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faction:iromakuanhe:raevr_vandr [2019/11/02 06:22] – Get rid of unnecessary bolding wesfaction:iromakuanhe:raevr_vandr [2019/11/02 06:25] – Get rid of unnecessary bolding wes
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 =====Statistical Information===== =====Statistical Information=====
  
-  ***Government: [[faction:iromakuanhe:iromakuanhe_astral_commonwealth]] +  *Government: [[faction:iromakuanhe:iromakuanhe_astral_commonwealth]] 
-  ***Organization: [[astral_vanguard]] +  *Organization: [[astral_vanguard]] 
-  ***Role: Mission Configurable Fire Support +  *Role: Mission Configurable Fire Support 
-  ***Type: Organoid Powered Frame +  *Type: Organoid Powered Frame 
-  ***Class: So-M2-2A Raevr VANDR +  *Class: So-M2-2A Raevr VANDR 
-  ***Designer: [[solan_starworks|Solan Staryards]] +  *Designer: [[solan_starworks|Solan Staryards]] 
-  ***Manufacturer: [[solan_starworks]] +  *Manufacturer: [[solan_starworks]] 
-  ***Production: Limited Production+  *Production: Limited Production
  
-  ***Crew: 1 [[species:iromakuanhe]]. Entry port inserts restrict the use of a standard model to [[species:iromakuanhe]] pilots only. +  *Crew: 1 [[species:iromakuanhe]]. Entry port inserts restrict the use of a standard model to [[species:iromakuanhe]] pilots only. 
-  ***Maximum Capacity: There is sufficient room and life support resources to keep 3 people alive inside the cockpit.+  *Maximum Capacity: There is sufficient room and life support resources to keep 3 people alive inside the cockpit.
  
-  ***Width: 2.66 Meters (2.44 Meters in ARMS Mode) +  *Width: 2.66 Meters (2.44 Meters in ARMS Mode) 
-  ***Height: 6.99 Meters (8.44 Meters in ARMS Mode) +  *Height: 6.99 Meters (8.44 Meters in ARMS Mode) 
-  ***Mass: 23.7 Tonnes+  *Mass: 23.7 Tonnes
  
-  ***Range: 14 AU +  *Range: 14 AU 
-  ***Lifespan: 11 Years+  *Lifespan: 11 Years
  
 === Speeds === === Speeds ===
  
-  ***Ground speed (Hover): 440 KM/H +  *Ground speed (Hover): 440 KM/H 
-  ***Air speed (Flight): Mach 7.7 +  *Air speed (Flight): Mach 7.7 
-  ***Zero Atmosphere (Flight): .325c+  *Zero Atmosphere (Flight): .325c
   *[[MASC_Drive|MASC Drive]] (FTL): 500c   *[[MASC_Drive|MASC Drive]] (FTL): 500c
  
 === Damage Capacity === === Damage Capacity ===
  
-  ***Hull: T7 +  *Hull: T7 
-  ***Shields: T8+  *Shields: T8
  
  
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 The Advanced Ram Striker mode is the operating name for the Raevr VANDR's nonhumanoid combat mode, characterised as a wedge-shaped fighter craft with a ram head that incorporates experimental VT Blade technologies and long-ranged beam cannons. These weapons are not accessible in humanoid mode because of slight shifts in VT geometry and power train allocation that occur when moving to the more conventional humanoid mode as well as deliberate locks in the OS meant to prevent damages to the unit from improper usage. The Advanced Ram Striker mode is the operating name for the Raevr VANDR's nonhumanoid combat mode, characterised as a wedge-shaped fighter craft with a ram head that incorporates experimental VT Blade technologies and long-ranged beam cannons. These weapons are not accessible in humanoid mode because of slight shifts in VT geometry and power train allocation that occur when moving to the more conventional humanoid mode as well as deliberate locks in the OS meant to prevent damages to the unit from improper usage.
  
-**Location (VANDR): Lower Legs +Location (VANDR): Lower Legs 
-**Location (ARMS): Nose/Prow+Location (ARMS): Nose/Prow
  
 === So-M2-W0935.A "Phantoma Edge" VT Sword === === So-M2-W0935.A "Phantoma Edge" VT Sword ===
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 [[faction:iromakuanhe:vt_blade#VT Sword]] [[faction:iromakuanhe:vt_blade#VT Sword]]
  
-**Purpose: Anti-Vehicle, Anti-Infantry +Purpose: Anti-Vehicle, Anti-Infantry 
-**Secondary: Anti-Shield+Secondary: Anti-Shield
  
-**Damage: T9+Damage: T9
 Range: 4 Meters Range: 4 Meters
 Rate of Fire: Varies Rate of Fire: Varies
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 [[scpa_cannon]] [[scpa_cannon]]
  
-**Purpose: Anti-Armor, Anti-Vehicle +Purpose: Anti-Armor, Anti-Vehicle 
-**Secondary: Anti-Shield +Secondary: Anti-Shield 
-**Damage: T7, Electrical Damage+Damage: T7, Electrical Damage
  
 Range: 20 KM in Atmosphere, 60 000 KM in Space Range: 20 KM in Atmosphere, 60 000 KM in Space
 Rate of Fire: One blast every 4 seconds of charging Rate of Fire: One blast every 4 seconds of charging
-**Area of Effect: .5 Meters+Area of Effect: .5 Meters
 Muzzle Velocity: .50c Muzzle Velocity: .50c
 Ammunition 180 Particle Shots, Replenishes completely after 30 Minutes out of combat Ammunition 180 Particle Shots, Replenishes completely after 30 Minutes out of combat
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 This technology is unique to the Raevr VANDR, which possesses a specially engineered aeroframe fitted with the complex internalized [[MASC drive|MASC Drive]] geometry required to generate such fields. This technology is unique to the Raevr VANDR, which possesses a specially engineered aeroframe fitted with the complex internalized [[MASC drive|MASC Drive]] geometry required to generate such fields.
  
-**Location: Integrated into chassis, primary emitters in shoulders.+Location: Integrated into chassis, primary emitters in shoulders.
  
 === (6): So-M2-W1936 "Star Adder" APaLa Missile Node === === (6): So-M2-W1936 "Star Adder" APaLa Missile Node ===
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 [[apala missile]] [[apala missile]]
  
-**Location: Vehicle-Mounted +Location: Vehicle-Mounted 
-**Purpose: Anti-Emplacement, Anti-Vehicle +Purpose: Anti-Emplacement, Anti-Vehicle 
-**Secondary: Anti-Starship +Secondary: Anti-Starship 
-**Salvo Size: 3 +Salvo Size: 3 
-**Damage: T8, Electrical Damage+Damage: T8, Electrical Damage
  
 Range: 55 KM in Atmosphere, 5.4 Light Seconds in Space Range: 55 KM in Atmosphere, 5.4 Light Seconds in Space
 Rate of Fire: 1 salvo every 7 Seconds Rate of Fire: 1 salvo every 7 Seconds
-**Area of Effect: 10 Meter 'Geyser'+Area of Effect: 10 Meter 'Geyser'
 Muzzle Velocity: Mach 8.1 in Atmosphere, .27c in Space Muzzle Velocity: Mach 8.1 in Atmosphere, .27c in Space
 Ammunition 36 Missiles Ammunition 36 Missiles
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 [[rcpa_cannon]] [[rcpa_cannon]]
  
-**Location: Left and Right Wrist, Docked in ARMS Mode +Location: Left and Right Wrist, Docked in ARMS Mode 
-**Purpose: Anti-Armor, Anti-Vehicle +Purpose: Anti-Armor, Anti-Vehicle 
-**Secondary: Anti-Shield +Secondary: Anti-Shield 
-**Damage: T7, Electrical Damage+Damage: T7, Electrical Damage
  
 Range: 3 KM in Atmosphere, 18 000 KM in Space Range: 3 KM in Atmosphere, 18 000 KM in Space
 Rate of Fire: 180 RPM Rate of Fire: 180 RPM
-**Area of Effect: 1.5 Meters+Area of Effect: 1.5 Meters
 Muzzle Velocity: .35c Muzzle Velocity: .35c
-**Ammunition (Passive Mode): 200 Particle Shots, Replenishes completely after 90 Minutes out of combat +Ammunition (Passive Mode): 200 Particle Shots, Replenishes completely after 90 Minutes out of combat 
-**Ammunition (Active Mode): Unlimited so long as the unit provides power.+Ammunition (Active Mode): Unlimited so long as the unit provides power.
  
 === (4): So-M1-W3935 "Phantoma Glide" VT Driver === === (4): So-M1-W3935 "Phantoma Glide" VT Driver ===
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 [[faction:iromakuanhe:vt_blade#vt_driver|VT Driver]] [[faction:iromakuanhe:vt_blade#vt_driver|VT Driver]]
  
-**Location: Hands((VT drive geometry extends throughout the arms, but only the hands are exposed.)), Legs +Location: Hands((VT drive geometry extends throughout the arms, but only the hands are exposed.)), Legs 
-**Purpose: Anti-Vehicle/Anti-Infantry +Purpose: Anti-Vehicle/Anti-Infantry 
-**Secondary: Anti-Shield+Secondary: Anti-Shield
  
-**Damage: T6+Damage: T6
 Range: Varies Range: Varies
 Rate of Fire: Varies Rate of Fire: Varies
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 [[lemb_laser]] [[lemb_laser]]
  
-**Location: Chest +Location: Chest 
-**Purpose: Point Defense Weapon +Purpose: Point Defense Weapon 
-**Secondary: Anti-Infantry +Secondary: Anti-Infantry 
-**Damage: MDR 2+Damage: MDR 2
  
 Range: 5 KM in Atmosphere, 300 000 KM in Space Range: 5 KM in Atmosphere, 300 000 KM in Space
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 [[faction:iromakuanhe:pasd_missile]] [[faction:iromakuanhe:pasd_missile]]
  
-**Location: Shoulder Pods +Location: Shoulder Pods 
-**Purpose: Anti-Armor, Anti-Vehicle +Purpose: Anti-Armor, Anti-Vehicle 
-**Secondary: Anti-Shield +Secondary: Anti-Shield 
-**Salvo Size: 9 +Salvo Size: 9 
-**Damage: T5, Electrical Damage+Damage: T5, Electrical Damage
  
 Range: 25KM in Atmosphere, 15 000 KM in Space Range: 25KM in Atmosphere, 15 000 KM in Space
 Rate of Fire: 1 salvo every 8 Seconds Rate of Fire: 1 salvo every 8 Seconds
-**Area of Effect: .5 Meters+Area of Effect: .5 Meters
 Muzzle Velocity: Mach 6 in Atmosphere, .2c in Space Muzzle Velocity: Mach 6 in Atmosphere, .2c in Space
 Ammunition 72 Missiles Ammunition 72 Missiles
-**Ammo Replenish: Can refill capacity in hospitable conditions in about 2 hours outside of combat. Any further attempts to refill will require an external source of biomass.+Ammo Replenish: Can refill capacity in hospitable conditions in about 2 hours outside of combat. Any further attempts to refill will require an external source of biomass.
  
 =====Systems Descriptions===== =====Systems Descriptions=====
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 === Hull and Chassis === === Hull and Chassis ===
  
-[[hypercarbon_sheath_armor]]**+[[hypercarbon_sheath_armor]]
  
-[[organoid_substructure]]**+[[organoid_substructure]]
  
 === Life Support === === Life Support ===
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 //The Erla VANDR's life support functions are tied in directly with the Organoid's natural bioelectrics and life functions, meaning that should power failure occur, these systems will continue to function until the components expire.// //The Erla VANDR's life support functions are tied in directly with the Organoid's natural bioelectrics and life functions, meaning that should power failure occur, these systems will continue to function until the components expire.//
  
-[[organoid_substructure#life_support|Organoid Integrated Life Support Functions]]** + [[Prajna]]**+[[organoid_substructure#life_support|Organoid Integrated Life Support Functions]] + [[Prajna]]
  
-[[kord_kinetic_force_diffuser|So-M1-R0784 KORD System]]**+[[kord_kinetic_force_diffuser|So-M1-R0784 KORD System]]
  
 === Shields === === Shields ===
      
-[[vector field system|So-M2-S1784 Frame-type Vector Shroud]]** +[[vector field system|So-M2-S1784 Frame-type Vector Shroud]] 
-Vector Shrouds are sophisticated vector field systems that envelop the craft in a conformal shell of compressed space, allowing one to become relatively invisible to electromagnetic and particle based sensors, and shrinking the frame's profile to other systems. As a shield, it is reliable and particularly effective versus energy weapons. **Shares SP with the Vector Barrier Guards.**+Vector Shrouds are sophisticated vector field systems that envelop the craft in a conformal shell of compressed space, allowing one to become relatively invisible to electromagnetic and particle based sensors, and shrinking the frame's profile to other systems. As a shield, it is reliable and particularly effective versus energy weapons. Shares SP with the Vector Barrier Guards.
  
-**Locations: Integral +Locations: Integral 
-**Runtime: Limited by Power Source Only+Runtime: Limited by Power Source Only
  
-**So-M2-S1784 Vector Barrier Guard**+So-M2-S1784 Vector Barrier Guard
 More powerful but considerably less reliable than the Vector Shroud, the Vector Barrier is the first line of defense in the field, and an excellent last resort. They employ advanced space compression to generate a long 4m oval shield that is separate of the main unit and acts as a kind of disposable barrier.  These are generated at various locations on the frame unit and remain fixed in proximity to the module that formed it. More powerful but considerably less reliable than the Vector Shroud, the Vector Barrier is the first line of defense in the field, and an excellent last resort. They employ advanced space compression to generate a long 4m oval shield that is separate of the main unit and acts as a kind of disposable barrier.  These are generated at various locations on the frame unit and remain fixed in proximity to the module that formed it.
  
-**Locations: Torso +Locations: Torso 
-**Runtime** 3 Minutes+Runtime 3 Minutes
  
 ==== Power Generation ==== ==== Power Generation ====
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 === Reactor === === Reactor ===
  
-[[faction:iromakuanhe:zero-point_siphon|So-M2-G0936 Frame-class ZeP Siphon]]**+[[faction:iromakuanhe:zero-point_siphon|So-M2-G0936 Frame-class ZeP Siphon]]
 The Type-P ZeP Siphon is an experimental early production model of the basic frame-class zero-point energy sources, which has been down-tuned in regards to performance and output to prevent the reactors from being damaged until the equations required to achieve full draw can be perfected. The engineering of the Type-P is identical to the tentative completed model, but features a limiter that keeps the output bellow combat-capable levels. Consequently, the mecha features a capacitor system that stores virtual particles and can catalyze them to effectively replace the reactor entirely for several hours.  The Type-P ZeP Siphon is an experimental early production model of the basic frame-class zero-point energy sources, which has been down-tuned in regards to performance and output to prevent the reactors from being damaged until the equations required to achieve full draw can be perfected. The engineering of the Type-P is identical to the tentative completed model, but features a limiter that keeps the output bellow combat-capable levels. Consequently, the mecha features a capacitor system that stores virtual particles and can catalyze them to effectively replace the reactor entirely for several hours. 
  
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 === Capacitor System === === Capacitor System ===
  
-[[faction:iromakuanhe:null_entropy_capacitor|So-M2-G1936 Frame-class NEn Capacitor x6]]**+[[faction:iromakuanhe:null_entropy_capacitor|So-M2-G1936 Frame-class NEn Capacitor x6]]
 The NEn capacitors equipped on the Erla VANDR II were originally meant to supplement the reactor by storing virtual particles produced, to allow for silent running operations and replace the output of the reactor in case of emergencies. However, technology constraints on the reactor's potential maximum output have changed this purpose, making the capacitors the main power system for combat scenarios. The NEn capacitors equipped on the Erla VANDR II were originally meant to supplement the reactor by storing virtual particles produced, to allow for silent running operations and replace the output of the reactor in case of emergencies. However, technology constraints on the reactor's potential maximum output have changed this purpose, making the capacitors the main power system for combat scenarios.
  
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 === Main === === Main ===
  
-[[faction:iromakuanhe:masc_drive|So-M1-P0935 Vector Transition Drive]]**+[[faction:iromakuanhe:masc_drive|So-M1-P0935 Vector Transition Drive]]
 The VT Drive is a variant of the [[MASC Drive|MASC Drive]] that has been optimized for powered frames, that replaces the fins and extensions of the basic MASC Drive with a substructure and underarmor that has been heavily doped with purified [[materials:veyrinite]], effectively internalizing the complex geometry required to produce the funnel-like compression of space that could be turned to functional propulsion. Although such techniques were used on spacecraft, the technology could not be sufficiently micronized for practical usage in powered frames until the inception of the Mk II. The VT Drive is a variant of the [[MASC Drive|MASC Drive]] that has been optimized for powered frames, that replaces the fins and extensions of the basic MASC Drive with a substructure and underarmor that has been heavily doped with purified [[materials:veyrinite]], effectively internalizing the complex geometry required to produce the funnel-like compression of space that could be turned to functional propulsion. Although such techniques were used on spacecraft, the technology could not be sufficiently micronized for practical usage in powered frames until the inception of the Mk II.
  
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 === Maneuver === === Maneuver ===
  
-[[ge_lifter|So-M1-P1935 Lift Ring System]]**+[[ge_lifter|So-M1-P1935 Lift Ring System]]
 Because the MASC Drive itself is less effective than conventional drives in atmospheric conditions, the EV II partners it up with an array of [[ge_lifter]] rings which have been placed at the joints and extremities of the powered frame. These generate anti-gravity forces that allow it to propel itself as easily as if it were in microgravity conditions, and can generate precise thrust through the manipulation of Lorentz Force fields. This allows it greater land((While hovering and performing low-atmospheric maneuvers.)) and air speed. Because the MASC Drive itself is less effective than conventional drives in atmospheric conditions, the EV II partners it up with an array of [[ge_lifter]] rings which have been placed at the joints and extremities of the powered frame. These generate anti-gravity forces that allow it to propel itself as easily as if it were in microgravity conditions, and can generate precise thrust through the manipulation of Lorentz Force fields. This allows it greater land((While hovering and performing low-atmospheric maneuvers.)) and air speed.
  
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 === Control Systems === === Control Systems ===
  
-**So-M1-E0784 VANDR-type Immersion Control Pod w/ [[faction:iromakuanhe:organoid_ni#VCANIOS Core]]**+So-M1-E0784 VANDR-type Immersion Control Pod w/ [[faction:iromakuanhe:organoid_ni#VCANIOS Core]]
  
 Due to their natural interface abilities, designing a responsive and intuitive control system for an [[species:iromakuanhe]] was relatively easy. This system, know as the Immersion Control Pod, allows easy and natural control of most vehicles, including large units such as powered frames and starships. The Control Pod is the seat component of the cockpit, and is comprised of a rounded chair in which the pilot is most comfortable in a reclining position, and multiple [[species:iromakuanhe#entry ports|entry port]] plugs. The chair itself is lined in a soft, organic material lined in a highly flexible rubbery skin that is smooth to the touch and has a light golden reflective sheen. It will naturally conform to the user's body, and can even form cushioned indentations for the tips of horns. Due to their natural interface abilities, designing a responsive and intuitive control system for an [[species:iromakuanhe]] was relatively easy. This system, know as the Immersion Control Pod, allows easy and natural control of most vehicles, including large units such as powered frames and starships. The Control Pod is the seat component of the cockpit, and is comprised of a rounded chair in which the pilot is most comfortable in a reclining position, and multiple [[species:iromakuanhe#entry ports|entry port]] plugs. The chair itself is lined in a soft, organic material lined in a highly flexible rubbery skin that is smooth to the touch and has a light golden reflective sheen. It will naturally conform to the user's body, and can even form cushioned indentations for the tips of horns.
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 === Communications Systems === === Communications Systems ===
  
-[[communications_systems|So-M1-E1784 Frame-type Communications Package]]**+[[communications_systems|So-M1-E1784 Frame-type Communications Package]]
  
-**Location: Torso, Cockpit Pod+Location: Torso, Cockpit Pod
  
 Includes: Includes:
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 === Passive Sensors === === Passive Sensors ===
  
-[[faction:iromakuanhe:sensors_systems|So-M1-E0935 Frame-type Passive Sensors Pod]]**+[[faction:iromakuanhe:sensors_systems|So-M1-E0935 Frame-type Passive Sensors Pod]]
 The passive sensors of the Erla VANDR II consist of advanced long-range RADAR for area scanning, along with [[vector wave]] and [[technology:subspace_mass_sensors]] for early warning purposes. With the exception of RADAR, the components of the passive sensors package do not produce any traceable emissions at low-level operation. The array consists of two clusters, located in the head antenna and rear cockpit pod. The passive sensors of the Erla VANDR II consist of advanced long-range RADAR for area scanning, along with [[vector wave]] and [[technology:subspace_mass_sensors]] for early warning purposes. With the exception of RADAR, the components of the passive sensors package do not produce any traceable emissions at low-level operation. The array consists of two clusters, located in the head antenna and rear cockpit pod.
  
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 === Active Sensors === === Active Sensors ===
  
-[[faction:iromakuanhe:sensors_systems|So-M1-E1935 Frame-type Active Sensors Pod]]**+[[faction:iromakuanhe:sensors_systems|So-M1-E1935 Frame-type Active Sensors Pod]]
 For the purposes of seperating sensors and streamlining design, the Erla VANDR II has its passive and active sensors seperated and located in areas where they would be considered most effective. The pods that comprise the passive sensors contain a short-range thermal scanner for low-light operations and lifesign detection, high-energy LADAR emitter as well as long-range [[MASC Particle]] nodes that allow the mecha to target or scan objects at an extreme distance. These sensors are often of greater importance during combat and when determining the course for high-speed STL and FTL maneuvers. For the purposes of seperating sensors and streamlining design, the Erla VANDR II has its passive and active sensors seperated and located in areas where they would be considered most effective. The pods that comprise the passive sensors contain a short-range thermal scanner for low-light operations and lifesign detection, high-energy LADAR emitter as well as long-range [[MASC Particle]] nodes that allow the mecha to target or scan objects at an extreme distance. These sensors are often of greater importance during combat and when determining the course for high-speed STL and FTL maneuvers.
  
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 === Passive Stealth === === Passive Stealth ===
  
-**So-M1-E5935 Phantoma Sink System**+So-M1-E5935 Phantoma Sink System
 The Phantoma Sink System is a system that was developed specifically for the Erla VANDR II, that uses the reactor and primary drive system to effectively regulate the space immediately around the unit, allowing it to camouflage itself by imitating background radiation and heat levels within 88% accuracy. This is done by effectively sinking reactor by-products such as heat, heat gradient, neutrinos, loose virtual particles and electromagnetic radiation back into the artificial space that it taps for energy. However, the reactor must be operating at at least minimal levels to initiate this effect or the system will be unable to function. The Phantoma Sink System is a system that was developed specifically for the Erla VANDR II, that uses the reactor and primary drive system to effectively regulate the space immediately around the unit, allowing it to camouflage itself by imitating background radiation and heat levels within 88% accuracy. This is done by effectively sinking reactor by-products such as heat, heat gradient, neutrinos, loose virtual particles and electromagnetic radiation back into the artificial space that it taps for energy. However, the reactor must be operating at at least minimal levels to initiate this effect or the system will be unable to function.
  
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 === Active Stealth === === Active Stealth ===
  
-[[Muted Resonance Shroud |So-M2-E0936 Muted Resonance Shroud]]**+[[Muted Resonance Shroud |So-M2-E0936 Muted Resonance Shroud]]
  
-**Detection Range: 250 M +Detection Range: 250 M 
-**Max Field Size: 1 KM+Max Field Size: 1 KM
  
 === Countermeasure === === Countermeasure ===
  
-[[faction:iromakuanhe:listening_device|So-M2-E1936 Listening Device]]**+[[faction:iromakuanhe:listening_device|So-M2-E1936 Listening Device]]
 The Listening Device is a system employed to passively intercept and sample data being transmitted through unsecured methods. It is also a critical component in many important electronic warfare devices, and allows Astral Vanguard starships and vehicles to track the communications of hostile forces. As the unit approaches the source of the transmissions, it becomes increasingly easier to track, until a positive match can be made at a certain threshold. The Listening Device is a system employed to passively intercept and sample data being transmitted through unsecured methods. It is also a critical component in many important electronic warfare devices, and allows Astral Vanguard starships and vehicles to track the communications of hostile forces. As the unit approaches the source of the transmissions, it becomes increasingly easier to track, until a positive match can be made at a certain threshold.
  
-**Location: Head +Location: Head 
-**Can Intercept:   +Can Intercept:   
    * Radio    * Radio
    * Microwave    * Microwave
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-[[faction:iromakuanhe:regenerative_beacon_flares|(2): So-M2-E2936 Regenerative Beacon Flares]]**+[[faction:iromakuanhe:regenerative_beacon_flares|(2): So-M2-E2936 Regenerative Beacon Flares]]
  
-**Location: Humanoid Form: Leg Pods, Fighter Form: Leg Pod  +Location: Humanoid Form: Leg Pods, Fighter Form: Leg Pod  
-**Purpose: Anti-Missile, Anti-Targeting Lock +Purpose: Anti-Missile, Anti-Targeting Lock 
-**Secondary: Misdirection +Secondary: Misdirection 
-**Salvo Size: 1, 2 or 3 +Salvo Size: 1, 2 or 3 
-**Damage: MDR 1+Damage: MDR 1
  
 Range: 25KM in Atmosphere, 15 000 KM in Space Range: 25KM in Atmosphere, 15 000 KM in Space
 Rate of Fire: 1 salvo every 2 Seconds Rate of Fire: 1 salvo every 2 Seconds
-**Area of Effect: 500M in Atmosphere, 2500 KM in Space+Area of Effect: 500M in Atmosphere, 2500 KM in Space
 Muzzle Velocity: Mach 6 in Atmosphere, .2c in Space Muzzle Velocity: Mach 6 in Atmosphere, .2c in Space
 Ammunition 24 Missiles Ammunition 24 Missiles
-**Ammo Replenish: Can refill capacity in hospitable conditions in about 1 hour outside of combat. Any further attempts to refill will require an external source of biomass.+Ammo Replenish: Can refill capacity in hospitable conditions in about 1 hour outside of combat. Any further attempts to refill will require an external source of biomass.
  
-[[faction:iromakuanhe:regenerative_canister_missiles|(2): So-M2-E3936 Regenerative Canister Missiles]]**+[[faction:iromakuanhe:regenerative_canister_missiles|(2): So-M2-E3936 Regenerative Canister Missiles]]
  
-**Location: Back of Torso +Location: Back of Torso 
-**Purpose: Anti-Beam, Sensors/Communications Jamming +Purpose: Anti-Beam, Sensors/Communications Jamming 
-**Secondary: Misdirection +Secondary: Misdirection 
-**Salvo Size: 3, 6 or 9 +Salvo Size: 3, 6 or 9 
-**Damage:+Damage:
   * //Impact:// MDR 1   * //Impact:// MDR 1
   * //Cloud:// Tier 1, Light Anti-Personnel   * //Cloud:// Tier 1, Light Anti-Personnel
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 Range: 20KM in Atmosphere, 12 500 KM in Space Range: 20KM in Atmosphere, 12 500 KM in Space
 Rate of Fire: 1 salvo every 2 Seconds Rate of Fire: 1 salvo every 2 Seconds
-**Duration: Cloud dissipates after 20 seconds. +Duration: Cloud dissipates after 20 seconds. 
-**Area of Effect: 400M+Area of Effect: 400M
 Muzzle Velocity: Mach 3 in Atmosphere, .1c in Space Muzzle Velocity: Mach 3 in Atmosphere, .1c in Space
 Ammunition 27 Missiles Ammunition 27 Missiles
-**Ammo Replenish: With power supply from reactor, can refill capacity in hospitable conditions in about 2 hours outside of combat. Any further attempts to refill will require an external source of biomass.+Ammo Replenish: With power supply from reactor, can refill capacity in hospitable conditions in about 2 hours outside of combat. Any further attempts to refill will require an external source of biomass.
  
 ==== Misc ==== ==== Misc ====
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 === BHS === === BHS ===
  
-[[faction:iromakuanhe:biomass_harvest_system]]**+[[faction:iromakuanhe:biomass_harvest_system]]
  
  
  

faction/iromakuanhe/raevr_vandr.txt · Last modified: 2023/12/21 00:59 (external edit)