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faction:iromakuanhe:vajra_cruiser

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faction:iromakuanhe:vajra_cruiser [2019/11/02 06:22] – Get rid of unnecessary bolding wesfaction:iromakuanhe:vajra_cruiser [2019/11/02 06:26] – Get rid of unnecessary bolding wes
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 ==== Passengers ==== ==== Passengers ====
  
-**Total Crew: 1872+Total Crew: 1872
  
-**Command: 33 +Command: 33 
-**Starship Operations: 201 +Starship Operations: 201 
-**Transport Operations: 32+Transport Operations: 32
  
-**Medical: 80 +Medical: 80 
-**Maintenance: 620 +Maintenance: 620 
-**Support: 310 +Support: 310 
-**Civilians: 44+Civilians: 44
  
-**Security: 388 +Security: 388 
-**Frame Runners: 164+Frame Runners: 164
  
 Maximum Capacity: An additional 670 passengers may be taken aboard, but life support systems will be strained and require additional resources. Maximum Capacity: An additional 670 passengers may be taken aboard, but life support systems will be strained and require additional resources.
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 [[Fold Drive|FoMASC Drive]]: .1 ly/m (52 594.87c) [[Fold Drive|FoMASC Drive]]: .1 ly/m (52 594.87c)
 [[MASC Drive|MASC Drive]]: 2000c [[MASC Drive|MASC Drive]]: 2000c
-**Sublight Engines: .25c+Sublight Engines: .25c
 Range: Up to 8 months, without refueling or employing [[biomass_harvest_system|BHS]] to replenish resources Range: Up to 8 months, without refueling or employing [[biomass_harvest_system|BHS]] to replenish resources
 Lifespan: The [[organoid_substructure|organoid]] components of the ship can last up to a century. Lifespan: The [[organoid_substructure|organoid]] components of the ship can last up to a century.
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-**Chief Mechanist's Station**+Chief Mechanist's Station
  
 This is where the Chief Mechanist sends their subordinates off on their daily duties, or during combat operations. It is a simple, but well-equipped station, allowing the Chief Mechanist to remain in contact with those they send out, and keep an eye on the ship's systems. Entry Port Access upon the station is available if necessary, allowing the Chief to increase their response times to the various nuances of their jobs, during combat situations and above all, keeping their mechanist subordinates organized and on task. This is where the Chief Mechanist sends their subordinates off on their daily duties, or during combat operations. It is a simple, but well-equipped station, allowing the Chief Mechanist to remain in contact with those they send out, and keep an eye on the ship's systems. Entry Port Access upon the station is available if necessary, allowing the Chief to increase their response times to the various nuances of their jobs, during combat situations and above all, keeping their mechanist subordinates organized and on task.
  
  
-**Fabrication Bay**+Fabrication Bay
 The Fabrication Bay is the manufacturing area of the Vajra-class. It is the first vessel to feature mobile construction systems, and as such has a more limited capacity for assembly and construction. Its main purpose is to assemble stored components into replaced VANDR units, although it is also able to manufacture a limited number of replacements for the ship's inorganic components. Construction times vary, although is generally takes at least 30 hours of operating one of the bay's six workshops to replace a single VANDR of any type. The Fabrication Bay is the manufacturing area of the Vajra-class. It is the first vessel to feature mobile construction systems, and as such has a more limited capacity for assembly and construction. Its main purpose is to assemble stored components into replaced VANDR units, although it is also able to manufacture a limited number of replacements for the ship's inorganic components. Construction times vary, although is generally takes at least 30 hours of operating one of the bay's six workshops to replace a single VANDR of any type.
  
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-[[materials:aerudirn|Aerudirn Armor Colonies]]**+[[materials:aerudirn|Aerudirn Armor Colonies]]
  
-[[organoid_substructure]]**+[[organoid_substructure]]
  
  
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 //The Vajra's life support functions are tied in directly with the [[organoid_substructure|Organoid]]'s natural bioelectrics and life functions, meaning that should power failure occur, these systems will continue to function until the components expire.// //The Vajra's life support functions are tied in directly with the [[organoid_substructure|Organoid]]'s natural bioelectrics and life functions, meaning that should power failure occur, these systems will continue to function until the components expire.//
  
-[[organoid_substructure#life_support|So-C1-V0722 Organoid Internal]] [[organoid_lss|Life Support]]**+[[organoid_substructure#life_support|So-C1-V0722 Organoid Internal]] [[organoid_lss|Life Support]]
 Life support systems are enabled via a combination of potent thermo/photosynthetic reprocessing of air, allowing the organoid to feed itself while producing breathable gasses for the crew. This is done by drawing light from the nearest star, or absorbing heat and radiation from the various compartments of the ship, including the reactor and inhabited regions of the ship. It may also deploy small antibody-like drones to neutralize vermin and naturally search out and sequester harmful substances and antigens inside of the ship's environment. Life support systems are enabled via a combination of potent thermo/photosynthetic reprocessing of air, allowing the organoid to feed itself while producing breathable gasses for the crew. This is done by drawing light from the nearest star, or absorbing heat and radiation from the various compartments of the ship, including the reactor and inhabited regions of the ship. It may also deploy small antibody-like drones to neutralize vermin and naturally search out and sequester harmful substances and antigens inside of the ship's environment.
  
-[[gravitic_boundary_system|So-F1-V1722 Gravitic Boundary System]]**+[[gravitic_boundary_system|So-F1-V1722 Gravitic Boundary System]]
  
-[[kord_kinetic_force_diffuser|So-F1-R0815 KORD System]]**+[[kord_kinetic_force_diffuser|So-F1-R0815 KORD System]]
 The KORD (Kinetic Force Diffuser) is an essential system that protects the frame runner from the tremendous G-Forces and shocks the Erla VANDR experiences during both before and after FTL travel and during highly perilous combat maneuvers. It also protects from weapons that kill through kinetic force, in a manner similar to maces against armored troops in ancient times. The KORD (Kinetic Force Diffuser) is an essential system that protects the frame runner from the tremendous G-Forces and shocks the Erla VANDR experiences during both before and after FTL travel and during highly perilous combat maneuvers. It also protects from weapons that kill through kinetic force, in a manner similar to maces against armored troops in ancient times.
  
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 === Sensors === === Sensors ===
  
-[[sensors_systems|So-C1-E0936 Cruiser Sensors Package]]**+[[sensors_systems|So-C1-E0936 Cruiser Sensors Package]]
  
 Includes: Includes:
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 === Communications === === Communications ===
  
-[[communications_systems|So-C1-E1936 Cruiser Communications Package]]**+[[communications_systems|So-C1-E1936 Cruiser Communications Package]]
  
 Includes: Includes:
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 === Electronic Warfare and Stealth === === Electronic Warfare and Stealth ===
  
-[[combined_deception_system|So-C1-E2936 Combined Deception System]]**+[[combined_deception_system|So-C1-E2936 Combined Deception System]]
 The Combined Deception System, or CDS, is a combined anti-electronic warfare/observation system that creates multiple false positives in data and can interlace transmitted data with malware types that might be dangerous to a conventional computer. It does not have a specific range, and is instead limited by the range it can transmit, and be intercepted by unfriendly sources. The Combined Deception System, or CDS, is a combined anti-electronic warfare/observation system that creates multiple false positives in data and can interlace transmitted data with malware types that might be dangerous to a conventional computer. It does not have a specific range, and is instead limited by the range it can transmit, and be intercepted by unfriendly sources.
  
  
  
-[[listening_device|So-C1-E3936 Listening Device]]**+[[listening_device|So-C1-E3936 Listening Device]]
 The Listening Device is a system employed to passively intercept and sample data being transmitted through unsecured methods. It is also a critical component in many important electronic warfare devices, and allows Astral Vanguard starships and vehicles to track the communications of hostile forces. As the unit approaches the source of the transmissions, it becomes increasingly easier to track, until a positive match can be made at a certain threshold. The Listening Device is a system employed to passively intercept and sample data being transmitted through unsecured methods. It is also a critical component in many important electronic warfare devices, and allows Astral Vanguard starships and vehicles to track the communications of hostile forces. As the unit approaches the source of the transmissions, it becomes increasingly easier to track, until a positive match can be made at a certain threshold.
  
-**Can Intercept:   +Can Intercept:   
    * Radio    * Radio
    * Microwave    * Microwave
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-**So-M1-E0815 Cruiser-type Immersion Control Pod**+So-M1-E0815 Cruiser-type Immersion Control Pod
  
 Due to their natural interface abilities, designing a responsive and intuitive control system for an [[species:iromakuanhe]] was relatively easy. This system, known as the Immersion Control Pod, allows easy and natural control of most vehicles, including large units such as powered frames and starships. The Control Pod is the seat component of the cockpit, and is comprised of a rounded chair in which the pilot is most comfortable in a reclining position, and multiple [[species:iromakuanhe#entry ports|entry port]] plugs. The chair itself is lined in a soft, organic material lined in a highly flexible rubbery skin that is smooth to the touch and has a light golden reflective sheen, surrounded with an open egg-like enclosure on all sides to prevent harm. The chair will naturally conform to the user's body, and can even form cushioned indentations for the tips of horns. In normal conditions, the system feeds the pilot a small amount of Prajna through the entry port ducts to keep them in working condition for long shifts. In case of emergency, the enclosures can be closed and filled with [[prajna]] to keep the pilot alive for an extended amount of time.  Due to their natural interface abilities, designing a responsive and intuitive control system for an [[species:iromakuanhe]] was relatively easy. This system, known as the Immersion Control Pod, allows easy and natural control of most vehicles, including large units such as powered frames and starships. The Control Pod is the seat component of the cockpit, and is comprised of a rounded chair in which the pilot is most comfortable in a reclining position, and multiple [[species:iromakuanhe#entry ports|entry port]] plugs. The chair itself is lined in a soft, organic material lined in a highly flexible rubbery skin that is smooth to the touch and has a light golden reflective sheen, surrounded with an open egg-like enclosure on all sides to prevent harm. The chair will naturally conform to the user's body, and can even form cushioned indentations for the tips of horns. In normal conditions, the system feeds the pilot a small amount of Prajna through the entry port ducts to keep them in working condition for long shifts. In case of emergency, the enclosures can be closed and filled with [[prajna]] to keep the pilot alive for an extended amount of time. 
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 ==== Emergency Systems ==== ==== Emergency Systems ====
  
-[[faction:iromakuanhe:solan_emergency_systems]]**+[[faction:iromakuanhe:solan_emergency_systems]]
  
 Includes: Includes:
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 ==== Propulsion ==== ==== Propulsion ====
  
-[[faction:iromakuanhe:masc_drive|So-C1-P0934 Cruiser-type MASC Drive]]**+[[faction:iromakuanhe:masc_drive|So-C1-P0934 Cruiser-type MASC Drive]]
  
-[[faction:iromakuanhe:fold_drive|So-C1-P0935 Cruiser-type FoMASC Drive]]**+[[faction:iromakuanhe:fold_drive|So-C1-P0935 Cruiser-type FoMASC Drive]]
  
 ==== Shield Systems ==== ==== Shield Systems ====
  
-[[vector_field_system|So-C1-S0815 Cruiser Vector Field Suite]]**+[[vector_field_system|So-C1-S0815 Cruiser Vector Field Suite]]
 The Vector Field System is a combined package shield array that relies on a combination of various advanced space comrpession technologies for multi-purpose defenses idea for the modern battlefield. They can be deployed as a conformal shell, known as the vector Shroud or heavy shields known as Vector Barriers. Vector Shrouds are sophisticated vector field systems that envelop the craft in a conformal shell of compressed space, allowing one to become relatively invisible to electromagnetic and particle based sensors, and shrinking the ship's profile to other systems. As a shield, it is reliable and particularly effective versus energy weapons. The Vector Field System is a combined package shield array that relies on a combination of various advanced space comrpession technologies for multi-purpose defenses idea for the modern battlefield. They can be deployed as a conformal shell, known as the vector Shroud or heavy shields known as Vector Barriers. Vector Shrouds are sophisticated vector field systems that envelop the craft in a conformal shell of compressed space, allowing one to become relatively invisible to electromagnetic and particle based sensors, and shrinking the ship's profile to other systems. As a shield, it is reliable and particularly effective versus energy weapons.
  
-**Location: Internal +Location: Internal 
-**Shield Structural Points: SP 40 +Shield Structural Points: SP 40 
-**Threshold** 4+Threshold 4
  
 More powerful than the Vector Shroud, Vector Barriers are large, oval 'hard' space compression shields that are effective against all weapon types, especially directed energy weapons. The Vajra's array allows it to project one diagonal barrier around its front section. More powerful than the Vector Shroud, Vector Barriers are large, oval 'hard' space compression shields that are effective against all weapon types, especially directed energy weapons. The Vajra's array allows it to project one diagonal barrier around its front section.
  
-[[repulsor_burst|So-C1-S2815 Cruiser Repulsor Burst Array]]**+[[repulsor_burst|So-C1-S2815 Cruiser Repulsor Burst Array]]
 Repulsor systems work by creating a temporary vector field, which at regular intervals can be overcharged and super-expanded, which generates an omni-directional concussive blast that is fully capable of causing tractor beams be dispersed and unwanted hangers to disengage, allowing one to temporarily shrug off the effects of such devices. It is commonly used to force boarding craft away from hulls, knock away incoming projectiles and can potentially kill or disable poorly protected infantry with pure kinetic force. Repulsor systems work by creating a temporary vector field, which at regular intervals can be overcharged and super-expanded, which generates an omni-directional concussive blast that is fully capable of causing tractor beams be dispersed and unwanted hangers to disengage, allowing one to temporarily shrug off the effects of such devices. It is commonly used to force boarding craft away from hulls, knock away incoming projectiles and can potentially kill or disable poorly protected infantry with pure kinetic force.
  
-**Purpose: Defensive Countermeasure +Purpose: Defensive Countermeasure 
-**Secondary: Deterrent +Secondary: Deterrent 
-**Damage: MDR 2, Kills through Kinetic Force+Damage: MDR 2, Kills through Kinetic Force
 Range: 20m radius Range: 20m radius
 Rate of Fire: One pulse every 6 seconds Rate of Fire: One pulse every 6 seconds
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 [[faction:iromakuanhe:cehb_laser]] [[faction:iromakuanhe:cehb_laser]]
  
-**Location: Nose +Location: Nose 
-**Purpose: Anti-Vehicle/Anti-Starship +Purpose: Anti-Vehicle/Anti-Starship 
-**Secondary: Navigational Protection +Secondary: Navigational Protection 
-**Damage: Tier 11+Damage: Tier 11
  
 Range: 20 KM in Atmosphere, 600 000 KM in Space Range: 20 KM in Atmosphere, 600 000 KM in Space
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 [[faction:iromakuanhe:pwac_missile]] [[faction:iromakuanhe:pwac_missile]]
  
-**Location: Dorsal (12) and Ventral Arrays (12) +Location: Dorsal (12) and Ventral Arrays (12) 
-**Purpose: Anti-Starship +Purpose: Anti-Starship 
-**Secondary: Anti-Shield +Secondary: Anti-Shield 
-**Salvo Size: 1 +Salvo Size: 1 
-**Damage: Tier 14, Electrical Damage+Damage: Tier 14, Electrical Damage
  
 Range: 3 Light-Seconds Range: 3 Light-Seconds
 Rate of Fire: 1 salvo every 15 Seconds Rate of Fire: 1 salvo every 15 Seconds
-**Area of Effect: 15 Meters+Area of Effect: 15 Meters
 Muzzle Velocity: .25c Muzzle Velocity: .25c
 Ammunition 8 Missiles Ammunition 8 Missiles
-**Ammo Replenish: Can refill capacity in hospitable conditions in about 2 hours outside of combat. Any further attempts to refill will require an external source of biomass.+Ammo Replenish: Can refill capacity in hospitable conditions in about 2 hours outside of combat. Any further attempts to refill will require an external source of biomass.
  
 ==== Point Defense ==== ==== Point Defense ====
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 [[hemb laser]] [[hemb laser]]
  
-**Location: Port, Starboard, Dorsal and Ventral +Location: Port, Starboard, Dorsal and Ventral 
-**Purpose: Point Defense Weapon +Purpose: Point Defense Weapon 
-**Secondary: Anti-Vehicle, Navigational Protection +Secondary: Anti-Vehicle, Navigational Protection 
-**Damage: Tier 10+Damage: Tier 10
  
 Range: 10 KM in Atmosphere, 300 000 KM in Space Range: 10 KM in Atmosphere, 300 000 KM in Space

faction/iromakuanhe/vajra_cruiser.txt · Last modified: 2023/12/21 00:59 by 127.0.0.1