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faction:iromakuanhe:linios_rifle [2019/11/02 06:19] – Get rid of unnecessary bolding wes | faction:iromakuanhe:linios_rifle [2019/11/02 06:25] – Get rid of unnecessary bolding wes | ||
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=== Nomenclature Information === | === Nomenclature Information === | ||
- | | + | *Organization: |
- | | + | *Government: |
- | | + | *Designer: Solan Starforges |
- | | + | *Manufacturer: |
- | | + | *Name: Solanii Linios Rifle (So-SLiR-01a) |
- | | + | *Type: Variable Speed Linear Rifle |
- | | + | *Role: Sniper Rifle |
- | | + | *Length: 49.74 inches |
- | | + | *Mass: 16.11 Ibs |
- | | + | *ROF: 240 RPM |
=== Appearance === | === Appearance === | ||
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=== Discharge Information === | === Discharge Information === | ||
- | **Ammunition Types: 13×80mm SFS; 14×88mm RBS; 14×88mm CRC; 14×88mm [[OMDE compound|OCC]] | + | Ammunition Types: 13×80mm SFS; 14×88mm RBS; 14×88mm CRC; 14×88mm [[OMDE compound|OCC]] |
== Firing Mechanism == | == Firing Mechanism == | ||
- | **Variable Speed Coilgun** | + | Variable Speed Coilgun |
Gauss weapons work through in-sequence solenoids which generate electromagnetic forces to simultaneously attract and displace a ferromagnetic round, propelling it at tremendous speeds. The firing mechanism of the Linios is designed to allow the user to adjust speeds manually through an analogue dial near the sighting equipment to improve the weapon' | Gauss weapons work through in-sequence solenoids which generate electromagnetic forces to simultaneously attract and displace a ferromagnetic round, propelling it at tremendous speeds. The firing mechanism of the Linios is designed to allow the user to adjust speeds manually through an analogue dial near the sighting equipment to improve the weapon' | ||
=== Ammunition Description === | === Ammunition Description === | ||
- | | + | *Effective Range: 1420 Meters |
- | | + | *Maximum Range: 3300 Meters |
- | | + | *Muzzle Velocity: Variable and User-Adjusted; |
- | | + | *Muzzle Blast: Little to none. At full speed, some users report up to 3nm of ablation on the outer casing, and a light blue trail. |
- | | + | *Firing Mode: Semi-Automatic |
- | | + | *Firing Capacity: 200 Shots per Capacitor |
- | | + | *Recoil: Little to none at lower velocities. Heavy at top velocity, but deployable stabilizer fins with [[ge_lifter|GE Lift]] technology can reduce to low-velocity recoil levels. |
==== Ammo Type: | ==== Ammo Type: | ||
- | | + | *Payload Type: Solid high-impact slug. |
- | | + | *Capacity: 25 rounds |
- | | + | *Damage: High penetrative power, strength dependent on velocity. Slug tends to overpenetrate, |
==== Ammo Type: | ==== Ammo Type: | ||
- | | + | *Payload Type: Disposable Repulsor-Field emitter. |
- | | + | *Capacity: 23 rounds |
- | | + | *Damage: No penetrative capacity. On impact, initiates a 4000 N repulsor burst following user-configured geometry with a maximum volume of 8m^3, which can tear limbs apart, hammer torsos into red mist and launch the target dozens of meters. (Tier 4-5) |
==== Ammo Type: | ==== Ammo Type: | ||
- | | + | *Payload Type: Sharpened chitino-plas resinate thread canister. |
- | | + | *Capacity: 23 rounds |
- | | + | *Damage: Low penetration. Canister spins chitinous resins into razor sharp thread and injects it into the target at high velocities, shredding internal structures and mincing tissues into a fine paste. Ineffective against armored targets. (Tier 3, Heavy Anti-Personnel) |
==== Ammo Type: | ==== Ammo Type: | ||
- | | + | *Payload Type: [[OMDE compound|OMDE compound]] canister, VANDR-scale. |
- | | + | *Capacity: 23 rounds |
- | | + | *Damage: Saturates point of impact with specialized fungal cloud that secretes [[OMDE compound|the OMDE compound in contact with metallic substances. See article for details.]] |
=== Weapon Mechanisms === | === Weapon Mechanisms === | ||
- | **Safety: | + | Safety: |
- | **Fire Mode Selector: | + | Fire Mode Selector: |
- | **Stabilizer Fins: | + | Stabilizer Fins: |
- | **Camouflage: | + | Camouflage: |
- | **Attachment Hard Points: Scope can be replaced with other optics. | + | Attachment Hard Points: Scope can be replaced with other optics. |
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=== Other === | === Other === | ||
- | **Field Maintenance Procedure: Wipe and clean after every mission, taking care to scrub the barrel down | + | Field Maintenance Procedure: Wipe and clean after every mission, taking care to scrub the barrel down |
and all moving parts. Capacitors and some electronics may have to be replaced every few months of use. | and all moving parts. Capacitors and some electronics may have to be replaced every few months of use. | ||
- | **Pricing: 2200 KD | + | Pricing: 2200 KD |
- | **Replaceable Parts and Components: | + | Replaceable Parts and Components: |
* Power Regulator (300 KD) | * Power Regulator (300 KD) | ||
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- | **Optics: | + | Optics: |
* Nightvision Scope, 1-4×40 Zoom (270 KD) | * Nightvision Scope, 1-4×40 Zoom (270 KD) | ||
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- | **Additional Ammo: | + | Additional Ammo: |
* [[Leyflar_Supercapacitor]] (70 KD) | * [[Leyflar_Supercapacitor]] (70 KD) | ||
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* RBS, CRC and OCC rounds not sold to civilians. | * RBS, CRC and OCC rounds not sold to civilians. | ||
- | **Accessories: | + | Accessories: |
* Capacitor Recharger Kit (140 KD, free with purchase.) | * Capacitor Recharger Kit (140 KD, free with purchase.) |