This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
hidden_sun_clan:hs_pd1_w75500 [2014/01/31 12:07] – [About the HS-PD1-W755/00] nashoba | faction:hidden_sun_clan:hs_pd1_w75500 [2023/12/21 00:59] (current) – external edit 127.0.0.1 | ||
---|---|---|---|
Line 1: | Line 1: | ||
====== HS-PD1-W755/ | ====== HS-PD1-W755/ | ||
- | | :!: **WIP (SA):** This page's contents are a work in progress by the [[user: | + | The HS-PD1-W755/ |
- | + | ||
- | The HHS-PD1-W755/ | + | |
==== About the HS-PD1-W755/ | ==== About the HS-PD1-W755/ | ||
- | The Veltinibâ is a laser weapon originally intended to be used to cut through obstacles. | + | The Veltinibâ is a laser weapon originally intended to be used to cut through obstacles. |
The laser is designed to fire for five seconds and then switches off for five. This prevents the laser from overheating. It has two modes of operation, cutting where the laser is focused at a point about 1 foot from the emitter. The second mode causes the weapon to fire laser pulses. The damage is the same regardless of mode. | The laser is designed to fire for five seconds and then switches off for five. This prevents the laser from overheating. It has two modes of operation, cutting where the laser is focused at a point about 1 foot from the emitter. The second mode causes the weapon to fire laser pulses. The damage is the same regardless of mode. | ||
- | The targeting armatures for the laser also allow the unit to grab items to move them. | + | The targeting armatures for the laser can also be used to grapple objects. |
==== General ==== | ==== General ==== | ||
- | **Nomenclature: | + | Nomenclature: |
- | **Class:** Laser\\ | + | Class: Laser |
- | **Type:** Weapon\\ | + | Type: Weapon |
- | **Designers:** [[: | + | Designers: [[faction: |
- | **Manufacturer: | + | Manufacturer: |
==== Damage Capacity ==== | ==== Damage Capacity ==== | ||
- | //See [[:damage_rating]] for an explanation of the damage system.// | + | //See [[guide:damage_rating_v3]] for an explanation of the damage system.// |
* Damage: 2 ADR | * Damage: 2 ADR |