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faction:iromakuanhe:soma_heavy_carrier

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faction:iromakuanhe:soma_heavy_carrier [2019/11/02 06:22] – Get rid of unnecessary bolding wesfaction:iromakuanhe:soma_heavy_carrier [2019/11/02 06:26] – Get rid of unnecessary bolding wes
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 ==== Passengers ==== ==== Passengers ====
  
-**Total Crew: 16 682+Total Crew: 16 682
  
-**Command: 206 +Command: 206 
-**Starship Operations: 824 +Starship Operations: 824 
-**Transport Operations((Shuttle services.)): 640+Transport Operations((Shuttle services.)): 640
  
-**Medical: 710 +Medical: 710 
-**Maintenance: 4522 +Maintenance: 4522 
-**Support: 4120 +Support: 4120 
-**Civilians:((Clergy and Recreation))** 984+Civilians:((Clergy and Recreation)) 984
  
-**Security: 2708 +Security: 2708 
-**Frame Runners: 2132+Frame Runners: 2132
  
 Maximum Capacity: An additional 7330 passengers may be taken aboard, but life support systems will be strained and require additional resources. Maximum Capacity: An additional 7330 passengers may be taken aboard, but life support systems will be strained and require additional resources.
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 [[Fold Drive|FoMASC Drive]]: 3000c [[Fold Drive|FoMASC Drive]]: 3000c
 [[MASC Drive|MASC Drive]]: 3000c [[MASC Drive|MASC Drive]]: 3000c
-**Sublight Engines: .25c+Sublight Engines: .25c
 Range: Up to 34 months, without refueling or employing [[biomass_harvest_system|BHS]] to replenish resources Range: Up to 34 months, without refueling or employing [[biomass_harvest_system|BHS]] to replenish resources
 Lifespan: The [[organoid_substructure|organoid]] components of the ship can last up to a century. Lifespan: The [[organoid_substructure|organoid]] components of the ship can last up to a century.
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-[[Aerudirn|Aerudirn Armor Colonies]]**+[[Aerudirn|Aerudirn Armor Colonies]]
 Aerudirn consists of living colonies that grow out into thick, smooth sheets of a high durability, that are have been bred to be resistant to damages from radiation and can charge themselves with an electrostatic field to enforce their surface tension, thereby inhibiting penetration by weaker solid-ammunition weapons. Should the shell be damaged, the colonies underneath, which are dense enough on their own to survive exposure to vacuum can quickly have other sections stretch to accommodate tears, and regenerate completely with enough time. Aerudirn consists of living colonies that grow out into thick, smooth sheets of a high durability, that are have been bred to be resistant to damages from radiation and can charge themselves with an electrostatic field to enforce their surface tension, thereby inhibiting penetration by weaker solid-ammunition weapons. Should the shell be damaged, the colonies underneath, which are dense enough on their own to survive exposure to vacuum can quickly have other sections stretch to accommodate tears, and regenerate completely with enough time.
  
-**Armor Structural Points: 48+Armor Structural Points: 48
  
-[[organoid_substructure]]**+[[organoid_substructure]]
 Highly resilient organoid tissues form the remainder of the body, including an endoskeleton, muscles and primitive organs that perform various functions related to keeping the unit and runner alive. The tissues have exceptional toughness compared to those of normal species, and can even survive in vacuum conditions should the entirety of the upper armor layer be destroyed. Should weapons fire occur inside of the ship, the interior compartments are nearly entirely filled with covered organoid tissues, giving them a high degree of durability versus small arms damage. Highly resilient organoid tissues form the remainder of the body, including an endoskeleton, muscles and primitive organs that perform various functions related to keeping the unit and runner alive. The tissues have exceptional toughness compared to those of normal species, and can even survive in vacuum conditions should the entirety of the upper armor layer be destroyed. Should weapons fire occur inside of the ship, the interior compartments are nearly entirely filled with covered organoid tissues, giving them a high degree of durability versus small arms damage.
  
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 === Sensors === === Sensors ===
  
-[[sensors_systems|So-C1-E1936 Capital Sensors Package]]**+[[sensors_systems|So-C1-E1936 Capital Sensors Package]]
  
 Includes: Includes:
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 === Communications === === Communications ===
  
-[[communications_systems|So-C1-E2936 Capital Communications Package]]**+[[communications_systems|So-C1-E2936 Capital Communications Package]]
  
 Includes: Includes:
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 ==== Stealth and Electronic Warfare ==== ==== Stealth and Electronic Warfare ====
  
-[[muted_resonance_shroud|So-C1-E4815 Muted Resonance Shroud]]**+[[muted_resonance_shroud|So-C1-E4815 Muted Resonance Shroud]]
 The Muted Resonance Shroud, or MRS, is a squad-assist stealth system that uses a combination of Vector Shroud-type space compression and exotic charged particles to create sections of space that appear very dim to sensors systems. These areas do not stick out as emptier than vacuum as with some related systems, but creates a signature similar to that of the space a significant distance from a star. The results in high difficulty in achieving targeting locks on and determining the nature of objects inside the field. Unfortunately, this has similar effects on the units deploying the field, forcing the starship to rely on FTL sensors such as MASC Particle, which may reveal its presence, though not necessarily its position. The Muted Resonance Shroud, or MRS, is a squad-assist stealth system that uses a combination of Vector Shroud-type space compression and exotic charged particles to create sections of space that appear very dim to sensors systems. These areas do not stick out as emptier than vacuum as with some related systems, but creates a signature similar to that of the space a significant distance from a star. The results in high difficulty in achieving targeting locks on and determining the nature of objects inside the field. Unfortunately, this has similar effects on the units deploying the field, forcing the starship to rely on FTL sensors such as MASC Particle, which may reveal its presence, though not necessarily its position.
  
 Field Size can be lowered or raised, though it is suggested to limit the area of the field to the approximate area of the starship employing it, as to hide effectively, but not arouse suspicion by creating overly large zones that the enemy cannot scan properly. Field Size can be lowered or raised, though it is suggested to limit the area of the field to the approximate area of the starship employing it, as to hide effectively, but not arouse suspicion by creating overly large zones that the enemy cannot scan properly.
  
-**Detection Range: 1 KM +Detection Range: 1 KM 
-**Max Field Size: 500 KM+Max Field Size: 500 KM
  
  
  
-[[listening_device|So-C1-E5815 Listening Device]]**+[[listening_device|So-C1-E5815 Listening Device]]
 The Listening Device is a system employed to passively intercept and sample data being transmitted through unsecured methods. It is also a critical component in many important electronic warfare devices, and allows Astral Vanguard starships and vehicles to track the communications of hostile forces. As the unit approaches the source of the transmissions, it becomes increasingly easier to track, until a positive match can be made at a certain threshold. The Listening Device is a system employed to passively intercept and sample data being transmitted through unsecured methods. It is also a critical component in many important electronic warfare devices, and allows Astral Vanguard starships and vehicles to track the communications of hostile forces. As the unit approaches the source of the transmissions, it becomes increasingly easier to track, until a positive match can be made at a certain threshold.
  
-**Can Intercept:   +Can Intercept:   
    * Radio    * Radio
    * Microwave    * Microwave
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 //The Soma's life support functions are tied in directly with the [[organoid_substructure|Organoid]]'s natural bioelectrics and life functions, meaning that should power failure occur, these systems will continue to function until the components expire.// //The Soma's life support functions are tied in directly with the [[organoid_substructure|Organoid]]'s natural bioelectrics and life functions, meaning that should power failure occur, these systems will continue to function until the components expire.//
  
-[[organoid_substructure#life_support|So-C1-V1815 Organoid Internal]] [[organoid_lss|Life Support]]**+[[organoid_substructure#life_support|So-C1-V1815 Organoid Internal]] [[organoid_lss|Life Support]]
 Life support systems are enabled via a combination of potent thermo/photosynthetic reprocessing of air, allowing the organoid to feed itself while producing breathable gasses for the crew. This is done by drawing light from the nearest star, or absorbing heat and radiation from the various compartments of the ship, including the reactor and inhabited regions of the ship. It may also deploy small antibody-like drones to neutralize vermin and naturally search out and sequester harmful substances and antigens inside of the ship's environment. Life support systems are enabled via a combination of potent thermo/photosynthetic reprocessing of air, allowing the organoid to feed itself while producing breathable gasses for the crew. This is done by drawing light from the nearest star, or absorbing heat and radiation from the various compartments of the ship, including the reactor and inhabited regions of the ship. It may also deploy small antibody-like drones to neutralize vermin and naturally search out and sequester harmful substances and antigens inside of the ship's environment.
  
-[[gravitic_boundary_system|So-C1-V2815 Gravitic Boundary System]]**+[[gravitic_boundary_system|So-C1-V2815 Gravitic Boundary System]]
  
-[[kord_kinetic_force_diffuser|So-C1-R0815 KORD System]]**+[[kord_kinetic_force_diffuser|So-C1-R0815 KORD System]]
 The KORD (Kinetic Force Diffuser) is an essential system that protects the frame runner from the tremendous G-Forces and shocks the Erla VANDR experiences during both before and after FTL travel and during highly perilous combat maneuvers. It also protects from weapons that kill through kinetic force, in a manner similar to maces against armored troops in ancient times. The KORD (Kinetic Force Diffuser) is an essential system that protects the frame runner from the tremendous G-Forces and shocks the Erla VANDR experiences during both before and after FTL travel and during highly perilous combat maneuvers. It also protects from weapons that kill through kinetic force, in a manner similar to maces against armored troops in ancient times.
  
 ==== Propulsion ==== ==== Propulsion ====
-[[masc_drive|So-C1-P0815 MASC Drive]]**+[[masc_drive|So-C1-P0815 MASC Drive]]
  
-[[faction:iromakuanhe:fold_drive|So-C1-P0935 Carrier-type FoMASC Drive]]**+[[faction:iromakuanhe:fold_drive|So-C1-P0935 Carrier-type FoMASC Drive]]
  
 ==== Shield Systems ==== ==== Shield Systems ====
  
-[[vector_field_system|So-C1-S1936 Capital Vector Field Suite]]**+[[vector_field_system|So-C1-S1936 Capital Vector Field Suite]]
 The Vector Field System is a combined package shield array that relies on a combination of various advanced space comrpession technologies for multi-purpose defenses idea for the modern battlefield. Vector Shrouds are sophisticated vector field systems that envelop the craft in a conformal shell of compressed space, allowing one to become relatively invisible to electromagnetic and particle based sensors, and shrinking the ship's profile to other systems. As a shield, it is reliable and particularly effective versus energy weapons. The Vector Field System is a combined package shield array that relies on a combination of various advanced space comrpession technologies for multi-purpose defenses idea for the modern battlefield. Vector Shrouds are sophisticated vector field systems that envelop the craft in a conformal shell of compressed space, allowing one to become relatively invisible to electromagnetic and particle based sensors, and shrinking the ship's profile to other systems. As a shield, it is reliable and particularly effective versus energy weapons.
  
-**Location: Internal +Location: Internal 
-**Shield Structural Points: SP 60 +Shield Structural Points: SP 60 
-**Threshold** 5+Threshold 5
  
-[[repulsor_burst|So-C1-S2936 Capital Repulsor Burst Array]]**+[[repulsor_burst|So-C1-S2936 Capital Repulsor Burst Array]]
 Repulsor systems work by creating a temporary vector field, which at regular intervals can be overcharged and super-expanded, which generates an omni-directional concussive blast that is fully capable of causing tractor beams be dispersed and unwanted hangers to disengage, allowing one to temporarily shrug off the effects of such devices. It is commonly used to force boarding craft away from hulls, knock away incoming projectiles and can potentially kill or disable poorly protected infantry with pure kinetic force. Repulsor systems work by creating a temporary vector field, which at regular intervals can be overcharged and super-expanded, which generates an omni-directional concussive blast that is fully capable of causing tractor beams be dispersed and unwanted hangers to disengage, allowing one to temporarily shrug off the effects of such devices. It is commonly used to force boarding craft away from hulls, knock away incoming projectiles and can potentially kill or disable poorly protected infantry with pure kinetic force.
  
-**Purpose: Defensive Countermeasure +Purpose: Defensive Countermeasure 
-**Secondary: Deterrent +Secondary: Deterrent 
-**Damage: MDR 2, Kills through Kinetic Force+Damage: MDR 2, Kills through Kinetic Force
 Range: 20m radius Range: 20m radius
 Rate of Fire: One pulse every 6 seconds Rate of Fire: One pulse every 6 seconds
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 [[faction:iromakuanhe:pwac_missile]] [[faction:iromakuanhe:pwac_missile]]
  
-**Location: Dorsal and Ventral Missile Strips((Sets of 22.)) +Location: Dorsal and Ventral Missile Strips((Sets of 22.)) 
-**Purpose: Anti-Starship +Purpose: Anti-Starship 
-**Secondary: Anti-Shield +Secondary: Anti-Shield 
-**Salvo Size: 1 +Salvo Size: 1 
-**Damage: Tiers 13 through 15, Light Anti-Capital Ship through Heavy Anti-Capital Ship (FIXME: Staff needs to determine which), Electrical Damage+Damage: Tiers 13 through 15, Light Anti-Capital Ship through Heavy Anti-Capital Ship (FIXME: Staff needs to determine which), Electrical Damage
  
 Range: 3 Light-Seconds Range: 3 Light-Seconds
 Rate of Fire: 1 salvo every 15 Seconds Rate of Fire: 1 salvo every 15 Seconds
-**Area of Effect: 15 Meters+Area of Effect: 15 Meters
 Muzzle Velocity: .25c Muzzle Velocity: .25c
 Ammunition 8 Missiles Ammunition 8 Missiles
-**Ammo Replenish: Can refill capacity in hospitable conditions in about 2 hours outside of combat. Any further attempts to refill will require an external source of biomass.+Ammo Replenish: Can refill capacity in hospitable conditions in about 2 hours outside of combat. Any further attempts to refill will require an external source of biomass.
  
 ==== Secondary Weapons ==== ==== Secondary Weapons ====
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 [[cehb laser]] [[cehb laser]]
  
-**Location: Retractable Turret Hardpoints; Top, Nose and Broadsides +Location: Retractable Turret Hardpoints; Top, Nose and Broadsides 
-**Purpose: Anti-Vehicle/Anti-Starship +Purpose: Anti-Vehicle/Anti-Starship 
-**Secondary: Navigational Protection +Secondary: Navigational Protection 
-**Damage: Tier 11, Medium Anti-Starship+Damage: Tier 11, Medium Anti-Starship
 Range: 20 KM in Atmosphere, 600 000 KM in Space Range: 20 KM in Atmosphere, 600 000 KM in Space
 Rate of Fire: Beam can be maintained for up to 2 minutes. Cooldown is 1/8 of projection time. Rate of Fire: Beam can be maintained for up to 2 minutes. Cooldown is 1/8 of projection time.
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 [[hemb laser]] [[hemb laser]]
  
-**Location: Dorsal, 190 Arrays, 20 Port and Starboard, 20 Aft, 5 Bow, 10 Ventral +Location: Dorsal, 190 Arrays, 20 Port and Starboard, 20 Aft, 5 Bow, 10 Ventral 
-**Purpose: Point Defense Weapon +Purpose: Point Defense Weapon 
-**Secondary: Anti-Vehicle, Navigational Protection +Secondary: Anti-Vehicle, Navigational Protection 
-**Damage: Tier 10, Light Anti-Starship+Damage: Tier 10, Light Anti-Starship
  
 Range: 10 KM in Atmosphere, 300 000 KM in Space Range: 10 KM in Atmosphere, 300 000 KM in Space

faction/iromakuanhe/soma_heavy_carrier.txt · Last modified: 2023/12/21 00:59 by 127.0.0.1