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faction:freespacers:entropys_shroud [2019/06/21 12:16] – Remove forced line breaks wesfaction:freespacers:entropys_shroud [2023/12/21 00:58] (current) – external edit 127.0.0.1
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 ======Entropy's Shroud Electronic Warfare Suite====== ======Entropy's Shroud Electronic Warfare Suite======
-|"It is said the best victories are those that are not fought for, so it stands to reason the best defenses are those that cannot be hit."   **-- The Art of Never Again, Chapter 702: Operational Artistry**|+|"It is said the best victories are those that are not fought for, so it stands to reason the best defenses are those that cannot be hit."   -- The Art of Never Again, Chapter 702: Operational Artistry|
  
 The Entropy's Shroud is an integrated electronics warfare suite of astounding complexity. The system uses a phase inversion system to sample an incoming sensor signal, analyze it, then return an antiphase signal in order to cancel it out to give the impression of an empty void upon sensors. However, a ship can use its sensors to scan surrounding objects or interstellar medium and record the way scans are reflected or refracted in order to mimic them, and thereby use its own ECM system to blend in rather than create a seemingly empty hole inside a nebula. Actual methods vary depending on the type of sensors it detects; evanescent wave generators are used to scramble electromagnetic signals, while spatial destabilizers generate a wake that disrupts most forms of subspace, gravimetric, and even optical scanning. The Entropy's Shroud is an integrated electronics warfare suite of astounding complexity. The system uses a phase inversion system to sample an incoming sensor signal, analyze it, then return an antiphase signal in order to cancel it out to give the impression of an empty void upon sensors. However, a ship can use its sensors to scan surrounding objects or interstellar medium and record the way scans are reflected or refracted in order to mimic them, and thereby use its own ECM system to blend in rather than create a seemingly empty hole inside a nebula. Actual methods vary depending on the type of sensors it detects; evanescent wave generators are used to scramble electromagnetic signals, while spatial destabilizers generate a wake that disrupts most forms of subspace, gravimetric, and even optical scanning.
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 =====History and Background===== =====History and Background=====
-|"You shall not fear the dark corners of the galaxy, but instead shall hide among them. You shall not seek to tame the natural hazards of the galaxy, but learn to live among them as they are; to gather them about you as an aegis against your enemies. Embrace the universe and it shall embrace you in turn. What greater ally is there than that which is immortal and timeless and infinite?"   **-- The Art of Never Again, Chapter 112: Collected Sermons on Strategic Universalism**|+|"You shall not fear the dark corners of the galaxy, but instead shall hide among them. You shall not seek to tame the natural hazards of the galaxy, but learn to live among them as they are; to gather them about you as an aegis against your enemies. Embrace the universe and it shall embrace you in turn. What greater ally is there than that which is immortal and timeless and infinite?"   -- The Art of Never Again, Chapter 112: Collected Sermons on Strategic Universalism|
  
 With its vast digital networks, virtual worlds being commonplace, and an overwhelming abundance of [[faction:freespacers:synthetic_intelligence]], the Free State is inadvertently become a breeding ground that produces what are arguably the galaxy's best hackers. These vast number of electronic warfare specialists give the Freespacers an intimate understand on not just digital warfare, but the importance of having hardware to support such endeavors.  With its vast digital networks, virtual worlds being commonplace, and an overwhelming abundance of [[faction:freespacers:synthetic_intelligence]], the Free State is inadvertently become a breeding ground that produces what are arguably the galaxy's best hackers. These vast number of electronic warfare specialists give the Freespacers an intimate understand on not just digital warfare, but the importance of having hardware to support such endeavors. 
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 ===== OOC Values ===== ===== OOC Values =====
-These are just **guidelines** on the effects and bonuses of this unit, with starship hit chances being based on directed weapons. These values are not static; they can be changed by other factors at a GM's discretion. For example, hit chance might increase significantly by using large area-of-effect burst weapons, physical cables may be used to restore communication for PA, and so on. //Note that all secondary effects, such as stealth, communication loss, and interdiction effect __both__ enemies and allies, which includes the ship projecting the Shroud.//+These are just guidelines on the effects and bonuses of this unit, with starship hit chances being based on directed weapons. These values are not static; they can be changed by other factors at a GM's discretion. For example, hit chance might increase significantly by using large area-of-effect burst weapons, physical cables may be used to restore communication for PA, and so on. //Note that all secondary effects, such as stealth, communication loss, and interdiction effect __both__ enemies and allies, which includes the ship projecting the Shroud.//
  
   * vs. Starship Superweapons -- 50% hit chance   * vs. Starship Superweapons -- 50% hit chance
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   * Units lose computer tracking except at shorter ranges where targets can be acquired visually. Keep in mind spatial distortions will bend light and may prevent units from simply using high-zoom cameras to fire from long ranges. However, the projecting ship may use tethered probes to increase their own accuracy through triangulation.    * Units lose computer tracking except at shorter ranges where targets can be acquired visually. Keep in mind spatial distortions will bend light and may prevent units from simply using high-zoom cameras to fire from long ranges. However, the projecting ship may use tethered probes to increase their own accuracy through triangulation. 
-  * Units lose wireless communication inside the wake, at up to **0.50 AU** from the Shroud's vessel +  * Units lose wireless communication inside the wake, at up to 0.50 AU from the Shroud's vessel 
-  * Units count as being inside an interdiction field when within a **0.25** AU radius due to spatial distortions. +  * Units count as being inside an interdiction field when within a 0.25 AU radius due to spatial distortions. 
-  * Units will be considered stealthed and therefore extremely difficult to detect using passive or long-range scans, when within a **0.25 AU** radius of the generating ship. Detection of stealthed ships becomes considerably easier as one closes distance. +  * Units will be considered stealthed and therefore extremely difficult to detect using passive or long-range scans, when within a 0.25 AU radius of the generating ship. Detection of stealthed ships becomes considerably easier as one closes distance. 
-  * Units will take **[DR 3]** //per minute// against //shields only// when within a **0.10 AU** radius, due to the powerful EM emissions and spatial warping putting persistent strain on the integrity of a shield. The projecting ship cannot maintain a shield at all due to the combined strain and power drain of running the Shroud.+  * Units will take [DR 3] //per minute// against //shields only// when within a 0.10 AU radius, due to the powerful EM emissions and spatial warping putting persistent strain on the integrity of a shield. The projecting ship cannot maintain a shield at all due to the combined strain and power drain of running the Shroud.

faction/freespacers/entropys_shroud.txt · Last modified: 2023/12/21 00:58 by 127.0.0.1