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faction:freespacers:traveller [2019/11/02 06:18] – Get rid of unnecessary bolding wesfaction:freespacers:traveller [2019/11/02 06:25] – Get rid of unnecessary bolding wes
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 ==== Propulsion and Range ==== ==== Propulsion and Range ====
-**Continuum Distortion Drive:** 1,000c (0.002 ly/m). After receiving basic CDD schematics and a couple of functioning drives from the Nepleslian Empire, Freespacer gearheads reverse-engineered them and came up with an alternative version, slower, but far more cost-efficient, requiring less maintenance, and with an astounding fuel-per-lightyear ratio, proving once again the Freespacer design philosophy of "minimum buck for maximum bang"+Continuum Distortion Drive: 1,000c (0.002 ly/m). After receiving basic CDD schematics and a couple of functioning drives from the Nepleslian Empire, Freespacer gearheads reverse-engineered them and came up with an alternative version, slower, but far more cost-efficient, requiring less maintenance, and with an astounding fuel-per-lightyear ratio, proving once again the Freespacer design philosophy of "minimum buck for maximum bang"
-**Advanced Solar Sails w/ [[faction:freespacers:inertialess_drive| Inertialess Drive]]:** Varies on local solar energy. Standard average is 0.1c, reaching up to 0.3c when performing solar slingshot maneuvers.+Advanced Solar Sails w/ [[faction:freespacers:inertialess_drive| Inertialess Drive]]: Varies on local solar energy. Standard average is 0.1c, reaching up to 0.3c when performing solar slingshot maneuvers.
 Range: The ecosystem can last for about three months before needing external supplies (water, oxygen, chemicals). Fissile fuel usually lasts for a year. Less than that if the shuttle uses a lot of power traveling long distances at FTL speeds. More than that if it relies on solar sails for movement, solar panels for energy, and keeps FTL and energy consumption at a minimum. Range: The ecosystem can last for about three months before needing external supplies (water, oxygen, chemicals). Fissile fuel usually lasts for a year. Less than that if the shuttle uses a lot of power traveling long distances at FTL speeds. More than that if it relies on solar sails for movement, solar panels for energy, and keeps FTL and energy consumption at a minimum.
 Lifespan: Estimated 100 years Lifespan: Estimated 100 years
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 ===Coherent Beam Laser=== ===Coherent Beam Laser===
 The most common "weapon" found on Travellers, it's actually just a powerful multi-use cutting and welding tool. Almost all Travellers mount one of these. The most common "weapon" found on Travellers, it's actually just a powerful multi-use cutting and welding tool. Almost all Travellers mount one of these.
-    * Location:** Usually at the end of a multi-jointed robotic arm. +    * Location: Usually at the end of a multi-jointed robotic arm. 
-    * Primary Role:** Emergency repairs, salvage, mining +    * Primary Role: Emergency repairs, salvage, mining 
-    * Secondary Role:** Anti-starship weapon +    * Secondary Role: Anti-starship weapon 
-    * Damage Rating Value:** DR 3+    * Damage Rating Value: DR 3
   * Range: 4 meters (13 feet)   * Range: 4 meters (13 feet)
   * Rate of Fire: Constant   * Rate of Fire: Constant
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 ===Pseudonova EMP/Nuclear Cruise Missile=== ===Pseudonova EMP/Nuclear Cruise Missile===
 Combat Travellers designed for bombing and anti-starship duty can usually mount one [[faction:freespacers:list_of_free_state_weapon_systems#pseudonova_emp_nuclear_cruise_missile| Pseudonova]] missile on an external pylon. One possible tactic could be staging massive swarm attacks against enemy capital ships, with numerous Travellers hyper-jumping into the battlefield as short range, launching missiles from different angles, and then hyper-jumping back out, thereby providing Pseudonova missiles with FTL capability without wasting resources to build a FTL drive only to be vaporized when the missile hits its target. Combat Travellers designed for bombing and anti-starship duty can usually mount one [[faction:freespacers:list_of_free_state_weapon_systems#pseudonova_emp_nuclear_cruise_missile| Pseudonova]] missile on an external pylon. One possible tactic could be staging massive swarm attacks against enemy capital ships, with numerous Travellers hyper-jumping into the battlefield as short range, launching missiles from different angles, and then hyper-jumping back out, thereby providing Pseudonova missiles with FTL capability without wasting resources to build a FTL drive only to be vaporized when the missile hits its target.
-    * Location:** external hardpoint +    * Location: external hardpoint 
-    * Primary Role:** Anti-starship weapon +    * Primary Role: Anti-starship weapon 
-    * Secondary Role:** EMP weapon +    * Secondary Role: EMP weapon 
-    * Damage Rating Value:** DR 5, but can be toned down until DR 4+    * Damage Rating Value: DR 5, but can be toned down until DR 4
   * Range: 2 AU (guided) / 80 AU (ballistic)   * Range: 2 AU (guided) / 80 AU (ballistic)
   * Rate of Fire: Single shot   * Rate of Fire: Single shot
   * Payload 1   * Payload 1
-    * Max Velocity:** 0.6c (guided) / 0.3c (ballistic)+    * Max Velocity: 0.6c (guided) / 0.3c (ballistic)
  
  
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 By synchronizing their efforts through Polysentience, the combined volume of fire of multiple, independent, coordinated starship-based and shuttle-based Warding Runes could prove an extremely effective way of shooting down missiles and small crafts. This combination tactic has been nicknamed "Warding Chant Nexus" by Freespacer thinkers.  By synchronizing their efforts through Polysentience, the combined volume of fire of multiple, independent, coordinated starship-based and shuttle-based Warding Runes could prove an extremely effective way of shooting down missiles and small crafts. This combination tactic has been nicknamed "Warding Chant Nexus" by Freespacer thinkers. 
  
-    * Location:** External Turret +    * Location: External Turret 
-    * Primary Role:** Point-defense Weapon +    * Primary Role: Point-defense Weapon 
-    * Secondary Role:** Anti-fighter Weapon +    * Secondary Role: Anti-fighter Weapon 
-    * Damage Rating Value:** DR 4+    * Damage Rating Value: DR 4
   * Range: 0.1 AU   * Range: 0.1 AU
   * Rate of Fire: 8000 rpm   * Rate of Fire: 8000 rpm
   * Payload 72000 rounds   * Payload 72000 rounds
  

faction/freespacers/traveller.txt · Last modified: 2023/12/21 00:58 (external edit)