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faction:freespacers:wired_rovers [2019/06/21 12:16] – Remove forced line breaks wes | faction:freespacers:wired_rovers [2023/12/21 00:59] (current) – external edit 127.0.0.1 | ||
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|{{faction: | |{{faction: | ||
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=====Historical Overview===== | =====Historical Overview===== | ||
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====Pilots==== | ====Pilots==== | ||
- | |"What is the difference between a Noob and an Elite? A Noob thinks before he jumps across a chasm. An Elite jumps instantly or doesn' | + | |"What is the difference between a Noob and an Elite? A Noob thinks before he jumps across a chasm. An Elite jumps instantly or doesn' |
To Wired Rovers skill is everything (well, maybe that and their custom ship components). Their hierarchy of leaders, squadron commanders, and crew all revolves around competitions of skill and brilliance. In order to better hone their skills many pilots have to be born and bred in space as most Freespacers are, but deviate from the norm by making it common practice to live in microgravity. This allows them to train their spatial awareness and motion prediction capabilities to an almost instinctive point, not unlike the way terrestrial species instinctively know how to keep their balance when standing upright. Furthermore all this is supplemented with biological modifications prevent space sickness and enhance high-G maneuvers, as well as neural interface upgrades to allow them to reduce their piloting response times. Finally, most pilots often end up logging a few hundred hours of simulator time before they will even be considered by the more prestigious squadrons. | To Wired Rovers skill is everything (well, maybe that and their custom ship components). Their hierarchy of leaders, squadron commanders, and crew all revolves around competitions of skill and brilliance. In order to better hone their skills many pilots have to be born and bred in space as most Freespacers are, but deviate from the norm by making it common practice to live in microgravity. This allows them to train their spatial awareness and motion prediction capabilities to an almost instinctive point, not unlike the way terrestrial species instinctively know how to keep their balance when standing upright. Furthermore all this is supplemented with biological modifications prevent space sickness and enhance high-G maneuvers, as well as neural interface upgrades to allow them to reduce their piloting response times. Finally, most pilots often end up logging a few hundred hours of simulator time before they will even be considered by the more prestigious squadrons. | ||
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==== Cargo Cultists ==== | ==== Cargo Cultists ==== | ||
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These [[faction: | These [[faction: |