This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
faction:iromakuanhe:soma_heavy_carrier [2019/11/02 06:22] – Get rid of unnecessary bolding wes | faction:iromakuanhe:soma_heavy_carrier [2023/12/21 00:59] (current) – external edit 127.0.0.1 | ||
---|---|---|---|
Line 47: | Line 47: | ||
==== Passengers ==== | ==== Passengers ==== | ||
- | **Total Crew: 16 682 | + | Total Crew: 16 682 |
- | **Command: 206 | + | Command: 206 |
- | **Starship Operations: 824 | + | Starship Operations: 824 |
- | **Transport Operations((Shuttle services.)): | + | Transport Operations((Shuttle services.)): |
- | **Medical: 710 | + | Medical: 710 |
- | **Maintenance: | + | Maintenance: |
- | **Support: 4120 | + | Support: 4120 |
- | **Civilians: | + | Civilians: |
- | **Security: 2708 | + | Security: 2708 |
- | **Frame Runners: 2132 | + | Frame Runners: 2132 |
Maximum Capacity: An additional 7330 passengers may be taken aboard, but life support systems will be strained and require additional resources. | Maximum Capacity: An additional 7330 passengers may be taken aboard, but life support systems will be strained and require additional resources. | ||
Line 72: | Line 72: | ||
[[Fold Drive|FoMASC Drive]]: 3000c | [[Fold Drive|FoMASC Drive]]: 3000c | ||
[[MASC Drive|MASC Drive]]: 3000c | [[MASC Drive|MASC Drive]]: 3000c | ||
- | **Sublight Engines: .25c | + | Sublight Engines: .25c |
Range: Up to 34 months, without refueling or employing [[biomass_harvest_system|BHS]] to replenish resources | Range: Up to 34 months, without refueling or employing [[biomass_harvest_system|BHS]] to replenish resources | ||
Lifespan: The [[organoid_substructure|organoid]] components of the ship can last up to a century. | Lifespan: The [[organoid_substructure|organoid]] components of the ship can last up to a century. | ||
Line 178: | Line 178: | ||
- | [[Aerudirn|Aerudirn Armor Colonies]]** | + | [[Aerudirn|Aerudirn Armor Colonies]] |
Aerudirn consists of living colonies that grow out into thick, smooth sheets of a high durability, that are have been bred to be resistant to damages from radiation and can charge themselves with an electrostatic field to enforce their surface tension, thereby inhibiting penetration by weaker solid-ammunition weapons. Should the shell be damaged, the colonies underneath, which are dense enough on their own to survive exposure to vacuum can quickly have other sections stretch to accommodate tears, and regenerate completely with enough time. | Aerudirn consists of living colonies that grow out into thick, smooth sheets of a high durability, that are have been bred to be resistant to damages from radiation and can charge themselves with an electrostatic field to enforce their surface tension, thereby inhibiting penetration by weaker solid-ammunition weapons. Should the shell be damaged, the colonies underneath, which are dense enough on their own to survive exposure to vacuum can quickly have other sections stretch to accommodate tears, and regenerate completely with enough time. | ||
- | **Armor Structural Points: 48 | + | Armor Structural Points: 48 |
- | [[organoid_substructure]]** | + | [[organoid_substructure]] |
Highly resilient organoid tissues form the remainder of the body, including an endoskeleton, | Highly resilient organoid tissues form the remainder of the body, including an endoskeleton, | ||
Line 216: | Line 216: | ||
=== Sensors === | === Sensors === | ||
- | [[sensors_systems|So-C1-E1936 Capital Sensors Package]]** | + | [[sensors_systems|So-C1-E1936 Capital Sensors Package]] |
Includes: | Includes: | ||
Line 229: | Line 229: | ||
=== Communications === | === Communications === | ||
- | [[communications_systems|So-C1-E2936 Capital Communications Package]]** | + | [[communications_systems|So-C1-E2936 Capital Communications Package]] |
Includes: | Includes: | ||
Line 245: | Line 245: | ||
==== Stealth and Electronic Warfare ==== | ==== Stealth and Electronic Warfare ==== | ||
- | [[muted_resonance_shroud|So-C1-E4815 Muted Resonance Shroud]]** | + | [[muted_resonance_shroud|So-C1-E4815 Muted Resonance Shroud]] |
The Muted Resonance Shroud, or MRS, is a squad-assist stealth system that uses a combination of Vector Shroud-type space compression and exotic charged particles to create sections of space that appear very dim to sensors systems. These areas do not stick out as emptier than vacuum as with some related systems, but creates a signature similar to that of the space a significant distance from a star. The results in high difficulty in achieving targeting locks on and determining the nature of objects inside the field. Unfortunately, | The Muted Resonance Shroud, or MRS, is a squad-assist stealth system that uses a combination of Vector Shroud-type space compression and exotic charged particles to create sections of space that appear very dim to sensors systems. These areas do not stick out as emptier than vacuum as with some related systems, but creates a signature similar to that of the space a significant distance from a star. The results in high difficulty in achieving targeting locks on and determining the nature of objects inside the field. Unfortunately, | ||
Field Size can be lowered or raised, though it is suggested to limit the area of the field to the approximate area of the starship employing it, as to hide effectively, | Field Size can be lowered or raised, though it is suggested to limit the area of the field to the approximate area of the starship employing it, as to hide effectively, | ||
- | **Detection Range: 1 KM | + | Detection Range: 1 KM |
- | **Max Field Size: 500 KM | + | Max Field Size: 500 KM |
- | [[listening_device|So-C1-E5815 Listening Device]]** | + | [[listening_device|So-C1-E5815 Listening Device]] |
The Listening Device is a system employed to passively intercept and sample data being transmitted through unsecured methods. It is also a critical component in many important electronic warfare devices, and allows Astral Vanguard starships and vehicles to track the communications of hostile forces. As the unit approaches the source of the transmissions, | The Listening Device is a system employed to passively intercept and sample data being transmitted through unsecured methods. It is also a critical component in many important electronic warfare devices, and allows Astral Vanguard starships and vehicles to track the communications of hostile forces. As the unit approaches the source of the transmissions, | ||
- | **Can Intercept: | + | Can Intercept: |
* Radio | * Radio | ||
* Microwave | * Microwave | ||
Line 277: | Line 277: | ||
//The Soma's life support functions are tied in directly with the [[organoid_substructure|Organoid]]' | //The Soma's life support functions are tied in directly with the [[organoid_substructure|Organoid]]' | ||
- | [[organoid_substructure# | + | [[organoid_substructure# |
Life support systems are enabled via a combination of potent thermo/ | Life support systems are enabled via a combination of potent thermo/ | ||
- | [[gravitic_boundary_system|So-C1-V2815 Gravitic Boundary System]]** | + | [[gravitic_boundary_system|So-C1-V2815 Gravitic Boundary System]] |
- | [[kord_kinetic_force_diffuser|So-C1-R0815 KORD System]]** | + | [[kord_kinetic_force_diffuser|So-C1-R0815 KORD System]] |
The KORD (Kinetic Force Diffuser) is an essential system that protects the frame runner from the tremendous G-Forces and shocks the Erla VANDR experiences during both before and after FTL travel and during highly perilous combat maneuvers. It also protects from weapons that kill through kinetic force, in a manner similar to maces against armored troops in ancient times. | The KORD (Kinetic Force Diffuser) is an essential system that protects the frame runner from the tremendous G-Forces and shocks the Erla VANDR experiences during both before and after FTL travel and during highly perilous combat maneuvers. It also protects from weapons that kill through kinetic force, in a manner similar to maces against armored troops in ancient times. | ||
==== Propulsion ==== | ==== Propulsion ==== | ||
- | [[masc_drive|So-C1-P0815 MASC Drive]]** | + | [[masc_drive|So-C1-P0815 MASC Drive]] |
- | [[faction: | + | [[faction: |
==== Shield Systems ==== | ==== Shield Systems ==== | ||
- | [[vector_field_system|So-C1-S1936 Capital Vector Field Suite]]** | + | [[vector_field_system|So-C1-S1936 Capital Vector Field Suite]] |
The Vector Field System is a combined package shield array that relies on a combination of various advanced space comrpession technologies for multi-purpose defenses idea for the modern battlefield. Vector Shrouds are sophisticated vector field systems that envelop the craft in a conformal shell of compressed space, allowing one to become relatively invisible to electromagnetic and particle based sensors, and shrinking the ship's profile to other systems. As a shield, it is reliable and particularly effective versus energy weapons. | The Vector Field System is a combined package shield array that relies on a combination of various advanced space comrpession technologies for multi-purpose defenses idea for the modern battlefield. Vector Shrouds are sophisticated vector field systems that envelop the craft in a conformal shell of compressed space, allowing one to become relatively invisible to electromagnetic and particle based sensors, and shrinking the ship's profile to other systems. As a shield, it is reliable and particularly effective versus energy weapons. | ||
- | **Location: Internal | + | Location: Internal |
- | **Shield Structural Points: SP 60 | + | Shield Structural Points: SP 60 |
- | **Threshold** 5 | + | Threshold 5 |
- | [[repulsor_burst|So-C1-S2936 Capital Repulsor Burst Array]]** | + | [[repulsor_burst|So-C1-S2936 Capital Repulsor Burst Array]] |
Repulsor systems work by creating a temporary vector field, which at regular intervals can be overcharged and super-expanded, | Repulsor systems work by creating a temporary vector field, which at regular intervals can be overcharged and super-expanded, | ||
- | **Purpose: Defensive Countermeasure | + | Purpose: Defensive Countermeasure |
- | **Secondary: Deterrent | + | Secondary: Deterrent |
- | **Damage: MDR 2, Kills through Kinetic Force | + | Damage: MDR 2, Kills through Kinetic Force |
Range: 20m radius | Range: 20m radius | ||
Rate of Fire: One pulse every 6 seconds | Rate of Fire: One pulse every 6 seconds | ||
Line 317: | Line 317: | ||
[[faction: | [[faction: | ||
- | **Location: Dorsal and Ventral Missile Strips((Sets of 22.)) | + | Location: Dorsal and Ventral Missile Strips((Sets of 22.)) |
- | **Purpose: Anti-Starship | + | Purpose: Anti-Starship |
- | **Secondary: Anti-Shield | + | Secondary: Anti-Shield |
- | **Salvo Size: 1 | + | Salvo Size: 1 |
- | **Damage: Tiers 13 through 15, Light Anti-Capital Ship through Heavy Anti-Capital Ship (FIXME: Staff needs to determine which), Electrical Damage | + | Damage: Tiers 13 through 15, Light Anti-Capital Ship through Heavy Anti-Capital Ship (FIXME: Staff needs to determine which), Electrical Damage |
Range: 3 Light-Seconds | Range: 3 Light-Seconds | ||
Rate of Fire: 1 salvo every 15 Seconds | Rate of Fire: 1 salvo every 15 Seconds | ||
- | **Area of Effect: 15 Meters | + | Area of Effect: 15 Meters |
Muzzle Velocity: .25c | Muzzle Velocity: .25c | ||
Ammunition 8 Missiles | Ammunition 8 Missiles | ||
- | **Ammo Replenish: Can refill capacity in hospitable conditions in about 2 hours outside of combat. Any further attempts to refill will require an external source of biomass. | + | Ammo Replenish: Can refill capacity in hospitable conditions in about 2 hours outside of combat. Any further attempts to refill will require an external source of biomass. |
==== Secondary Weapons ==== | ==== Secondary Weapons ==== | ||
Line 336: | Line 336: | ||
[[cehb laser]] | [[cehb laser]] | ||
- | **Location: Retractable Turret Hardpoints; Top, Nose and Broadsides | + | Location: Retractable Turret Hardpoints; Top, Nose and Broadsides |
- | **Purpose: Anti-Vehicle/ | + | Purpose: Anti-Vehicle/ |
- | **Secondary: Navigational Protection | + | Secondary: Navigational Protection |
- | **Damage: Tier 11, Medium Anti-Starship | + | Damage: Tier 11, Medium Anti-Starship |
Range: 20 KM in Atmosphere, 600 000 KM in Space | Range: 20 KM in Atmosphere, 600 000 KM in Space | ||
Rate of Fire: Beam can be maintained for up to 2 minutes. Cooldown is 1/8 of projection time. | Rate of Fire: Beam can be maintained for up to 2 minutes. Cooldown is 1/8 of projection time. | ||
Line 348: | Line 348: | ||
[[hemb laser]] | [[hemb laser]] | ||
- | **Location: Dorsal, 190 Arrays, 20 Port and Starboard, 20 Aft, 5 Bow, 10 Ventral | + | Location: Dorsal, 190 Arrays, 20 Port and Starboard, 20 Aft, 5 Bow, 10 Ventral |
- | **Purpose: Point Defense Weapon | + | Purpose: Point Defense Weapon |
- | **Secondary: Anti-Vehicle, | + | Secondary: Anti-Vehicle, |
- | **Damage: Tier 10, Light Anti-Starship | + | Damage: Tier 10, Light Anti-Starship |
Range: 10 KM in Atmosphere, 300 000 KM in Space | Range: 10 KM in Atmosphere, 300 000 KM in Space |