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freespacers:automata [2017/04/28 13:12] – primitive_polygon | faction:freespacers:automata [2023/12/21 00:58] (current) – external edit 127.0.0.1 | ||
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- | Automata // | + | Automata // |
- | Simple-minded drones slaved to a larger computer network were common in the past, but as their reliance on motherships decreases, Automata are increasingly being constructed as fully independent and self-aware beings. Animalistic-type robots that simply follow one order or directive continuously are also quite common. | + | Simple-minded drones slaved to a larger computer network were common in the past, but as their reliance on motherships decreases, Automata are increasingly being constructed as fully independent and self-aware beings. |
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+ | Animalistic-type robots that simply follow one order or directive continuously are also exceedingly | ||
=====Intelligence Levels===== | =====Intelligence Levels===== | ||
====SI Automata==== | ====SI Automata==== | ||
- | Self-aware, learning intelligences in a robotic platform. Capable of the entire range of human emotion and experience, although have a limited lifespan as the program tends to " | + | Self-aware, learning intelligences in a robotic platform. Capable of the entire range of human emotion and experience, although have a limited lifespan as the program tends to " |
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+ | ====MR Automata==== | ||
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+ | Independent machines every bit as smart as a human being, yet constructed with a particular task in mind. "Mid Range" Automata like this are often left to act alone, repairing technology or even building new spacecraft just out of pure inherited artistic passion and dedication. Rather than being directly ordered around, this means that Freespacers can rely on an artificial ecosystem of workers, all toiling towards some rudimentary similar goal of survival; Sometimes humanoid versions of these machines are even sent into the territories of other races in order to retrieve new technologies, | ||
====NU Automata==== | ====NU Automata==== | ||
NU stands for " | NU stands for " | ||
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+ | There is //never// any limit to a Freespacer machine' | ||
=====Construction===== | =====Construction===== | ||
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{{: | {{: | ||
- | {{:character: | + | {{characters: |
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+ | ====Organic Components==== | ||
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+ | It's not the norm, but using cloned humanoid genetic material is sometimes helpful in making a creature which has both the positive qualities of a machine and a organic being. For instance, they can be grown relatively quickly and self heal after production, they can just eat food and don't require as many specialist replacement parts, e.t.c... These ' | ||
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+ | {{characters: | ||
====Mass Production Models==== | ====Mass Production Models==== | ||
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{{: | {{: | ||
- | See; [[freespacers: | + | See; [[faction:freespacers: |
====Junkers==== | ====Junkers==== | ||
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{{: | {{: | ||
- | See; [[freespacers: | + | See; [[faction:freespacers: |
====Somewhere Inbetween==== | ====Somewhere Inbetween==== | ||
- | <WRAP Right>{{: | + | {{: |
Inevitably, there are also organics with so many cyborg parts, or automata with so many synthetic organic parts, that what they started as is purely a trivial fact. The former tends to be individuals who have lost their original bodies in combat, accidents, or intentionally transcending into an electronic brain. | Inevitably, there are also organics with so many cyborg parts, or automata with so many synthetic organic parts, that what they started as is purely a trivial fact. The former tends to be individuals who have lost their original bodies in combat, accidents, or intentionally transcending into an electronic brain. | ||
- | The later consists of mostly sensory-obsessed neurotic androids, but the odd non-sentient humanoid worker prototype is also an increasingly common sight, given the [[freespacers: | + | The later consists of mostly sensory-obsessed neurotic androids, but the odd non-sentient humanoid worker prototype is also an increasingly common sight, given the [[faction:freespacers: |