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faction:iromakuanhe:vajra_cruiser [2019/11/02 06:22] – Get rid of unnecessary bolding wes | faction:iromakuanhe:vajra_cruiser [2019/11/02 06:26] – Get rid of unnecessary bolding wes | ||
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==== Passengers ==== | ==== Passengers ==== | ||
- | **Total Crew: 1872 | + | Total Crew: 1872 |
- | **Command: 33 | + | Command: 33 |
- | **Starship Operations: 201 | + | Starship Operations: 201 |
- | **Transport Operations: 32 | + | Transport Operations: 32 |
- | **Medical: 80 | + | Medical: 80 |
- | **Maintenance: | + | Maintenance: |
- | **Support: 310 | + | Support: 310 |
- | **Civilians: 44 | + | Civilians: 44 |
- | **Security: 388 | + | Security: 388 |
- | **Frame Runners: 164 | + | Frame Runners: 164 |
Maximum Capacity: An additional 670 passengers may be taken aboard, but life support systems will be strained and require additional resources. | Maximum Capacity: An additional 670 passengers may be taken aboard, but life support systems will be strained and require additional resources. | ||
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[[Fold Drive|FoMASC Drive]]: .1 ly/m (52 594.87c) | [[Fold Drive|FoMASC Drive]]: .1 ly/m (52 594.87c) | ||
[[MASC Drive|MASC Drive]]: 2000c | [[MASC Drive|MASC Drive]]: 2000c | ||
- | **Sublight Engines: .25c | + | Sublight Engines: .25c |
Range: Up to 8 months, without refueling or employing [[biomass_harvest_system|BHS]] to replenish resources | Range: Up to 8 months, without refueling or employing [[biomass_harvest_system|BHS]] to replenish resources | ||
Lifespan: The [[organoid_substructure|organoid]] components of the ship can last up to a century. | Lifespan: The [[organoid_substructure|organoid]] components of the ship can last up to a century. | ||
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- | **Chief Mechanist' | + | Chief Mechanist' |
This is where the Chief Mechanist sends their subordinates off on their daily duties, or during combat operations. It is a simple, but well-equipped station, allowing the Chief Mechanist to remain in contact with those they send out, and keep an eye on the ship's systems. Entry Port Access upon the station is available if necessary, allowing the Chief to increase their response times to the various nuances of their jobs, during combat situations and above all, keeping their mechanist subordinates organized and on task. | This is where the Chief Mechanist sends their subordinates off on their daily duties, or during combat operations. It is a simple, but well-equipped station, allowing the Chief Mechanist to remain in contact with those they send out, and keep an eye on the ship's systems. Entry Port Access upon the station is available if necessary, allowing the Chief to increase their response times to the various nuances of their jobs, during combat situations and above all, keeping their mechanist subordinates organized and on task. | ||
- | **Fabrication Bay** | + | Fabrication Bay |
The Fabrication Bay is the manufacturing area of the Vajra-class. It is the first vessel to feature mobile construction systems, and as such has a more limited capacity for assembly and construction. Its main purpose is to assemble stored components into replaced VANDR units, although it is also able to manufacture a limited number of replacements for the ship's inorganic components. Construction times vary, although is generally takes at least 30 hours of operating one of the bay's six workshops to replace a single VANDR of any type. | The Fabrication Bay is the manufacturing area of the Vajra-class. It is the first vessel to feature mobile construction systems, and as such has a more limited capacity for assembly and construction. Its main purpose is to assemble stored components into replaced VANDR units, although it is also able to manufacture a limited number of replacements for the ship's inorganic components. Construction times vary, although is generally takes at least 30 hours of operating one of the bay's six workshops to replace a single VANDR of any type. | ||
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- | [[materials: | + | [[materials: |
- | [[organoid_substructure]]** | + | [[organoid_substructure]] |
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//The Vajra' | //The Vajra' | ||
- | [[organoid_substructure# | + | [[organoid_substructure# |
Life support systems are enabled via a combination of potent thermo/ | Life support systems are enabled via a combination of potent thermo/ | ||
- | [[gravitic_boundary_system|So-F1-V1722 Gravitic Boundary System]]** | + | [[gravitic_boundary_system|So-F1-V1722 Gravitic Boundary System]] |
- | [[kord_kinetic_force_diffuser|So-F1-R0815 KORD System]]** | + | [[kord_kinetic_force_diffuser|So-F1-R0815 KORD System]] |
The KORD (Kinetic Force Diffuser) is an essential system that protects the frame runner from the tremendous G-Forces and shocks the Erla VANDR experiences during both before and after FTL travel and during highly perilous combat maneuvers. It also protects from weapons that kill through kinetic force, in a manner similar to maces against armored troops in ancient times. | The KORD (Kinetic Force Diffuser) is an essential system that protects the frame runner from the tremendous G-Forces and shocks the Erla VANDR experiences during both before and after FTL travel and during highly perilous combat maneuvers. It also protects from weapons that kill through kinetic force, in a manner similar to maces against armored troops in ancient times. | ||
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=== Sensors === | === Sensors === | ||
- | [[sensors_systems|So-C1-E0936 Cruiser Sensors Package]]** | + | [[sensors_systems|So-C1-E0936 Cruiser Sensors Package]] |
Includes: | Includes: | ||
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=== Communications === | === Communications === | ||
- | [[communications_systems|So-C1-E1936 Cruiser Communications Package]]** | + | [[communications_systems|So-C1-E1936 Cruiser Communications Package]] |
Includes: | Includes: | ||
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=== Electronic Warfare and Stealth === | === Electronic Warfare and Stealth === | ||
- | [[combined_deception_system|So-C1-E2936 Combined Deception System]]** | + | [[combined_deception_system|So-C1-E2936 Combined Deception System]] |
The Combined Deception System, or CDS, is a combined anti-electronic warfare/ | The Combined Deception System, or CDS, is a combined anti-electronic warfare/ | ||
- | [[listening_device|So-C1-E3936 Listening Device]]** | + | [[listening_device|So-C1-E3936 Listening Device]] |
The Listening Device is a system employed to passively intercept and sample data being transmitted through unsecured methods. It is also a critical component in many important electronic warfare devices, and allows Astral Vanguard starships and vehicles to track the communications of hostile forces. As the unit approaches the source of the transmissions, | The Listening Device is a system employed to passively intercept and sample data being transmitted through unsecured methods. It is also a critical component in many important electronic warfare devices, and allows Astral Vanguard starships and vehicles to track the communications of hostile forces. As the unit approaches the source of the transmissions, | ||
- | **Can Intercept: | + | Can Intercept: |
* Radio | * Radio | ||
* Microwave | * Microwave | ||
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- | **So-M1-E0815 Cruiser-type Immersion Control Pod** | + | So-M1-E0815 Cruiser-type Immersion Control Pod |
Due to their natural interface abilities, designing a responsive and intuitive control system for an [[species: | Due to their natural interface abilities, designing a responsive and intuitive control system for an [[species: | ||
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==== Emergency Systems ==== | ==== Emergency Systems ==== | ||
- | [[faction: | + | [[faction: |
Includes: | Includes: | ||
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==== Propulsion ==== | ==== Propulsion ==== | ||
- | [[faction: | + | [[faction: |
- | [[faction: | + | [[faction: |
==== Shield Systems ==== | ==== Shield Systems ==== | ||
- | [[vector_field_system|So-C1-S0815 Cruiser Vector Field Suite]]** | + | [[vector_field_system|So-C1-S0815 Cruiser Vector Field Suite]] |
The Vector Field System is a combined package shield array that relies on a combination of various advanced space comrpession technologies for multi-purpose defenses idea for the modern battlefield. They can be deployed as a conformal shell, known as the vector Shroud or heavy shields known as Vector Barriers. Vector Shrouds are sophisticated vector field systems that envelop the craft in a conformal shell of compressed space, allowing one to become relatively invisible to electromagnetic and particle based sensors, and shrinking the ship's profile to other systems. As a shield, it is reliable and particularly effective versus energy weapons. | The Vector Field System is a combined package shield array that relies on a combination of various advanced space comrpession technologies for multi-purpose defenses idea for the modern battlefield. They can be deployed as a conformal shell, known as the vector Shroud or heavy shields known as Vector Barriers. Vector Shrouds are sophisticated vector field systems that envelop the craft in a conformal shell of compressed space, allowing one to become relatively invisible to electromagnetic and particle based sensors, and shrinking the ship's profile to other systems. As a shield, it is reliable and particularly effective versus energy weapons. | ||
- | **Location: Internal | + | Location: Internal |
- | **Shield Structural Points: SP 40 | + | Shield Structural Points: SP 40 |
- | **Threshold** 4 | + | Threshold 4 |
More powerful than the Vector Shroud, Vector Barriers are large, oval ' | More powerful than the Vector Shroud, Vector Barriers are large, oval ' | ||
- | [[repulsor_burst|So-C1-S2815 Cruiser Repulsor Burst Array]]** | + | [[repulsor_burst|So-C1-S2815 Cruiser Repulsor Burst Array]] |
Repulsor systems work by creating a temporary vector field, which at regular intervals can be overcharged and super-expanded, | Repulsor systems work by creating a temporary vector field, which at regular intervals can be overcharged and super-expanded, | ||
- | **Purpose: Defensive Countermeasure | + | Purpose: Defensive Countermeasure |
- | **Secondary: Deterrent | + | Secondary: Deterrent |
- | **Damage: MDR 2, Kills through Kinetic Force | + | Damage: MDR 2, Kills through Kinetic Force |
Range: 20m radius | Range: 20m radius | ||
Rate of Fire: One pulse every 6 seconds | Rate of Fire: One pulse every 6 seconds | ||
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[[faction: | [[faction: | ||
- | **Location: Nose | + | Location: Nose |
- | **Purpose: Anti-Vehicle/ | + | Purpose: Anti-Vehicle/ |
- | **Secondary: Navigational Protection | + | Secondary: Navigational Protection |
- | **Damage: Tier 11 | + | Damage: Tier 11 |
Range: 20 KM in Atmosphere, 600 000 KM in Space | Range: 20 KM in Atmosphere, 600 000 KM in Space | ||
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[[faction: | [[faction: | ||
- | **Location: Dorsal (12) and Ventral Arrays (12) | + | Location: Dorsal (12) and Ventral Arrays (12) |
- | **Purpose: Anti-Starship | + | Purpose: Anti-Starship |
- | **Secondary: Anti-Shield | + | Secondary: Anti-Shield |
- | **Salvo Size: 1 | + | Salvo Size: 1 |
- | **Damage: Tier 14, Electrical Damage | + | Damage: Tier 14, Electrical Damage |
Range: 3 Light-Seconds | Range: 3 Light-Seconds | ||
Rate of Fire: 1 salvo every 15 Seconds | Rate of Fire: 1 salvo every 15 Seconds | ||
- | **Area of Effect: 15 Meters | + | Area of Effect: 15 Meters |
Muzzle Velocity: .25c | Muzzle Velocity: .25c | ||
Ammunition 8 Missiles | Ammunition 8 Missiles | ||
- | **Ammo Replenish: Can refill capacity in hospitable conditions in about 2 hours outside of combat. Any further attempts to refill will require an external source of biomass. | + | Ammo Replenish: Can refill capacity in hospitable conditions in about 2 hours outside of combat. Any further attempts to refill will require an external source of biomass. |
==== Point Defense ==== | ==== Point Defense ==== | ||
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[[hemb laser]] | [[hemb laser]] | ||
- | **Location: Port, Starboard, Dorsal and Ventral | + | Location: Port, Starboard, Dorsal and Ventral |
- | **Purpose: Point Defense Weapon | + | Purpose: Point Defense Weapon |
- | **Secondary: Anti-Vehicle, | + | Secondary: Anti-Vehicle, |
- | **Damage: Tier 10 | + | Damage: Tier 10 |
Range: 10 KM in Atmosphere, 300 000 KM in Space | Range: 10 KM in Atmosphere, 300 000 KM in Space |