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faction:freespacers:phantasm_2 [2019/04/03 11:23] – ↷ Links adapted because of a move operation wes | faction:freespacers:phantasm_2 [2019/05/07 09:10] (current) – removed at creator's request theta | ||
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- | ====== Phantasm Gunship, Mk. 2 ====== | ||
- | | {{faction: | ||
- | | Note: Incomplete concept art. Click to zoom. | | ||
- | |" | ||
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- | ===== About the Phantasm Mk.2 ===== | ||
- | The original [[faction: | ||
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- | As the Free State was a protectorate of the [[faction: | ||
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- | While the Phantasm Mk. 2 is outwardly similar to its predecessor, | ||
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- | The Phantasm Mk. 2 is rated as a frigate despite the appellation of gunship, though it is capable of threatening larger vessels given the right armaments. | ||
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- | ===== History and Background ===== | ||
- | The Free State' | ||
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- | After contacting [[corp: | ||
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- | In [[timeline: | ||
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- | ===== Statistics and Performance ===== | ||
- | **Organizations Using This Vessel:** The Free State \\ | ||
- | **Type:** Stealth/ | ||
- | **Nomenclature: | ||
- | **Designer: | ||
- | **Manufacturer: | ||
- | **Production: | ||
- | **Crew:** Autonomous \\ | ||
- | **Appearance: | ||
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- | Phantasms are usually produced in factory colors of silver and blue with the emblem of the Free State emblazoned on both sides of the hull. However, SIs are able to get their hulls repainted in whatever colors or patterns they desire after completing a mission. | ||
- | ==== Dimensions ==== | ||
- | **Length:** 75 meters \\ | ||
- | **Width:** 45 meters (including wingspan) \\ | ||
- | **Height:** 50 meters \\ | ||
- | **Decks:** 1 \\ | ||
- | **Weight:** 200 Tonnes \\ | ||
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- | ==== Propulsion and Range ==== | ||
- | **Speed (STL):** 0.45c \\ | ||
- | **Speed (atmosphere): | ||
- | **Speed (Hyperspace Fold):** 0.35 ly/m \\ | ||
- | **Range:** Unlimited \\ | ||
- | **Lifespan: | ||
- | **Refit Cycle:** Five years \\ | ||
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- | ==== Damage Capacity ==== | ||
- | //See [[guide: | ||
- | * Hull: 15 | ||
- | * Aggressive Armor: 5 SP when activated | ||
- | * Shields: 15 (Threshold 3) | ||
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- | ===== Inside the Ship ===== | ||
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- | The vessel itself, being designed as a [[faction: | ||
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- | ==== Computer Core ==== | ||
- | The only compartment inside the ship houses the [[faction: | ||
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- | ==== Drone Bay ==== | ||
- | A quartet of [[faction: | ||
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- | ===== Ship Systems | ||
- | The Phantasm Mk. 2 features upgraded Freespacer systems as well as the newest Nepleslian components. | ||
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- | ==== Hull & Armor Plating | ||
- | The ship's hull is made of two layers of [[materials: | ||
- | |||
- | After looking at data from Nepleslian warship combat, a layer of [[materials: | ||
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- | ==== Inertialess Drive ==== | ||
- | In place of traditional propulsion system is an [[faction: | ||
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- | This device may also double as a FTL engine; the ship propels itself at speeds many times the speed of light by generating continuum distortions and nesting them to create asymmetric peristaltic fields. This allows the ship to travel thousands of times the speed of light. Distortion-based systems allow the ship to stop or move nearly instantly because the ship has not “moved.” | ||
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- | ==== Prism Shield-Sails | ||
- | [[faction: | ||
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- | When running quiet a Phantasm can use its Prism Shield projectors on a low power setting to manipulate the way it absorbs and reflects ambient energy in order to disguise itself as debris or an asteroid on sensors, or even mimic the sensor signal of other vessels. This system can also be used to achieve partial cloaking, and when used in conjunction with its emissions free propulsion system and high agility, can make these vessels very hard to track. This low power setting can also be used to generate energy mirrors, which are use to concentrate greater solar energy onto Starlight Cells and increase energy harvesting rate. | ||
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- | ==== Starlight Cells ==== | ||
- | In an unusual twist for a combat vessel, the Phantasm receives its power totally from ambient energy. Composite [[faction: | ||
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- | Due to reliance on ambient energy Phantasms can only hyperspace into systems with stars to replenish its energy post-jump, and generally must keep its operational area to a well-lit region of space. When accompanied by another class of vessel Phantasms may also absorb ambient energy from energy weapon blasts, or absorbing electromagnetic communication signals, thus giving a steady supply of energy. This function usually ensures vessels will almost never "die out" during combat, except in the unlikely chance they are fighting an opponent that uses only kinetic weapons. | ||
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- | ==== Starlight Capacitors | ||
- | The energy harvested from Starlight Cells are stored in four very high density [[faction: | ||
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- | At full charge power reserves last for 96 hours of low-intensity shield use (passive sailing or running silent), or alternatively 2 hours of high-intensity shield use (combat mode), recharge rate not withstanding. Hyperspace jumps require at least two-thirds of a full capacitor charge. In high orbit around a star's corona, with mirror a full capacitor recharge takes only three hours. | ||
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- | ==== Secondary Power Source | ||
- | Following the review of Nepleslian combat data, a secondary source was installed. | ||
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- | ==== Damage Control ==== | ||
- | The [[faction: | ||
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- | ==== Savant Computer | ||
- | A single dedicated S.I. construct, or [[faction: | ||
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- | ==== Electronics Warfare Suite ==== | ||
- | To improve performances against increasingly technological enemies, the new Phantasm features the [[faction: | ||
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- | ==== NAM Communications Suite ==== | ||
- | As the Mk. 2 was envisioned to operate in conjunction with SMDIoN forces, a [[faction: | ||
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- | ===== Weapon Systems | ||
- | The Phantasm mounts four small point-defense turrets(fore and aft ventral and dorsal positions), as well as a pair of identical main turrets (one on top, one on the bottom). All of the turrets can be swapped out for similar weapon systems. | ||
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- | ==== Modular Weapon Hardpoints | ||
- | Note: Only two main turrets may be mounted at the same time, one above and one below the hull. | ||
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- | === Pseudoflare | ||
- | **Location: | ||
- | **Primary Purpose:** Fire Support\\ | ||
- | **Damage:** DR 5\\ | ||
- | **Range:** 1 AU\\ | ||
- | **Rate of Fire:** 30 rpm\\ | ||
- | **Payload: | ||
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- | The [[faction: | ||
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- | === Red Mercury Blaster | ||
- | **Location: | ||
- | **Primary Purpose:** Multirole\\ | ||
- | **Damage:** Starship DR 3\\ | ||
- | **Range:** 3 AU\\ | ||
- | **Rate of Fire:** 20 rpm\\ | ||
- | **Payload: | ||
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- | The [[faction: | ||
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- | === Red Mercury Quad Cannon | ||
- | **Location: | ||
- | **Primary Purpose:** Multirole\\ | ||
- | **Damage:** Starship DR 3\\ | ||
- | **Range:** 3 AU\\ | ||
- | **Rate of Fire:** 120 rpm\\ | ||
- | **Payload: | ||
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- | For an alternative to the Blaster, the [[faction: | ||
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- | ===Starjammer=== | ||
- | **Location: | ||
- | **Primary Purpose:** Anti-starship\\ | ||
- | **Damage:** Starship DR 4\\ | ||
- | **Range:** 1 AU\\ | ||
- | **Rate of Fire:** Continuous\\ | ||
- | **Payload: | ||
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- | The [[faction: | ||
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- | ==== Secondary Weapon Hardpoints | ||
- | There are four modular small turret mounts at the fore and aft of the ship in the dorsal and ventral positions. | ||
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- | === Massed Positron Array === | ||
- | **Primary Role:** Anti-Starship\\ | ||
- | **Secondary Role:** Anti-fighter, | ||
- | **Damage Rating Value:** DR 2\\ | ||
- | **Range:** 1 AU unaided\\ | ||
- | **Rate of Fire:** 1 shot per 2 seconds.\\ | ||
- | **Payload: | ||
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- | For greater stopping power, Nepleslia' | ||
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- | === Curbstomper Missiles | ||
- | [[faction: | ||
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- | **Location: | ||
- | **Primary Purpose:** Anti-starship\\ | ||
- | **Damage:** Variable\\ | ||
- | **Range:** 1 AU\\ | ||
- | **Payload: | ||
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- | The Nepleslian Curbstomper was chosen due to the various warheads it is capable of mounting. |