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faction:iromakuanhe:civw_system [2019/11/02 06:19] – Get rid of unnecessary bolding wes | faction:iromakuanhe:civw_system [2019/11/02 06:25] – Get rid of unnecessary bolding wes | ||
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The CIVW, or Close-In Variable Weapon, is an advanced weapon system that employs advanced organic alloys and charged particles to create a devastating weapon in melee combat. It works by first manipulating the strong semi-organic alloy known as [[materials: | The CIVW, or Close-In Variable Weapon, is an advanced weapon system that employs advanced organic alloys and charged particles to create a devastating weapon in melee combat. It works by first manipulating the strong semi-organic alloy known as [[materials: | ||
- | **Location: Vehicle-Mounted | + | Location: Vehicle-Mounted |
- | **Purpose: Anti-Vehicle/ | + | Purpose: Anti-Vehicle/ |
- | **Secondary: Anti-Shield | + | Secondary: Anti-Shield |
//Note: Each form shift takes about 20 seconds to initiate.// | //Note: Each form shift takes about 20 seconds to initiate.// | ||
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The Long Blade form is the main shape used in combat situations, and shapes the CIVW into an elegant and smooth 3 meter-long blade. It is ideal for inflicting heavy damage to lightly armored targets and defending from close ranged attackers. | The Long Blade form is the main shape used in combat situations, and shapes the CIVW into an elegant and smooth 3 meter-long blade. It is ideal for inflicting heavy damage to lightly armored targets and defending from close ranged attackers. | ||
- | **Damage: MDR 4, Electrical Damage | + | Damage: MDR 4, Electrical Damage |
Range: 3 Meters | Range: 3 Meters | ||
Rate of Fire: Varies, constant charged particle effect. | Rate of Fire: Varies, constant charged particle effect. | ||
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The Short Blade form is the most frequently used type, most notably for its practicality, | The Short Blade form is the most frequently used type, most notably for its practicality, | ||
- | **Damage: MDR 4, Electrical Damage | + | Damage: MDR 4, Electrical Damage |
Range: 1 Meters | Range: 1 Meters | ||
Rate of Fire: Varies, constant charged particle effect. | Rate of Fire: Varies, constant charged particle effect. | ||
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The Striker form, unlike the the more elegant Blade forms, is a solid, 2 meter rod designed with one purpose in mind: Crushing the enemy with the application of terrible amounts of force. | The Striker form, unlike the the more elegant Blade forms, is a solid, 2 meter rod designed with one purpose in mind: Crushing the enemy with the application of terrible amounts of force. | ||
- | **Damage: MDR 3, Kills by Kinetic Force, Electrical Damage | + | Damage: MDR 3, Kills by Kinetic Force, Electrical Damage |
Range: 2 Meters | Range: 2 Meters | ||
Rate of Fire: Varies, constant charged particle effect. | Rate of Fire: Varies, constant charged particle effect. | ||
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The Manipulator is ideal for any task that doesn' | The Manipulator is ideal for any task that doesn' | ||
- | **Damage: MDR 2, Kills by Kinetic Force | + | Damage: MDR 2, Kills by Kinetic Force |
Range: .5 Meters | Range: .5 Meters | ||
Rate of Fire: Varies | Rate of Fire: Varies | ||