STAR ARMY

Sci-fi roleplaying and worldbuilding community

User Tools

Site Tools


faction:independent:starship:invictus

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
faction:independent:starship:invictus [2019/07/24 23:24] – ↷ Links adapted because of a move operation demibearfaction:independent:starship:invictus [2019/09/29 13:38] (current) – Orphan pages are not allowed. Please restore this page and link something to it if you still need this page. wes
Line 1: Line 1:
-====== Invictus Class Fold Ship ====== 
-The Invictus class Fold Ship is an unarmed and lightly armored drop ship transport using external docking linkages. These linkages, or collars, allows for the ability of this ship to carry a number of attached vessels inside a large hyperspace fold bubble. 
-===== About the Ship ===== 
-Original purpose seemed to be used as a large FTL transport, refitted for use as a mobile base of operations for the Baba Yaga. 
  
-==== Key Features ==== 
-Featuring a large Starlight Sail Apparatus and several storage capacitors, allowing for long range hyperspace fold operations, the Invictus is an ideal civilian or military drop ship hauler as well as large cargo transport, sporting nine hard points for FTL travel. The Invictus's most distinctive design feature is a pair of hydroponic garden domes. They produce food and oxygen for the crew, even a small surplus for trade with docking Drop  Ships. The original design of the Invictus was not armed. This, and the thin armor, has led to Invictus being regarded as a non-combatant, civilian ship. 
- 
-==== Mission Specialization ==== 
-While currently only one is known to be in existence, the mission specialization coveres this ship's most common uses. 
- 
-  * Transport of attached Cargo pods, military combat shuttles, and drop ships. 
-  * Coordination of a task force or convoy. 
- 
-==== Appearance ==== 
-The Invictus appears to be a long thin shaft with a bulbous head sporting two additional dome attachments. Attached to the tail of the shaft is an eight pointed spider web style sail assembly used for the collection of solar energy. A small thruster assembly is attached behind the sail used for minimal thrust for station keeping. Along the spine of the shaft is three thick squarish Towers, each sporting three disk shaped collars. 
- 
-===== History and Background ===== 
-This  ship was recovered from an ancient  storage Castle in the Kotoku system,  with most of the integral parts  decayed and unusable. Little more than  the frame remained, requiring a  complete overhaul in a more developed  and fully stocked shipyard. Refitted with the guidance and expertise of [[character:augury_moonbeam_lynn_69-2114-3289]].  
- 
-===== Statistics and Performance ===== 
-With minimal armor and shields, little thrust, and no armaments, The Invictus fits every definition of a civilian starship. Little more than an Hyperspace fold drive with docking sections for attachable ships or cargo pods, as well as a habitat and control module for the crew to live, this ship fulfills it's role and little more. 
- 
-==== General ==== 
-  * Class: IPS Invictus 
-  * Type: Large FTL Transport 
-  * Designers: Unknown, refitted by [[character:augury_moonbeam_lynn_69-2114-3289|Augury]] and [[character:sloan|Sloan Rax]] 
-  * Manufacturer: Unknown, refitted by [[faction:ndc:section6:section_6]] and [[faction:independent:baba_yaga]] 
-  * Fielded by: [[plot:baba_yaga]] Independent Space Group 
- 
-==== Passengers ==== 
-**[[corp:origin:destiny_ai_system#knight|Destiny "Knight" AI Suite]]:** 1  
-**[[faction:freespacers:junkers|Junker Drones]]:** 1000  
-Crew: 30 operators are recommended, 2 are required. 
- 
-**Maximum  Capacity:** There are accommodations for 100 people. About 800 people  can fit aboard in an emergency, but the ship would be extremely cramped. 
- 
-Like the majority of vessels conceived or refitted by the Freespacers, this ship is capable of partial to complete autonomous operation.  
- 
- 
-==== Dimensions ==== 
-  * Length: 750 meters (Command Module: 200 meters) 
-  * Width: 250 meters (Sail Diameter: 1270 meters) 
-  * Height: 150 meters (Sail Diameter: 1270 meters) 
-  * Decks:  
-      *    50 in the Command Module (Approximately 3 meters each) 
-      *    8 in the Hyperspace Fold Drive Module (Approximately 3 meters each) 
-  * Mass: 430,000 tons 
- 
-==== Propulsion and Range ==== 
-  * **Hyperspace Fold Drive:** 0.6 ly/m  
-        * Max range per jump: 60 LY 
-  * **Sublight Engines:** 0.01c 
-  * Lifespan: 20 Years 
-  * Refit Cycle: 5 years 
- 
-==== Damage Capacity ==== 
-//See [[guide:damage_rating_v3|]] for an explanation of the damage system.// 
- 
-  * Tier: 13 Due to size 
-  * Essentially unarmored with a damage capacity of Tier 12 due to the fragile design and [[materials:durandium]] used in the refit/repair process. 
-  * Shield Tier: With the large amount of ship space dedicated to power storage and amplification, this ship has an effective shield tier of 13. 
- 
-===== Inside the Ship ===== 
-Bare circuitry and wiring can be seen in almost every hall one looks, and there always seems to be a Junker drone scurrying in the peripherals on one's vision. Some sections, completely ripped out of the parent ship cannibalized to provide initial repairs, mimic the older style of Yamataian ships. As per the usual of Freespacer designed/modified ships, each is a unique "masterpiece", joining the past with the present. 
- 
-===== Deck Layout ===== 
-The Invictus has 50 decks in the Command Module and 8 decks in the Hyperspace Fold Drive Module. 
-====Command Module==== 
-^ Deck ^ Compartments ^ 
-^ 1 | Zenith Shield Array; Sensors Array | 
-^ 2 | Command Bridge | 
-^ 3 | Main Communications Array | 
-^ 4 | Main Bridge | 
-^ 5 | [[https://stararmy.com/wiki/doku.php?id=corp:origin:destiny_ai_system#queen|Destiny AI Servers]] | 
-^ 6 | Captain's Quarters | 
-^ 7 | Captain's Wardroom | 
-^ 8 | Officer's Quarters | 
-^ 9 | Armory | 
-^ 10 | Armory/Munitions Dump | 
-^ 11 | PA Storage; PA Armory | 
-^ 12 | PA Storage | 
-^ 13 | Crew Quarters | 
-^ 14 | Crew Quarters | 
-^ 15 | Biomechatronics Laboratory | 
-^ 16 | Medical/Infirmary | 
-^ 17 | Recreation Deck | 
-^ 18 | Recreation Deck, Mess Hall, Galley | 
-^ 19 | Hydroponics Dome; Food Storage; Hydroponics Dome | 
-^ 20 | Hydroponics Garden; Hydroponics Garden Dome Access; Food Storage | 
-^ 21 | Passenger Quarters; Passenger Wardrooms | 
-^ 22 | Passenger Quarters; Passenger Dining | 
-^ 23 | Passenger Quarters; Drop Ship Tower Access | 
-^ 24 | Structural Reinforcements; Hyperspace Fold Drive; Cooling Jacket | 
-^ 25 | Structural Reinforcements; Hyperspace Fold Drive; Lithium-Ion Storage Banks | 
-^ 26 | Structural Reinforcements; Hyperspace Fold Drive; Lithium-Ion Storage Banks | 
-^ 27 | Structural Reinforcements; Hyperspace Fold Drive; Cooling Jacket | 
-^ 28 | Main Engineering Upper Level | 
-^ 29 | Main Engineering | 
-^ 30 | Main Engineering Lower Level | 
-^ 31 | [[faction:freespacers:junkers|Junker]] Hive | 
-^ 32 | [[faction:freespacers:junkers|Junker]] Hive | 
-^ 33 | Automanufactory Module | 
-^ 34 | Automanufactory Module | 
-^ 35 | Automanufactory Module | 
-^ 36 | Cargo Bay | 
-^ 37 | Cargo Bay | 
-^ 38 | Cargo Bay | 
-^ 39 | Cargo Bay | 
-^ 40 | Flight Command and Wardroom | 
-^ 41 | Flight Deck | 
-^ 42 | Flight Deck | 
-^ 43 | Flight Deck | 
-^ 44 | Fuel Storage Tanks | 
-^ 45 | Flight Crew Quarters | 
-^ 46 | Flight Officer Quarters | 
-^ 47 | Environmental Processing Units | 
-^ 48 | Recreation Deck, Mess Hall, Galley | 
-^ 49 | Secondary Communications Arrays | 
-^ 50 | Nadir Shield Array; Sensor Array | 
- 
-====Hyperspace Fold Drive Module==== 
-^ Deck ^ Compartments ^ 
-^ 20 | Drop Ship Access; Docking Collar | 
-^ 21 | Drop Ship Access; Docking Collar | 
-^ 22 | Drop Ship Access; Docking Collar | 
-^ 23 | Drop Ship Tower Access | 
-^ 24 | Structural Reinforcements; Hyperspace Fold Drive; Cooling Jacket | 
-^ 25 | Structural Reinforcements; Hyperspace Fold Drive; Lithium-Ion Storage Banks | 
-^ 26 | Structural Reinforcements; Hyperspace Fold Drive; Lithium-Ion Storage Banks | 
-^ 27 | Structural Reinforcements; Hyperspace Fold Drive; Cooling Jacket | 
- 
-===== Compartment Descriptions ===== 
-A list of the Compartments and their descriptions 
- 
-==== Armory ==== 
-Equipped with an [[corp:origin:armory]] 
- 
-==== Automanufactory Module ==== 
-|"We do not inherent the galaxy from our ancestors, we borrow it from our children."   **-- Freespacer Proverb**| 
- 
-This vessel carries a traditional Freespacer variable-configuration assembly bay, capable of producing anything from fighter craft to toys. Like most equivalent modules, this system is fully automated by the shipboard AI construct.  
- 
-===Workshop=== 
-An off-shoot of the main room contains the Automata charging outlets and workshops, which is actually little else than a wall lined with cable sockets and spools of cable. A semi-permanent feature of this room is the overwhelming number of Automata and machinery various states of (dis)assembly. From the roof of the room hang an array of robotic arms, which are capable of performing a limited number of autonomous tasks when operated by SI controllers, along with several cluttered work benches for tasks that may require them. 
- 
-===Factory Floor=== 
-A service elevator is available from the main room to the two decks below it. However, this section is generally kept off-limits as it contains little else than the deafening hum of machinery, darkness, and a shifting nexus of machinery. There is virtually no walking space here so that assembly lines can be as efficient as possible. Other than the parts and equipment hopper beside the elevator entrance, there is little else to see unless one is willing to risk a venture into the shifting maze of machinery.  
- 
- 
-==== Bridge ==== 
-As the control center of the ship, the bridge has all the necessary stations in it: Tactical, Defensive Systems, Navigation, Science, Communications, and Operations (the Captain's). Indented into the floor are the pilots' pits, totally immersive control environments. Pilots fly the ships using an advanced neural interface. At the center of the room are two stasis pods with neural interface plugs which is used for skeleton crews. A pilot and co-pilot can be placed in a physically unconscious state, allowing them to free up as much of their minds as possible to concentrate on ship operations. Even a single person can directly interface with the network not unlike an AI, and operate the vessel through the said of Junker drones and control algorithms. The shipboard AI construct may also command the vessel in a similar manner.  
- 
-The basic layout of the bridge stations can be seen below (with the top of the chart representing the front of the bridge/ship). Given the nature of the displays, the control stations can be used for alternate functions if necessary. The bridge chairs, as well as the larger recliners in the briefing room, provide footrests. 
- 
-The Invictus possesses additional communications gear and can maintain radio and laser-link feeds with up to ten transmitting stations, making it an ideal vessel to coordinate a task force or convoy. 
- 
-{{stararmy:interiors:ayame_bridge.gif}} 
- 
-==== Captain's Suite ==== 
-The captain's suite is a very functional room. Its size depends on the size of the ship it's in, but it is usually larger than all other personal rooms on the ship. It has a personal restroom with a toilet, a shower/bathtub combo, and a sink with swing-away mirror/medicine cabinet above the sink. 
- 
-Features include: 
-  *Large bed 
-  *Computer 
-  *Mini-office/desk 
-  *"Executive" type chair 
-  *Closet 
-  *Large viewscreen 
-  *Durandium lock box 
- 
-==== Cargo Storage Areas ==== 
-The Invictus has six Small Craft bays and can carry 7000 tons of cargo located in the Command Module. It also mounts extra external fuel tanks to refuel DropShips or Space Fighters on extended campaigns, making it an ideal base of operations.  
- 
-The Invictus has nine docking collars for Dropships or external cargo pods. 
- 
-====Crew Quarters==== 
-Many of the walls have been stripped bare to install Freespacer-style micro-gravity sleeping tubes, which are horizontal tubes with a lockable hatch not unlike a torpedo tube. Each of these pods have a padded interior, with a computer interface, retractable drawers, and internal lighting. While sleeping in such a place may stir feeling of claustrophobia in some, they are actually much safer than traditional beds; a fully enclosed padded design allows for safe sleep even in micro-gravity, and the sealed hatch and honeycomb structure of the pods will allow sleeping crew to survive even a direct hull breach to the room. But for those who perhaps don't like enclosed spaces, there are usually a number of hammocks strung up in the corners of the room. 
- 
-=== Dining Hall === 
-The Invictus features a large, self-service mess hall, with long benches, automatic beverage dispensers, and buffet-style tables carrying large, communal dishes. There is a large, fully equipped kitchen adjoining the mess hall. The dishes offered vary wildly in style and cultural influences, and are meant to please as many palettes as possible. 
- 
-Meals are served during regular meal times. Made-to-order dishes could be requested during off-peak hours, if there is still a cook on duty. Even when no one is on duty in the kitchen, plenty of snacks and beverages are available. One would expect to find at least a few off duty crewmen inside the mess hall during all hours of the day. 
- 
- 
-==== Hydroponics ==== 
- Although fully automated, frequent system failures mean that the gardens also have to be maintained manually by the crew. This ship also has a design flaw that could cause the hydroponics booms to lock in the extended position, preventing the vessel from jumping. 
- 
- 
- 
-==== Medical Bay ==== 
-The Invictus contains a well-equipped medical bay includes all the typical resources available to typical civillian vessels, such as nodal support for the creation of medicines and tools. The unusual commodities of this medbay include far more extensive tools geared toward implanting of various cybernetic and electronic equipment. Between each of these features is a collapsible wall which provides privacy and when properly sealed, prevention of contamination 
- 
-==== Passageways ==== 
-There are many hallways, which run from from the front to the rear of the ship, connected by occasional passageways across and by a system of elevators. Control panels in the halls can give the crew status-updated maps should they need them. 
-  
-=== Maintenance Conduits === 
-The other way of moving from place to place on board the ship is to use the network of access shafts and crawl-ways which run the length of the ship. Technicians often hang out in these tubes.  
- 
-==== Power Armor Bays ==== 
-The floor is a glossy, polished black and the walls are made of typical gray paneling. Specially designed racks and a mass of red straps and black buckles hang on the walls and ceiling where power armor would be if the ship is fully manned. Gravity in this area is 1G.   
- 
-==== Recreation Deck ==== 
-Contains a large heated swimming pool, a gym, and a sparring room. 
-For the Freespacer crew, a small server cluster was added. This contains a large informational data base, as well as an abundance of virtual reality games in almost gameplay style imaginable. A number of neurohelmets, or direct port interfaces for implants, are placed in reclining chairs near the walls of the room to access this database or run VR programs. 
-  
-==== Shuttle Bays ==== 
-The floor is a glossy, polished black and the walls are made of typical gray paneling. From the door one can look out directly into space through the forcefield in the rectangular openings on either side of the ship When the Duranium sliding doors are open. Gravity in this area is 1G. If the bays are going to be used for some recreational purpose, the ship has netting that can be attached to rings that line the interior about a foot inside from the forcefield; these nets prevent people and objects from accidentally being pushed, thrown, or stumbling into the vacuum.  
- 
-==== Wardroom ==== 
-Though called a wardroom by some, it is closer to a mess hall. It is often used as everything from the usual mess hall to a meeting room. Some people may call it a "multipurpose" room because of it's all around usefulness. The wardroom's size varies by ship, but all contain the same things: 
-  *Large Table(s)  
-  *Rolling, padded chairs 
-  *Direct access to the kitchen 
-  *Several viewscreens, number depends on size of room. 
-  *recycle/waste bins 
- 
-===== Ship Systems ===== 
-Descriptions of the ship systems. 
- 
-==== Armored Hull and Hull Integrated Systems ==== 
-The former hulls have been stripped away, simply due to the difficulty of mass producing the material in the Free State. In their place is a make of energized armor; titanium carbide layered plating reinforced by a Phenolic-Fulleride layered mesh that acts as both a means to absorb energy and release a high-capacity discharge designed to disrupt particle beams, plasma bursts, and even vaporize solid munitions. 
- 
-The structuring of the outer hull is engineered for flash-welding and riveting, as opposed to the original tightly-linked hull design. While this leaves much to be desired in regards to the armor strength, it allows the rapid repair of damage sections -- even in the midst of battle. A mangled plate can be easily jettisoned and be replaced by Junker drones within a matter of minutes, or even seconds, if circumstances allow. 
- 
-<NOTE: See [[guide:damage_rating_v3|]] for more info on damage ratings> 
-====Lift==== 
-The lift provides quick access from the main deck to the subdeck, or carry freight from the automanufactory to where the products are needed. Don't let that scratching sound overhead scare you; those are just the Junkers scurrying about. 
- 
-====Docking Collar (9)==== 
-Hard points used to attach cargo pods or dropships to the Invictus. These are circular magnetic clamps with an airlock attachment in the center. In addition to the magnetic clamps, a male circular locking mechanism is available for those who have such a corresponding female attachment. 
-==== Emergency Systems ==== 
-The following is a list of emergency systems used by the Invictus.  
- 
-=== Damage Control === 
- 
-Located on all decks of a ship, and traditionally every twenty feet, are small damage control clusters that house repair parts and fire-fighting gear. Blast Fire Doors can only be disengaged by authorized crewmen, including officers and engineering staff. 
- 
-=== Blast Fire Doors === 
- 
-Blast Fire Doors are doors designed not only to provide containment in the event of a hull breach but also resistant to fire, allowing them to also isolate fires from spreading. Blast Fire doors are not just located in the ship hallways but also within maintenance conduits to provide complete isolation and compartmentalization.  
- 
-=== Fire Suppression System === 
- 
-The FSS is the primary means for starship and station crews to fight fires. It is purely a gel based system to help smother fires. In conjunction with a ships life support systems, the ACS can also isolate fires from rooms by shutting off all oxygen producing plants or even closing off vents. 
- 
-=== Containment Fields === 
- 
-Multi-spectral shielding is used within the hallways to contain atmosphere during hull-breaches but can also serve as a secondary measure to stop boarding parties in their tracks.  
- 
-==== Life-saving systems ==== 
- 
-Required on all ships, in the event of ship loss or extreme failure of ship systems and the risk of destruction, are escape pods. 
- 
-  * 30 Escape pods. See: [[corp:origin:standard_escape_pods]]. 
- 
- 
-==== Life Support System ==== 
-The ship has a very thorough recycling system which breaks down anything classified into "waste" into its atomic components. The air recycling system (which is segmented and highly monitored for security reasons) can support up to 800 personnel up to twenty years. Water can be recycled for twenty years as well. 
- 
- 
- 
-====Engineering==== 
-===Graviton Beam Projector (4)=== 
-This device creates a stream of gravitons which can be used to tow other spacecraft, but is ineffective against ships using gravitonic shielding. There are two emitters mounting on the two points at the front of the ship, and two more on the top/bottom sections of the main hull.  
- 
-==="Philosopher's Stone" Reactors=== 
-|Burbidge, Burbidge, Fowler, Hoyle,  Took the stars and made them toil:  Carbon, copper, gold, and lead,  Formed in stars, is what they said.   **--The Art of Never Again, Chapter 320: Alchemy of the Heavens**| 
- 
-The Philosopher's Stone is an onboard facility that contains all the essentials for your self-sufficient vessel on the go in today's fast paced universe: electric-fusion smelters, plasma arc incinerators, gas crackers, and most importantly, nuclear transmutation reactors. These reactors are fission-fusion breeder reactors capable of transmutation a wide ray of elements via slow and fast neutron capture. While the effective transmutation conversion rate isn't nearly up to par with either Yamataian or Nepleslian nanofabrication technologies, the device works well efficiently enough provide the rarer metals needed for advanced electronics manufacturing, as well as ensure an abundant supply of fuel for the vessel. Furthermore, these fusion technologies also provide the abundant power consumed by the other ship's systems. 
- 
-===MHD Dynamos=== 
-Not a reactor system in itself these magnetohydrodynamic generator converts thermal and kinetic energy into usable power by exploiting the motion of fluids or plasma to generate electrical energy. Since these contain no moving parts and can withstand high temperatures, they can boost the power efficiency of certain systems by a significant fraction without large maintenance requirements. 
- 
-MHD Dynamos are used on some of the nuclear reactor assemblies of the transmutation facility in order to boost energy efficiency by a significant portion. By pumping warm coolant into an MHD generator prior to re-cooling it one can increase the output, or decrease the energy waste in weapon systems by up to two thirds. 
- 
-===Aether Cogenerators=== 
-In addition to the excess energy shunted from the Philosopher's Stone and that recycled by MHD Dynamos, the ship has several aether co-generation units that appear to be simpler mimics of the Legacy Cannon's support generators. A number of systems have been spliced with their civilian-grade counterparts to produce an elegantly simplistic power-tap system. 
- 
- 
-====Electronics==== 
-===Entropy's Shroud (ECM Suite)=== 
-The ship carries an [[faction:freespacers:entropys_shroud]], which provides interdiction, communications jamming, and sensor cloaking at the cost of being able to maintain the ship's shield while active. In short, the ship can use the ECM suite or shields, not both. 
-  
-=== Noosphere Network Node=== 
-The Freespacers' passion for information is virtually unsurpassed, so naturally these vessels posses an extensive computer and communications suite. This vessel utilizes evanescent wave tunneling phenomena to allow FTL communication so as to keep in touch with Polysentience, or whatever host system its crew uses.  
- 
-The Network Node is a shipboard information network to which all equipment is connected: The Freespacer implant uplinks, the shipboard databanks, ship system, and sensor feeds. The shipboard [[corp:origin:destiny_ai_system#knight|AI]] construct also resides here, observing all system access and operations. When used in conjunction with the EVC, this node can join the thousands of others that compose the Free State's pan-regional network, Polysentience. 
- 
-===Sensors and Communication=== 
-The [[corp:origin:destiny_ai_system#knight|AI system suite]] provides the ship with the necessary sensor and communication capabilities. 
- 
-===Spacetime Cartographer=== 
-|"Children of the State learn how to find and identify constellations before they even learn basic alphanumeric sequences. It's only natural after all; to be children of the Free State is to be children of the stars."   **--The Art of Never Again, Chapter 504: Pre-Birth Design Counseling**| 
- 
-As a completely spacefaring race the pursuit of precision navigation has always been a key goal for the Freespacers. The vast interstellar distances between fleets sometimes posed minor problems with navigation, but nothing one couldn't compensate for. However, with the introduction of hyperspatial travel, a radically new class of equipment was needed to maintain accurate spacetime topographic knowledge. After hours of research (the collective Polysentience network nodes think very fast) the result was made apparent in the form of the Perpetual Clock, a special class of computer within the ship's server cluster. 
- 
-While distances are always positive in traditional spaces, the distance between any two even //in spacetime// can be real, imaginary, or sometimes even nonexistent. In order to keep pinpoint tracking of a vessel's spacetime bearing, the ship's AI and its respective node uses mostly internal guidance mechanisms tied directly into propulsion systems and inertial sensors. 
- 
-====Propulsion==== 
-How the ship gets around and what systems help support those functions. 
-===FTL Drive=== 
-The archaic drive is comprised of a meters-thick core made of a titanium-germanium alloy (wrapped in a liquid helium jacket), controller, initiator, tankage and other associated equipment. The core acts as the prime capacitor to store the energy needed to burst through space. 
- 
-===Starlight Sails=== 
-Starlight Sails are located in between the masts and booms of the aft Sail superstructure. Made of a composite of voltaic cells of polymers and nano particles, Starlight sails are used to form a multi-spectral radiant energy collection material. Centuries of refining solar harvesting methods means that Starlight Sails can absorb most conceivable types of radiant energy, and with exceptional efficiency. 
- 
-===Starlight Capacitors=== 
-The energy harvested from Starlight Sails are stored in four very high density capacitor banks located along the spine of the vessel.   
-Each capacitor can provide one additional charge for their FTL Drive. It serves as an extension of the drive's energy storage and allows for a second jump without having to recharge the drive first. The battery can be charged (and quick-charged) in much the same way as the FTL drive. 
- 
-===Station Keeping Thrusters=== 
-These basic engine thrusters are mounted behind the Starlight Sail energy collection units.  
-====Shield Systems==== 
-The Invictus has an excellent combined defense shielding system, relying on an egg-shaped combined spatial and electrogravitational distortion field network to warp space around it and alter the course of lasers, missiles, etc. that are headed for the ship using both dimensional warping and scalar EM interferometry. 
- 
-The first and primary shield system is the elliptical dimensional distortion. This system folds space using electrogravitational fields, wrapping it around the ship, to render the craft in its own bubble. Objects inside the bubble are protected from both solid and beam weaponry, because the projectiles or beams pass through the curved space and around the ship.  The shields are auto modulated by the SI control system. While all frequencies (and planes) are theoretically covered by the EDD shield, the modulation enables extra power to be routed to the bands in which enemy energy weapons operate, decreasing the possibility of a shield overload and rendering enemy energy weapons effectively useless. The EDD draws its power from the KiP-d2400q, or, when necessary, the KFY KiP-2431su. The Divine Comedy's EDD can protect against up to 3.1 YottaWatts worth of damage per five-foot area in either kinetic or energy form. 
- 
-==== Weapons Systems ==== 
-None 
-===== Vehicle Complement ===== 
-A list of the usual vehicle compliment. Individual ships may vary. 
-=== Starbryte Shuttle (6) === 
-The [[corp:origin:starbryte|Starbryte]] is generalized rather than specialized, meant to be used for anything and everything, from carrying cargo, to passengers, to being used as living space; anything a user can think to do with an empty box that has engines strapped to it. 
- 
-===== OOC Notes ===== 
-[[user:bullroarer]] created this article on 2018/04/15 07:16. 
- 
-Approved by [[user:ametheliana]] [[https://stararmy.com/roleplay-forum/index.php?threads/invictus-class-foldship.62007/|here]] on 05/15/2018.