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- | ====== Invictus Class Fold Ship ====== | ||
- | The Invictus class Fold Ship is an unarmed and lightly armored drop ship transport using external docking linkages. These linkages, or collars, allows for the ability of this ship to carry a number of attached vessels inside a large hyperspace fold bubble. | ||
- | ===== About the Ship ===== | ||
- | Original purpose seemed to be used as a large FTL transport, refitted for use as a mobile base of operations for the Baba Yaga. | ||
- | ==== Key Features ==== | ||
- | Featuring a large Starlight Sail Apparatus and several storage capacitors, allowing for long range hyperspace fold operations, the Invictus is an ideal civilian or military drop ship hauler as well as large cargo transport, sporting nine hard points for FTL travel. The Invictus' | ||
- | |||
- | ==== Mission Specialization ==== | ||
- | While currently only one is known to be in existence, the mission specialization coveres this ship's most common uses. | ||
- | |||
- | * Transport of attached Cargo pods, military combat shuttles, and drop ships. | ||
- | * Coordination of a task force or convoy. | ||
- | |||
- | ==== Appearance ==== | ||
- | The Invictus appears to be a long thin shaft with a bulbous head sporting two additional dome attachments. Attached to the tail of the shaft is an eight pointed spider web style sail assembly used for the collection of solar energy. A small thruster assembly is attached behind the sail used for minimal thrust for station keeping. Along the spine of the shaft is three thick squarish Towers, each sporting three disk shaped collars. | ||
- | |||
- | ===== History and Background ===== | ||
- | This ship was recovered from an ancient | ||
- | |||
- | ===== Statistics and Performance ===== | ||
- | With minimal armor and shields, little thrust, and no armaments, The Invictus fits every definition of a civilian starship. Little more than an Hyperspace fold drive with docking sections for attachable ships or cargo pods, as well as a habitat and control module for the crew to live, this ship fulfills it's role and little more. | ||
- | |||
- | ==== General ==== | ||
- | * Class: IPS Invictus | ||
- | * Type: Large FTL Transport | ||
- | * Designers: Unknown, refitted by [[character: | ||
- | * Manufacturer: | ||
- | * Fielded by: [[plot: | ||
- | |||
- | ==== Passengers ==== | ||
- | **[[corp: | ||
- | **[[faction: | ||
- | Crew: 30 operators are recommended, | ||
- | |||
- | **Maximum | ||
- | |||
- | Like the majority of vessels conceived or refitted by the Freespacers, | ||
- | |||
- | |||
- | ==== Dimensions ==== | ||
- | * Length: 750 meters (Command Module: 200 meters) | ||
- | * Width: 250 meters (Sail Diameter: 1270 meters) | ||
- | * Height: 150 meters (Sail Diameter: 1270 meters) | ||
- | * Decks: | ||
- | * 50 in the Command Module (Approximately 3 meters each) | ||
- | * 8 in the Hyperspace Fold Drive Module (Approximately 3 meters each) | ||
- | * Mass: 430,000 tons | ||
- | |||
- | ==== Propulsion and Range ==== | ||
- | * **Hyperspace Fold Drive:** 0.6 ly/m | ||
- | * Max range per jump: 60 LY | ||
- | * **Sublight Engines:** 0.01c | ||
- | * Lifespan: 20 Years | ||
- | * Refit Cycle: 5 years | ||
- | |||
- | ==== Damage Capacity ==== | ||
- | //See [[guide: | ||
- | |||
- | * Tier: 13 Due to size | ||
- | * Essentially unarmored with a damage capacity of Tier 12 due to the fragile design and [[materials: | ||
- | * Shield Tier: With the large amount of ship space dedicated to power storage and amplification, | ||
- | |||
- | ===== Inside the Ship ===== | ||
- | Bare circuitry and wiring can be seen in almost every hall one looks, and there always seems to be a Junker drone scurrying in the peripherals on one's vision. Some sections, completely ripped out of the parent ship cannibalized to provide initial repairs, mimic the older style of Yamataian ships. As per the usual of Freespacer designed/ | ||
- | |||
- | ===== Deck Layout ===== | ||
- | The Invictus has 50 decks in the Command Module and 8 decks in the Hyperspace Fold Drive Module. | ||
- | ====Command Module==== | ||
- | ^ Deck ^ Compartments ^ | ||
- | ^ 1 | Zenith Shield Array; Sensors Array | | ||
- | ^ 2 | Command Bridge | | ||
- | ^ 3 | Main Communications Array | | ||
- | ^ 4 | Main Bridge | | ||
- | ^ 5 | [[https:// | ||
- | ^ 6 | Captain' | ||
- | ^ 7 | Captain' | ||
- | ^ 8 | Officer' | ||
- | ^ 9 | Armory | | ||
- | ^ 10 | Armory/ | ||
- | ^ 11 | PA Storage; PA Armory | | ||
- | ^ 12 | PA Storage | | ||
- | ^ 13 | Crew Quarters | | ||
- | ^ 14 | Crew Quarters | | ||
- | ^ 15 | Biomechatronics Laboratory | | ||
- | ^ 16 | Medical/ | ||
- | ^ 17 | Recreation Deck | | ||
- | ^ 18 | Recreation Deck, Mess Hall, Galley | | ||
- | ^ 19 | Hydroponics Dome; Food Storage; Hydroponics Dome | | ||
- | ^ 20 | Hydroponics Garden; Hydroponics Garden Dome Access; Food Storage | | ||
- | ^ 21 | Passenger Quarters; Passenger Wardrooms | | ||
- | ^ 22 | Passenger Quarters; Passenger Dining | | ||
- | ^ 23 | Passenger Quarters; Drop Ship Tower Access | | ||
- | ^ 24 | Structural Reinforcements; | ||
- | ^ 25 | Structural Reinforcements; | ||
- | ^ 26 | Structural Reinforcements; | ||
- | ^ 27 | Structural Reinforcements; | ||
- | ^ 28 | Main Engineering Upper Level | | ||
- | ^ 29 | Main Engineering | | ||
- | ^ 30 | Main Engineering Lower Level | | ||
- | ^ 31 | [[faction: | ||
- | ^ 32 | [[faction: | ||
- | ^ 33 | Automanufactory Module | | ||
- | ^ 34 | Automanufactory Module | | ||
- | ^ 35 | Automanufactory Module | | ||
- | ^ 36 | Cargo Bay | | ||
- | ^ 37 | Cargo Bay | | ||
- | ^ 38 | Cargo Bay | | ||
- | ^ 39 | Cargo Bay | | ||
- | ^ 40 | Flight Command and Wardroom | | ||
- | ^ 41 | Flight Deck | | ||
- | ^ 42 | Flight Deck | | ||
- | ^ 43 | Flight Deck | | ||
- | ^ 44 | Fuel Storage Tanks | | ||
- | ^ 45 | Flight Crew Quarters | | ||
- | ^ 46 | Flight Officer Quarters | | ||
- | ^ 47 | Environmental Processing Units | | ||
- | ^ 48 | Recreation Deck, Mess Hall, Galley | | ||
- | ^ 49 | Secondary Communications Arrays | | ||
- | ^ 50 | Nadir Shield Array; Sensor Array | | ||
- | |||
- | ====Hyperspace Fold Drive Module==== | ||
- | ^ Deck ^ Compartments ^ | ||
- | ^ 20 | Drop Ship Access; Docking Collar | | ||
- | ^ 21 | Drop Ship Access; Docking Collar | | ||
- | ^ 22 | Drop Ship Access; Docking Collar | | ||
- | ^ 23 | Drop Ship Tower Access | | ||
- | ^ 24 | Structural Reinforcements; | ||
- | ^ 25 | Structural Reinforcements; | ||
- | ^ 26 | Structural Reinforcements; | ||
- | ^ 27 | Structural Reinforcements; | ||
- | |||
- | ===== Compartment Descriptions ===== | ||
- | A list of the Compartments and their descriptions | ||
- | |||
- | ==== Armory ==== | ||
- | Equipped with an [[corp: | ||
- | |||
- | ==== Automanufactory Module ==== | ||
- | |"We do not inherent the galaxy from our ancestors, we borrow it from our children." | ||
- | |||
- | This vessel carries a traditional Freespacer variable-configuration assembly bay, capable of producing anything from fighter craft to toys. Like most equivalent modules, this system is fully automated by the shipboard AI construct. | ||
- | |||
- | ===Workshop=== | ||
- | An off-shoot of the main room contains the Automata charging outlets and workshops, which is actually little else than a wall lined with cable sockets and spools of cable. A semi-permanent feature of this room is the overwhelming number of Automata and machinery various states of (dis)assembly. From the roof of the room hang an array of robotic arms, which are capable of performing a limited number of autonomous tasks when operated by SI controllers, | ||
- | |||
- | ===Factory Floor=== | ||
- | A service elevator is available from the main room to the two decks below it. However, this section is generally kept off-limits as it contains little else than the deafening hum of machinery, darkness, and a shifting nexus of machinery. There is virtually no walking space here so that assembly lines can be as efficient as possible. Other than the parts and equipment hopper beside the elevator entrance, there is little else to see unless one is willing to risk a venture into the shifting maze of machinery. | ||
- | |||
- | |||
- | ==== Bridge ==== | ||
- | As the control center of the ship, the bridge has all the necessary stations in it: Tactical, Defensive Systems, Navigation, Science, Communications, | ||
- | |||
- | The basic layout of the bridge stations can be seen below (with the top of the chart representing the front of the bridge/ | ||
- | |||
- | The Invictus possesses additional communications gear and can maintain radio and laser-link feeds with up to ten transmitting stations, making it an ideal vessel to coordinate a task force or convoy. | ||
- | |||
- | {{stararmy: | ||
- | |||
- | ==== Captain' | ||
- | The captain' | ||
- | |||
- | Features include: | ||
- | *Large bed | ||
- | *Computer | ||
- | *Mini-office/ | ||
- | *" | ||
- | *Closet | ||
- | *Large viewscreen | ||
- | *Durandium lock box | ||
- | |||
- | ==== Cargo Storage Areas ==== | ||
- | The Invictus has six Small Craft bays and can carry 7000 tons of cargo located in the Command Module. It also mounts extra external fuel tanks to refuel DropShips or Space Fighters on extended campaigns, making it an ideal base of operations. | ||
- | |||
- | The Invictus has nine docking collars for Dropships or external cargo pods. | ||
- | |||
- | ====Crew Quarters==== | ||
- | Many of the walls have been stripped bare to install Freespacer-style micro-gravity sleeping tubes, which are horizontal tubes with a lockable hatch not unlike a torpedo tube. Each of these pods have a padded interior, with a computer interface, retractable drawers, and internal lighting. While sleeping in such a place may stir feeling of claustrophobia in some, they are actually much safer than traditional beds; a fully enclosed padded design allows for safe sleep even in micro-gravity, | ||
- | |||
- | === Dining Hall === | ||
- | The Invictus features a large, self-service mess hall, with long benches, automatic beverage dispensers, and buffet-style tables carrying large, communal dishes. There is a large, fully equipped kitchen adjoining the mess hall. The dishes offered vary wildly in style and cultural influences, and are meant to please as many palettes as possible. | ||
- | |||
- | Meals are served during regular meal times. Made-to-order dishes could be requested during off-peak hours, if there is still a cook on duty. Even when no one is on duty in the kitchen, plenty of snacks and beverages are available. One would expect to find at least a few off duty crewmen inside the mess hall during all hours of the day. | ||
- | |||
- | |||
- | ==== Hydroponics ==== | ||
- | | ||
- | |||
- | |||
- | |||
- | ==== Medical Bay ==== | ||
- | The Invictus contains a well-equipped medical bay includes all the typical resources available to typical civillian vessels, such as nodal support for the creation of medicines and tools. The unusual commodities of this medbay include far more extensive tools geared toward implanting of various cybernetic and electronic equipment. Between each of these features is a collapsible wall which provides privacy and when properly sealed, prevention of contamination | ||
- | |||
- | ==== Passageways ==== | ||
- | There are many hallways, which run from from the front to the rear of the ship, connected by occasional passageways across and by a system of elevators. Control panels in the halls can give the crew status-updated maps should they need them. | ||
- | |||
- | === Maintenance Conduits === | ||
- | The other way of moving from place to place on board the ship is to use the network of access shafts and crawl-ways which run the length of the ship. Technicians often hang out in these tubes. | ||
- | |||
- | ==== Power Armor Bays ==== | ||
- | The floor is a glossy, polished black and the walls are made of typical gray paneling. Specially designed racks and a mass of red straps and black buckles hang on the walls and ceiling where power armor would be if the ship is fully manned. Gravity in this area is 1G. | ||
- | |||
- | ==== Recreation Deck ==== | ||
- | Contains a large heated swimming pool, a gym, and a sparring room. | ||
- | For the Freespacer crew, a small server cluster was added. This contains a large informational data base, as well as an abundance of virtual reality games in almost gameplay style imaginable. A number of neurohelmets, | ||
- | |||
- | ==== Shuttle Bays ==== | ||
- | The floor is a glossy, polished black and the walls are made of typical gray paneling. From the door one can look out directly into space through the forcefield in the rectangular openings on either side of the ship When the Duranium sliding doors are open. Gravity in this area is 1G. If the bays are going to be used for some recreational purpose, the ship has netting that can be attached to rings that line the interior about a foot inside from the forcefield; these nets prevent people and objects from accidentally being pushed, thrown, or stumbling into the vacuum. | ||
- | |||
- | ==== Wardroom ==== | ||
- | Though called a wardroom by some, it is closer to a mess hall. It is often used as everything from the usual mess hall to a meeting room. Some people may call it a " | ||
- | *Large Table(s) | ||
- | *Rolling, padded chairs | ||
- | *Direct access to the kitchen | ||
- | *Several viewscreens, | ||
- | *recycle/ | ||
- | |||
- | ===== Ship Systems ===== | ||
- | Descriptions of the ship systems. | ||
- | |||
- | ==== Armored Hull and Hull Integrated Systems ==== | ||
- | The former hulls have been stripped away, simply due to the difficulty of mass producing the material in the Free State. In their place is a make of energized armor; titanium carbide layered plating reinforced by a Phenolic-Fulleride layered mesh that acts as both a means to absorb energy and release a high-capacity discharge designed to disrupt particle beams, plasma bursts, and even vaporize solid munitions. | ||
- | |||
- | The structuring of the outer hull is engineered for flash-welding and riveting, as opposed to the original tightly-linked hull design. While this leaves much to be desired in regards to the armor strength, it allows the rapid repair of damage sections -- even in the midst of battle. A mangled plate can be easily jettisoned and be replaced by Junker drones within a matter of minutes, or even seconds, if circumstances allow. | ||
- | |||
- | <NOTE: See [[guide: | ||
- | ====Lift==== | ||
- | The lift provides quick access from the main deck to the subdeck, or carry freight from the automanufactory to where the products are needed. Don't let that scratching sound overhead scare you; those are just the Junkers scurrying about. | ||
- | |||
- | ====Docking Collar (9)==== | ||
- | Hard points used to attach cargo pods or dropships to the Invictus. These are circular magnetic clamps with an airlock attachment in the center. In addition to the magnetic clamps, a male circular locking mechanism is available for those who have such a corresponding female attachment. | ||
- | ==== Emergency Systems ==== | ||
- | The following is a list of emergency systems used by the Invictus. | ||
- | |||
- | === Damage Control === | ||
- | |||
- | Located on all decks of a ship, and traditionally every twenty feet, are small damage control clusters that house repair parts and fire-fighting gear. Blast Fire Doors can only be disengaged by authorized crewmen, including officers and engineering staff. | ||
- | |||
- | === Blast Fire Doors === | ||
- | |||
- | Blast Fire Doors are doors designed not only to provide containment in the event of a hull breach but also resistant to fire, allowing them to also isolate fires from spreading. Blast Fire doors are not just located in the ship hallways but also within maintenance conduits to provide complete isolation and compartmentalization. | ||
- | |||
- | === Fire Suppression System === | ||
- | |||
- | The FSS is the primary means for starship and station crews to fight fires. It is purely a gel based system to help smother fires. In conjunction with a ships life support systems, the ACS can also isolate fires from rooms by shutting off all oxygen producing plants or even closing off vents. | ||
- | |||
- | === Containment Fields === | ||
- | |||
- | Multi-spectral shielding is used within the hallways to contain atmosphere during hull-breaches but can also serve as a secondary measure to stop boarding parties in their tracks. | ||
- | |||
- | ==== Life-saving systems ==== | ||
- | |||
- | Required on all ships, in the event of ship loss or extreme failure of ship systems and the risk of destruction, | ||
- | |||
- | * 30 Escape pods. See: [[corp: | ||
- | |||
- | |||
- | ==== Life Support System ==== | ||
- | The ship has a very thorough recycling system which breaks down anything classified into " | ||
- | |||
- | |||
- | |||
- | ====Engineering==== | ||
- | ===Graviton Beam Projector (4)=== | ||
- | This device creates a stream of gravitons which can be used to tow other spacecraft, but is ineffective against ships using gravitonic shielding. There are two emitters mounting on the two points at the front of the ship, and two more on the top/bottom sections of the main hull. | ||
- | |||
- | ===" | ||
- | |Burbidge, Burbidge, Fowler, Hoyle, | ||
- | |||
- | The Philosopher' | ||
- | |||
- | ===MHD Dynamos=== | ||
- | Not a reactor system in itself these magnetohydrodynamic generator converts thermal and kinetic energy into usable power by exploiting the motion of fluids or plasma to generate electrical energy. Since these contain no moving parts and can withstand high temperatures, | ||
- | |||
- | MHD Dynamos are used on some of the nuclear reactor assemblies of the transmutation facility in order to boost energy efficiency by a significant portion. By pumping warm coolant into an MHD generator prior to re-cooling it one can increase the output, or decrease the energy waste in weapon systems by up to two thirds. | ||
- | |||
- | ===Aether Cogenerators=== | ||
- | In addition to the excess energy shunted from the Philosopher' | ||
- | |||
- | |||
- | ====Electronics==== | ||
- | ===Entropy' | ||
- | The ship carries an [[faction: | ||
- | |||
- | === Noosphere Network Node=== | ||
- | The Freespacers' | ||
- | |||
- | The Network Node is a shipboard information network to which all equipment is connected: The Freespacer implant uplinks, the shipboard databanks, ship system, and sensor feeds. The shipboard [[corp: | ||
- | |||
- | ===Sensors and Communication=== | ||
- | The [[corp: | ||
- | |||
- | ===Spacetime Cartographer=== | ||
- | |" | ||
- | |||
- | As a completely spacefaring race the pursuit of precision navigation has always been a key goal for the Freespacers. The vast interstellar distances between fleets sometimes posed minor problems with navigation, but nothing one couldn' | ||
- | |||
- | While distances are always positive in traditional spaces, the distance between any two even //in spacetime// can be real, imaginary, or sometimes even nonexistent. In order to keep pinpoint tracking of a vessel' | ||
- | |||
- | ====Propulsion==== | ||
- | How the ship gets around and what systems help support those functions. | ||
- | ===FTL Drive=== | ||
- | The archaic drive is comprised of a meters-thick core made of a titanium-germanium alloy (wrapped in a liquid helium jacket), controller, initiator, tankage and other associated equipment. The core acts as the prime capacitor to store the energy needed to burst through space. | ||
- | |||
- | ===Starlight Sails=== | ||
- | Starlight Sails are located in between the masts and booms of the aft Sail superstructure. Made of a composite of voltaic cells of polymers and nano particles, Starlight sails are used to form a multi-spectral radiant energy collection material. Centuries of refining solar harvesting methods means that Starlight Sails can absorb most conceivable types of radiant energy, and with exceptional efficiency. | ||
- | |||
- | ===Starlight Capacitors=== | ||
- | The energy harvested from Starlight Sails are stored in four very high density capacitor banks located along the spine of the vessel. | ||
- | Each capacitor can provide one additional charge for their FTL Drive. It serves as an extension of the drive' | ||
- | |||
- | ===Station Keeping Thrusters=== | ||
- | These basic engine thrusters are mounted behind the Starlight Sail energy collection units. | ||
- | ====Shield Systems==== | ||
- | The Invictus has an excellent combined defense shielding system, relying on an egg-shaped combined spatial and electrogravitational distortion field network to warp space around it and alter the course of lasers, missiles, etc. that are headed for the ship using both dimensional warping and scalar EM interferometry. | ||
- | |||
- | The first and primary shield system is the elliptical dimensional distortion. This system folds space using electrogravitational fields, wrapping it around the ship, to render the craft in its own bubble. Objects inside the bubble are protected from both solid and beam weaponry, because the projectiles or beams pass through the curved space and around the ship. The shields are auto modulated by the SI control system. While all frequencies (and planes) are theoretically covered by the EDD shield, the modulation enables extra power to be routed to the bands in which enemy energy weapons operate, decreasing the possibility of a shield overload and rendering enemy energy weapons effectively useless. The EDD draws its power from the KiP-d2400q, or, when necessary, the KFY KiP-2431su. The Divine Comedy' | ||
- | |||
- | ==== Weapons Systems ==== | ||
- | None | ||
- | ===== Vehicle Complement ===== | ||
- | A list of the usual vehicle compliment. Individual ships may vary. | ||
- | === Starbryte Shuttle (6) === | ||
- | The [[corp: | ||
- | |||
- | ===== OOC Notes ===== | ||
- | [[user: | ||
- | |||
- | Approved by [[user: |