-S0815 Frigate Vector Field Suite]]**
 The Vector Field System is a combined package shield array that relies on a combination of various advanced space comrpession technologies for multi-purpose defenses idea for the modern battlefield. They can be deployed as a conformal shell, known as the vector Shroud or heavy shields known as Vector Barriers. Vector Shrouds are sophisticated vector field systems that envelop the craft in a conformal shell of compressed space, allowing one to become relatively invisible to electromagnetic and particle based sensors, and shrinking the ship's profile to other systems. As a shield, it is reliable and particularly effective versus energy weapons. The Vector Field System is a combined package shield array that relies on a combination of various advanced space comrpession technologies for multi-purpose defenses idea for the modern battlefield. They can be deployed as a conformal shell, known as the vector Shroud or heavy shields known as Vector Barriers. Vector Shrouds are sophisticated vector field systems that envelop the craft in a conformal shell of compressed space, allowing one to become relatively invisible to electromagnetic and particle based sensors, and shrinking the ship's profile to other systems. As a shield, it is reliable and particularly effective versus energy weapons.
  
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 **Runtime: 4-12 Minutes, Recharge 1.5x Runtime **Runtime: 4-12 Minutes, Recharge 1.5x Runtime
  
-**[[repulsor_burst|So-F1-S2815 Frigate Repulsor Burst Array]]**+[[repulsor_burst|So-F1-S2815 Frigate Repulsor Burst Array]]**
 Repulsor systems work by creating a temporary vector field, which at regular intervals can be overcharged and super-expanded, which generates an omni-directional concussive blast that is fully capable of causing tractor beams be dispersed and unwanted hangers to disengage, allowing one to temporarily shrug off the effects of such devices. It is commonly used to force boarding craft away from hulls, knock away incoming projectiles and can potentially kill or disable poorly protected infantry with pure kinetic force. Repulsor systems work by creating a temporary vector field, which at regular intervals can be overcharged and super-expanded, which generates an omni-directional concussive blast that is fully capable of causing tractor beams be dispersed and unwanted hangers to disengage, allowing one to temporarily shrug off the effects of such devices. It is commonly used to force boarding craft away from hulls, knock away incoming projectiles and can potentially kill or disable poorly protected infantry with pure kinetic force.
  

faction/iromakuanhe/vayu_scout.txt · Last modified: 2023/12/21 00:59 by 127.0.0.1