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faction:iromakuanhe:ev_civilian-type

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faction:iromakuanhe:ev_civilian-type [2019/11/02 06:22] – Get rid of unnecessary bolding wesfaction:iromakuanhe:ev_civilian-type [2023/12/21 00:59] (current) – external edit 127.0.0.1
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 Crew: 2 [[species:iromakuanhe]]. Entry port inserts restrict the use of a standard model to [[species:iromakuanhe]] pilots only. Crew: 2 [[species:iromakuanhe]]. Entry port inserts restrict the use of a standard model to [[species:iromakuanhe]] pilots only.
 Maximum Capacity: There is sufficient room and life support resources to keep 4 people alive inside the cockpit. Maximum Capacity: There is sufficient room and life support resources to keep 4 people alive inside the cockpit.
-**Appearance:+Appearance:
  
 Width: 4.9 Meters Width: 4.9 Meters
 Height: 8.7 Meters Height: 8.7 Meters
-**Mass: ** 22.3 Tonnes+Mass:  22.3 Tonnes
  
 === Speeds === === Speeds ===
  
-**Ground speed (Hover): 80 KM/H +Ground speed (Hover): 80 KM/H 
-**Air speed (Flight): Mach 5((4.4 for Hobby Model.)) +Air speed (Flight): Mach 5((4.4 for Hobby Model.)) 
-**Zero Atmosphere (Flight): .3c((.28c for Hobby Model.))+Zero Atmosphere (Flight): .3c((.28c for Hobby Model.))
 [[MASC Drive|MASC Drive]] (FTL): 500c [[MASC Drive|MASC Drive]] (FTL): 500c
  
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 Hull: 23 Hull: 23
-**Shields (VFS): 15 (2)+Shields (VFS): 15 (2)
  
 === Pricing === === Pricing ===
  
-**Hobby Model (No weapons, lower speeds): 90, 000 KD +Hobby Model (No weapons, lower speeds): 90, 000 KD 
-**Air Show/Survey Model (No weapons): 140, 000 KD +Air Show/Survey Model (No weapons): 140, 000 KD 
-**Courier/Correspondent Model: 340, 000 KD+Courier/Correspondent Model: 340, 000 KD
  
-**Zaiflar Supercapacitor: 400 KD +Zaiflar Supercapacitor: 400 KD 
-**Biomass Canister: 8000 KD+Biomass Canister: 8000 KD
  
  
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 [[faction:iromakuanhe:civw_system]] [[faction:iromakuanhe:civw_system]]
  
-**Location: Hands +Location: Hands 
-**Purpose: Anti-Vehicle/Anti-Infantry +Purpose: Anti-Vehicle/Anti-Infantry 
-**Secondary: Anti-Shield+Secondary: Anti-Shield
  
 === So-M1-S1833 "Waver Flail" Defense Rods === === So-M1-S1833 "Waver Flail" Defense Rods ===
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 [[repulsor_burst]] [[repulsor_burst]]
  
-**Location: Wrists +Location: Wrists 
-**Purpose: Self-Defense/Maneuvering +Purpose: Self-Defense/Maneuvering 
-**Secondary: Anti-Projectile +Secondary: Anti-Projectile 
-**Damage: MDR 3, Kinetic (Maximum Setting)+Damage: MDR 3, Kinetic (Maximum Setting)
  
 Range: 20 Meters Range: 20 Meters
 Rate of Fire: 20 RPM Rate of Fire: 20 RPM
-**Area of Effect: 60° Arc+Area of Effect: 60° Arc
 Muzzle Velocity: Instant((In area.)) Muzzle Velocity: Instant((In area.))
  
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 === Hull and Chassis === === Hull and Chassis ===
  
-[[materials:aerudirn|Aerudirn Armor Colonies]] + [[organoid_substructure]]**+[[materials:aerudirn|Aerudirn Armor Colonies]] + [[organoid_substructure]]
 Aerudirn consists of living colonies that grow out into thick, smooth sheets of a high durability, that are have been bred to be resistant to damages from radiation and can charge themselves with an electrostatic field to enforce their surface tension, thereby inhibiting penetration by weaker solid-ammunition weapons. Should the shell be damaged, the colonies underneath, which are dense enough on their own to survive exposure to vacuum can quickly have other sections stretch to accommodate tears, and regenerate completely with enough time. Aerudirn consists of living colonies that grow out into thick, smooth sheets of a high durability, that are have been bred to be resistant to damages from radiation and can charge themselves with an electrostatic field to enforce their surface tension, thereby inhibiting penetration by weaker solid-ammunition weapons. Should the shell be damaged, the colonies underneath, which are dense enough on their own to survive exposure to vacuum can quickly have other sections stretch to accommodate tears, and regenerate completely with enough time.
  
 Highly resilient organoid tissues form the remainder of the body, including an endoskeleton, muscles and primitive organs that perform various functions related to keeping the unit and runner alive. The tissues have exceptional toughness compared to those of normal species, and can even survive in vacuum conditions should the entirety of the upper armor layer be destroyed. Given the living nature of the organoid, the frame will retain the ability it move it's limbs, even in the event of power failure. Highly resilient organoid tissues form the remainder of the body, including an endoskeleton, muscles and primitive organs that perform various functions related to keeping the unit and runner alive. The tissues have exceptional toughness compared to those of normal species, and can even survive in vacuum conditions should the entirety of the upper armor layer be destroyed. Given the living nature of the organoid, the frame will retain the ability it move it's limbs, even in the event of power failure.
  
-**Armor Type: Light + None +Armor Type: Light + None 
-**Structural Points: SP 23+Structural Points: SP 23
  
 === Life Support === === Life Support ===
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 //The Erla VANDR's life support functions are tied in directly with the Organoid's natural bioelectrics and life functions, meaning that should power failure occur, these systems will continue to function until the components expire.// //The Erla VANDR's life support functions are tied in directly with the Organoid's natural bioelectrics and life functions, meaning that should power failure occur, these systems will continue to function until the components expire.//
  
-[[organoid_substructure#life_support|Organoid Integrated Life Support Functions]]** + [[Prajna]]**+[[organoid_substructure#life_support|Organoid Integrated Life Support Functions]] + [[Prajna]]
 The organoid's Prajna glands will fill the cockpit module in the liquid breathing fluid once the pilot has activated the frame, and will withdraw it during the powering down process. The liquid also removes the need to eliminate waste, eat and can greatly assist in the healing process. The organoid's Prajna glands will fill the cockpit module in the liquid breathing fluid once the pilot has activated the frame, and will withdraw it during the powering down process. The liquid also removes the need to eliminate waste, eat and can greatly assist in the healing process.
  
-[[kord_kinetic_force_diffuser|So-M1-R0784 KORD System]]**+[[kord_kinetic_force_diffuser|So-M1-R0784 KORD System]]
 The KORD (Kinetic Force Diffuser) is an essential system that protects the frame runner from the tremendous G-Forces and shocks the Erla VANDR experiences during both before and after FTL travel and during highly perilous combat maneuvers. It also protects from weapons that kill through kinetic force, in a manner similar to maces against armored troops in ancient times. The KORD (Kinetic Force Diffuser) is an essential system that protects the frame runner from the tremendous G-Forces and shocks the Erla VANDR experiences during both before and after FTL travel and during highly perilous combat maneuvers. It also protects from weapons that kill through kinetic force, in a manner similar to maces against armored troops in ancient times.
  
 === Shields === === Shields ===
  
-[[resistor_barrier|So-M1-S0833 Resistor Barrier Field]]**+[[resistor_barrier|So-M1-S0833 Resistor Barrier Field]]
 As a replacement for the frame's powerful space compression-based shields, the 1B instead mounts a lighter and less energy-intensive resistor barrier field, which sheathes the armor in dense electromagnetic and electrostatic fields. It has the capacity to weather penetration by most solid masses, by either enforcing the surface tension of the upper armor or vaporizing projectiles outright, while the tight control of electromagnetic fields offers reliable protection from radiation and most electromagnetic and particle weaponry. As a replacement for the frame's powerful space compression-based shields, the 1B instead mounts a lighter and less energy-intensive resistor barrier field, which sheathes the armor in dense electromagnetic and electrostatic fields. It has the capacity to weather penetration by most solid masses, by either enforcing the surface tension of the upper armor or vaporizing projectiles outright, while the tight control of electromagnetic fields offers reliable protection from radiation and most electromagnetic and particle weaponry.
  
-**Locations: Integral +Locations: Integral 
-**Shield Points: SP 15 (2) +Shield Points: SP 15 (2) 
-**Bonus: Recharges quickly, not power intensive.((GM discretion for shield regeneration. A full recharge of the shields might consume half of one of the Zaiflar packs.)) +Bonus: Recharges quickly, not power intensive.((GM discretion for shield regeneration. A full recharge of the shields might consume half of one of the Zaiflar packs.)) 
-**Runtime: Limited by Power Source Only+Runtime: Limited by Power Source Only
  
 ==== Power  ==== ==== Power  ====
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 === Primary Power === === Primary Power ===
  
-[[zaiflar_supercapacitor|So-M1-G1784 Zaiflar Supercapacitor x6]]**+[[zaiflar_supercapacitor|So-M1-G1784 Zaiflar Supercapacitor x6]]
 Zaiflar Supercapacitors are over-sized versions of the power storage units employed by [[solan_starworks]] in their small arms designs. Zaiflar Supercapacitors are over-sized versions of the power storage units employed by [[solan_starworks]] in their small arms designs.
  
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 === Control Systems === === Control Systems ===
  
-**(2): So-M1-E0784 VANDR-type Immersion Control Pod w/ Socket for [[faction:iromakuanhe:organoid_ni#Civiltech Anios|Civiltech ANIOS]] or [[faction:iromakuanhe:organoid_ni#VCANIOS]]**+(2): So-M1-E0784 VANDR-type Immersion Control Pod w/ Socket for [[faction:iromakuanhe:organoid_ni#Civiltech Anios|Civiltech ANIOS]] or [[faction:iromakuanhe:organoid_ni#VCANIOS]]
  
 Due to their natural interface abilities, designing a responsive and intuitive control system for an [[species:iromakuanhe]] was relatively easy. This system, know as the Immersion Control Pod, allows easy and natural control of most vehicles, including large units such as powered frames and starships. The Control Pod is the seat component of the cockpit, and is comprised of a rounded chair in which the pilot is most comfortable in a reclining position, and multiple [[species:iromakuanhe#entry ports|entry port]] plugs. The chair itself is lined in a soft, organic material lined in a highly flexible rubbery skin that is smooth to the touch and has a light golden reflective sheen. It will naturally conform to the user's body, and can even form cushioned indentations for the tips of horns. Due to their natural interface abilities, designing a responsive and intuitive control system for an [[species:iromakuanhe]] was relatively easy. This system, know as the Immersion Control Pod, allows easy and natural control of most vehicles, including large units such as powered frames and starships. The Control Pod is the seat component of the cockpit, and is comprised of a rounded chair in which the pilot is most comfortable in a reclining position, and multiple [[species:iromakuanhe#entry ports|entry port]] plugs. The chair itself is lined in a soft, organic material lined in a highly flexible rubbery skin that is smooth to the touch and has a light golden reflective sheen. It will naturally conform to the user's body, and can even form cushioned indentations for the tips of horns.
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 === STL/FTL Propulsion === === STL/FTL Propulsion ===
  
-[[Masc_drive|So-M1-P1784 Lite MASC Drive]]**+[[Masc_drive|So-M1-P1784 Lite MASC Drive]]
  
 ^ Mobility Information ^^^ ^ Mobility Information ^^^
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 === Communications Systems === === Communications Systems ===
  
-[[communications_systems|So-M1-E1784 Frame-type Communications Package]]**+[[communications_systems|So-M1-E1784 Frame-type Communications Package]]
  
-**Location: Torso, Cockpit Pod+Location: Torso, Cockpit Pod
  
 Includes: Includes:
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 === Sensors === === Sensors ===
  
-[[faction:iromakuanhe:sensors_systems|So-M1-E0833 Civilian Frame-type Sensors Package]]**+[[faction:iromakuanhe:sensors_systems|So-M1-E0833 Civilian Frame-type Sensors Package]]
  
-**Location: Head, Torso, Cockpit Pod+Location: Head, Torso, Cockpit Pod
  
 Includes: Includes:
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-[[faction:iromakuanhe:listening_device|So-M1-E4784 Listening Deveice]]**+[[faction:iromakuanhe:listening_device|So-M1-E4784 Listening Deveice]]
 The Listening Device is a system employed to passively intercept and sample data being transmitted through unsecured methods. It is also a critical component in many important electronic warfare devices, and allows Astral Vanguard starships and vehicles to track the communications of hostile forces. As the unit approaches the source of the transmissions, it becomes increasingly easier to track, until a positive match can be made at a certain threshold. The Listening Device is a system employed to passively intercept and sample data being transmitted through unsecured methods. It is also a critical component in many important electronic warfare devices, and allows Astral Vanguard starships and vehicles to track the communications of hostile forces. As the unit approaches the source of the transmissions, it becomes increasingly easier to track, until a positive match can be made at a certain threshold.
  
-**Location: Head +Location: Head 
-**Can Intercept:   +Can Intercept:   
    * Radio    * Radio
    * Microwave    * Microwave
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 === Countermeasures === === Countermeasures ===
  
-[[faction:iromakuanhe:regenerative_beacon_flares|(2): So-M1-E6784 Regenerative Beacon Flares]]**+[[faction:iromakuanhe:regenerative_beacon_flares|(2): So-M1-E6784 Regenerative Beacon Flares]]
  
-**Location: Rear Hip Pods +Location: Rear Hip Pods 
-**Purpose: Anti-Missile, Anti-Targeting Lock +Purpose: Anti-Missile, Anti-Targeting Lock 
-**Secondary: Misdirection +Secondary: Misdirection 
-**Salvo Size: 1, 2 or 3 +Salvo Size: 1, 2 or 3 
-**Damage: MDR 1+Damage: MDR 1
  
 Range: 25KM in Atmosphere, 15 000 KM in Space Range: 25KM in Atmosphere, 15 000 KM in Space
 Rate of Fire: 1 salvo every 2 Seconds Rate of Fire: 1 salvo every 2 Seconds
-**Area of Effect: 500M in Atmosphere, 2500 KM in Space+Area of Effect: 500M in Atmosphere, 2500 KM in Space
 Muzzle Velocity: Mach 6 in Atmosphere, .2c in Space Muzzle Velocity: Mach 6 in Atmosphere, .2c in Space
 Ammunition 24 Missiles Ammunition 24 Missiles
-**Ammo Replenish: Can refill capacity in hospitable conditions in about 1 hour outside of combat. Any further attempts to refill will require an external source of biomass.+Ammo Replenish: Can refill capacity in hospitable conditions in about 1 hour outside of combat. Any further attempts to refill will require an external source of biomass.
  
 ==== Misc ==== ==== Misc ====
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 === BHS === === BHS ===
  
-[[faction:iromakuanhe:biomass_harvest_system]]**+[[faction:iromakuanhe:biomass_harvest_system]]
  
 ===== OOC Notes ===== ===== OOC Notes =====
  
 Approved [[https://stararmy.com/roleplay-forum/index.php?threads/iroma-erla-vandr-civilian-type.4178/|here]]. Approved [[https://stararmy.com/roleplay-forum/index.php?threads/iroma-erla-vandr-civilian-type.4178/|here]].

faction/iromakuanhe/ev_civilian-type.txt · Last modified: 2023/12/21 00:59 by 127.0.0.1