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faction:iromakuanhe:vayu_scout [2019/06/21 13:09] – Get rid of unnecessary bolding wes | faction:iromakuanhe:vayu_scout [2019/11/02 06:19] – Get rid of unnecessary bolding wes | ||
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==== Passengers ==== | ==== Passengers ==== | ||
- | **Total Crew:** 64 | + | **Total Crew: 64 |
- | **Starship Operations and Command:** 14 | + | **Starship Operations and Command: 14 |
- | **Medical and Maintenance: | + | **Medical and Maintenance: |
- | **Security and Support:** 20 | + | **Security and Support: 20 |
- | **Frame Runners:** 12 | + | **Frame Runners: 12 |
Maximum Capacity: An additional 70 passengers may be taken aboard, but life support systems will be strained and require additional resources. Living space will be very cramped. | Maximum Capacity: An additional 70 passengers may be taken aboard, but life support systems will be strained and require additional resources. Living space will be very cramped. | ||
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Width: 97.1 meters ( feet) | Width: 97.1 meters ( feet) | ||
Height: 53.4 meters ( feet) | Height: 53.4 meters ( feet) | ||
- | **Compartments: | + | **Compartments: |
==== Propulsion and Range ==== | ==== Propulsion and Range ==== | ||
**[[MASC Drive|MASC Drive]]: ** 3000c | **[[MASC Drive|MASC Drive]]: ** 3000c | ||
- | **Sublight Engines:** .25c | + | **Sublight Engines: .25c |
Range: Up to six months, without refueling or employing [[biomass_harvest_system|BHS]] to replenish resources | Range: Up to six months, without refueling or employing [[biomass_harvest_system|BHS]] to replenish resources | ||
Lifespan: The [[organoid_substructure|organoid]] components of the ship can last up to a century. | Lifespan: The [[organoid_substructure|organoid]] components of the ship can last up to a century. | ||
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Aerudirn consists of living colonies that grow out into thick, smooth sheets of a high durability, that are have been bred to be resistant to damages from radiation and can charge themselves with an electrostatic field to enforce their surface tension, thereby inhibiting penetration by weaker solid-ammunition weapons. Should the shell be damaged, the colonies underneath, which are dense enough on their own to survive exposure to vacuum can quickly have other sections stretch to accommodate tears, and regenerate completely with enough time. | Aerudirn consists of living colonies that grow out into thick, smooth sheets of a high durability, that are have been bred to be resistant to damages from radiation and can charge themselves with an electrostatic field to enforce their surface tension, thereby inhibiting penetration by weaker solid-ammunition weapons. Should the shell be damaged, the colonies underneath, which are dense enough on their own to survive exposure to vacuum can quickly have other sections stretch to accommodate tears, and regenerate completely with enough time. | ||
- | **Armor Structural Points:** 16 | + | **Armor Structural Points: 16 |
**[[organoid_substructure]]** | **[[organoid_substructure]]** | ||
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Field Size can be lowered or raised, though it is suggested to limit the area of the field to the approximate area of the starship employing it, as to hide effectively, | Field Size can be lowered or raised, though it is suggested to limit the area of the field to the approximate area of the starship employing it, as to hide effectively, | ||
- | **Detection Range:** 1 KM | + | **Detection Range: 1 KM |
- | **Max Field Size:** 500 KM | + | **Max Field Size: 500 KM |
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The Listening Device is a system employed to passively intercept and sample data being transmitted through unsecured methods. It is also a critical component in many important electronic warfare devices, and allows Astral Vanguard starships and vehicles to track the communications of hostile forces. As the unit approaches the source of the transmissions, | The Listening Device is a system employed to passively intercept and sample data being transmitted through unsecured methods. It is also a critical component in many important electronic warfare devices, and allows Astral Vanguard starships and vehicles to track the communications of hostile forces. As the unit approaches the source of the transmissions, | ||
- | **Can Intercept:** | + | **Can Intercept: |
* Radio | * Radio | ||
* Microwave | * Microwave | ||
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The Vector Field System is a combined package shield array that relies on a combination of various advanced space comrpession technologies for multi-purpose defenses idea for the modern battlefield. They can be deployed as a conformal shell, known as the vector Shroud or heavy shields known as Vector Barriers. Vector Shrouds are sophisticated vector field systems that envelop the craft in a conformal shell of compressed space, allowing one to become relatively invisible to electromagnetic and particle based sensors, and shrinking the ship's profile to other systems. As a shield, it is reliable and particularly effective versus energy weapons. | The Vector Field System is a combined package shield array that relies on a combination of various advanced space comrpession technologies for multi-purpose defenses idea for the modern battlefield. They can be deployed as a conformal shell, known as the vector Shroud or heavy shields known as Vector Barriers. Vector Shrouds are sophisticated vector field systems that envelop the craft in a conformal shell of compressed space, allowing one to become relatively invisible to electromagnetic and particle based sensors, and shrinking the ship's profile to other systems. As a shield, it is reliable and particularly effective versus energy weapons. | ||
- | **Location:** Internal | + | **Location: Internal |
- | **Shield Structural Points:** SP 20 | + | **Shield Structural Points: SP 20 |
**Threshold** 2 | **Threshold** 2 | ||
More powerful than the Vector Shroud, Vector Barriers are large, oval ' | More powerful than the Vector Shroud, Vector Barriers are large, oval ' | ||
- | **Locations: | + | **Locations: |
- | **Threshold: | + | **Threshold: |
- | **Runtime:** 4-12 Minutes, Recharge 1.5x Runtime | + | **Runtime: 4-12 Minutes, Recharge 1.5x Runtime |
**[[repulsor_burst|So-F1-S2815 Frigate Repulsor Burst Array]]** | **[[repulsor_burst|So-F1-S2815 Frigate Repulsor Burst Array]]** | ||
Repulsor systems work by creating a temporary vector field, which at regular intervals can be overcharged and super-expanded, | Repulsor systems work by creating a temporary vector field, which at regular intervals can be overcharged and super-expanded, | ||
- | **Purpose:** Defensive Countermeasure | + | **Purpose: Defensive Countermeasure |
- | **Secondary: | + | **Secondary: |
- | **Damage:** MDR 2, Kills through Kinetic Force | + | **Damage: MDR 2, Kills through Kinetic Force |
Range: 20m radius | Range: 20m radius | ||
Rate of Fire: One pulse every 6 seconds | Rate of Fire: One pulse every 6 seconds | ||
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[[HCPA_cannon]] | [[HCPA_cannon]] | ||
- | **Location:** Spinal Mount | + | **Location: Spinal Mount |
- | **Purpose:** Anti-Armor, Anti-Vehicle | + | **Purpose: Anti-Armor, Anti-Vehicle |
- | **Secondary: | + | **Secondary: |
- | **Damage:** Tier 12, Heavy Anti-Starship, | + | **Damage: Tier 12, Heavy Anti-Starship, |
Range: 15 000 KM in Space | Range: 15 000 KM in Space | ||
Rate of Fire: One burst every 5 seconds of charging | Rate of Fire: One burst every 5 seconds of charging | ||
- | **Area of Effect:** 40 Meters | + | **Area of Effect: 40 Meters |
Muzzle Velocity: .25c | Muzzle Velocity: .25c | ||
Ammunition Effectively Unlimited | Ammunition Effectively Unlimited | ||
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[[cehb_laser]] | [[cehb_laser]] | ||
- | **Location:** Retractable Turret Hardpoints on Broadsides | + | **Location: Retractable Turret Hardpoints on Broadsides |
- | **Purpose:** Anti-Vehicle/ | + | **Purpose: Anti-Vehicle/ |
- | **Secondary: | + | **Secondary: |
- | **Damage:** Tier 11, Medium Anti-Starship | + | **Damage: Tier 11, Medium Anti-Starship |
Range: 20 KM in Atmosphere, 600 000 KM in Space | Range: 20 KM in Atmosphere, 600 000 KM in Space | ||
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[[hemb_laser]] | [[hemb_laser]] | ||
- | **Location:** Dual Arrays in the Front, Rear and one on the Ventral and Dorsal Areas | + | **Location: Dual Arrays in the Front, Rear and one on the Ventral and Dorsal Areas |
- | **Purpose:** Point Defense Weapon | + | **Purpose: Point Defense Weapon |
- | **Secondary: | + | **Secondary: |
- | **Damage:** Tier 10, Light Anti-Starship | + | **Damage: Tier 10, Light Anti-Starship |
Range: 10 KM in Atmosphere, 300 000 KM in Space | Range: 10 KM in Atmosphere, 300 000 KM in Space |