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faction:elysia:weapons:sersis

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faction:elysia:weapons:sersis [2019/11/02 06:19] – Get rid of unnecessary bolding wesfaction:elysia:weapons:sersis [2023/12/21 04:22] (current) – external edit 127.0.0.1
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 Designer: Elysian Empire. Designer: Elysian Empire.
 Manufacturer: Elysian Empire. Manufacturer: Elysian Empire.
-**Price: Military issue. Not for sale.+Price: Military issue. Not for sale.
  
  
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 ===== Discharge Information ===== ===== Discharge Information =====
-**Projection/ammo type: Bullet. +Projection/ammo type: Bullet. 
-**Firing Mechanism: The pistol functions by a cartridge being loaded into the barrel. At this point a capacitor in the pistol is charged up from the battery in the magazine. When the trigger is pulled there is a quick surge of energy into the electro-magnetic coils of the barrel which accelerates the cartridge to its intended speed, which varies depending on the round.+Firing Mechanism: The pistol functions by a cartridge being loaded into the barrel. At this point a capacitor in the pistol is charged up from the battery in the magazine. When the trigger is pulled there is a quick surge of energy into the electro-magnetic coils of the barrel which accelerates the cartridge to its intended speed, which varies depending on the round.
 Effective Range Varies on round. Effective Range Varies on round.
 Maximum Range: Varies on round. Maximum Range: Varies on round.
 Muzzle Velocity: Varies on round. Muzzle Velocity: Varies on round.
 Muzzle Blast: There is no muzzle flash due to the round being EM launched, however there is a ‘bang’ when the round breaks the sound barrier – although the sound arrives after the bullet. Muzzle Blast: There is no muzzle flash due to the round being EM launched, however there is a ‘bang’ when the round breaks the sound barrier – although the sound arrives after the bullet.
-**Firing Mode(s): Semi-automatic, burst or automatic.+Firing Mode(s): Semi-automatic, burst or automatic.
 Recoil: EM system results in reduced recoil, as does the comparatively small size of the projectile, offsetting the high power and to result in a pistol which has only slightly above average recoil. This is increased to significant when used on automatic or to fire the larger rounds. Recoil: EM system results in reduced recoil, as does the comparatively small size of the projectile, offsetting the high power and to result in a pistol which has only slightly above average recoil. This is increased to significant when used on automatic or to fire the larger rounds.
  
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 ==== Name: 2 x 6 mm.  ==== ==== Name: 2 x 6 mm.  ====
-**Description: The tiny 2 x 6 mm round is designed so that the pistol can contain a very large number of them and fire them at a high speeds – up to 1,200 rpm – although it sacrifices penetrating power, range (20 m) and practical damaging capacity. If not use on automatic the pistol can be used by a true expert to place subtle assassination shots, but this has very limited use. Usefully the rounds have almost zero recoil.+Description: The tiny 2 x 6 mm round is designed so that the pistol can contain a very large number of them and fire them at a high speeds – up to 1,200 rpm – although it sacrifices penetrating power, range (20 m) and practical damaging capacity. If not use on automatic the pistol can be used by a true expert to place subtle assassination shots, but this has very limited use. Usefully the rounds have almost zero recoil.
 Damage Description: Capable of penetrating only thin armour these bullets do not convey much kinetic energy, but can still cause debilitating pain, immobilise or even kill fairly easily. Low level 1. Damage Description: Capable of penetrating only thin armour these bullets do not convey much kinetic energy, but can still cause debilitating pain, immobilise or even kill fairly easily. Low level 1.
-**Ammo: 120 bullets. +Ammo: 120 bullets. 
-**Charge: 120 rounds.+Charge: 120 rounds.
  
  
  
 ==== Name: 5.7 x 11 mm. ==== ==== Name: 5.7 x 11 mm. ====
-**Description: Designed to be used within 110m the 5.7 x 11 mm round is designed to be carried in comparatively high numbers, to have a high muzzle velocity (510 m/s) and to be highly effective against body armour. As such it is a good choice for situations where there is likely to be close contact with body armoured infantry. Due to the very high number of rounds which can be stored of this bullet it is usually used on automatic.+Description: Designed to be used within 110m the 5.7 x 11 mm round is designed to be carried in comparatively high numbers, to have a high muzzle velocity (510 m/s) and to be highly effective against body armour. As such it is a good choice for situations where there is likely to be close contact with body armoured infantry. Due to the very high number of rounds which can be stored of this bullet it is usually used on automatic.
 Damage Description: The bullet has a tendency to pierce through armour easily but to ‘over penetrate’ thus making it imperfect as a stopping measure, and lending itself to precision shots. Level 1. Damage Description: The bullet has a tendency to pierce through armour easily but to ‘over penetrate’ thus making it imperfect as a stopping measure, and lending itself to precision shots. Level 1.
-**Ammo: 50 bullets. +Ammo: 50 bullets. 
-**Charge: 50 rounds.+Charge: 50 rounds.
  
  
 ==== Name: 11 x 23 mm. ==== ==== Name: 11 x 23 mm. ====
-**Description: A significantly larger bullet these are designed to have far great stopping power, and the ability to ‘drop’ targets – to ensure that when the bullet hits it does not simply tear a little hole and allow the target to continue but to ensure that enough damage is done to incapacitate or kill them. As such the pistol can contain far fewer rounds, but they have a grater range (120 m) due to increased flight stability and far great damaging potential.+Description: A significantly larger bullet these are designed to have far great stopping power, and the ability to ‘drop’ targets – to ensure that when the bullet hits it does not simply tear a little hole and allow the target to continue but to ensure that enough damage is done to incapacitate or kill them. As such the pistol can contain far fewer rounds, but they have a grater range (120 m) due to increased flight stability and far great damaging potential.
 Damage Description: The bullet has a tendency to pierce through armour easily but to ‘over penetrate’ thus making it imperfect as a stopping measure, and lending itself to precision shots. Low level 2. Damage Description: The bullet has a tendency to pierce through armour easily but to ‘over penetrate’ thus making it imperfect as a stopping measure, and lending itself to precision shots. Low level 2.
-**Ammo: 12 bullets. +Ammo: 12 bullets. 
-**Charge: 12 rounds.+Charge: 12 rounds.
  
  
 ==== Name: 16 x 30 mm. ==== ==== Name: 16 x 30 mm. ====
-**Description: These are the monsters of the Sersis range, the largest bullets which are fired with enough force to liquidise the interior organs of anyone it hits (as well as remove a considerable number of them from the body), as well as serve as a decent anti-material round. Due to the high energy requirements of firing such a round the magazine can only contain three – the rest of the room being given over to additional battery space. However this ensures that the rounds have an exit velocity of 300 m/s. It is a favourite when needing to stop/liquidise a target, or facing armoured opposition. Its recoil is fearsome however, and requires considerable steadying. Its range is also quite high – around 200m.+Description: These are the monsters of the Sersis range, the largest bullets which are fired with enough force to liquidise the interior organs of anyone it hits (as well as remove a considerable number of them from the body), as well as serve as a decent anti-material round. Due to the high energy requirements of firing such a round the magazine can only contain three – the rest of the room being given over to additional battery space. However this ensures that the rounds have an exit velocity of 300 m/s. It is a favourite when needing to stop/liquidise a target, or facing armoured opposition. Its recoil is fearsome however, and requires considerable steadying. Its range is also quite high – around 200m.
 Damage Description: The damage of these rounds is very considerable – each bullet is capable of piercing armour due to its weight and composition, but the round transfers comparatively enormous kinetic force to the target. Level 2. Damage Description: The damage of these rounds is very considerable – each bullet is capable of piercing armour due to its weight and composition, but the round transfers comparatively enormous kinetic force to the target. Level 2.
-**Ammo: 3 bullets. +Ammo: 3 bullets. 
-**Charge: 3 rounds.+Charge: 3 rounds.
  
  
 ===== Weapon Mechanisms: ===== ===== Weapon Mechanisms: =====
-**Safety: Yes. There is a little green button on the left hand side of the weapon which enables the gun to be fired. +Safety: Yes. There is a little green button on the left hand side of the weapon which enables the gun to be fired. 
-**Fire mode selector: The gun instantly adjusts to the round which is fed into it – and is automatically on automatic for the two smaller rounds. However there is a small red button on the top of the gun which can switch between semi-automatic, burst (five rounds) and automatic. On tap – semi-automatic, two taps – burst, three taps – automatic. +Fire mode selector: The gun instantly adjusts to the round which is fed into it – and is automatically on automatic for the two smaller rounds. However there is a small red button on the top of the gun which can switch between semi-automatic, burst (five rounds) and automatic. On tap – semi-automatic, two taps – burst, three taps – automatic. 
-**Weapon Sight: Standard iron-sight built into the top of the pistol, and a laser attached to the bottom of the barrel (activated by vocal command or the small blue button on the side). +Weapon Sight: Standard iron-sight built into the top of the pistol, and a laser attached to the bottom of the barrel (activated by vocal command or the small blue button on the side). 
-**Really cool built in thingy: The Sersis has a very small on board computer. Its sole function is to adjust the workings of the pistol to suit different bullet sizes, adjust rate of fire and to obey vocal commands.+Really cool built in thingy: The Sersis has a very small on board computer. Its sole function is to adjust the workings of the pistol to suit different bullet sizes, adjust rate of fire and to obey vocal commands.
  
  
 ===== Maintenance Information: ===== ===== Maintenance Information: =====
-**Field Maintenance Procedure: The weapon is fairly low maintenance in the field and tampering around with the insides is not to be advised. +Field Maintenance Procedure: The weapon is fairly low maintenance in the field and tampering around with the insides is not to be advised. 
-**Replaceable Parts and components: The weapon is pretty much self-contained, its compactness meaning that getting specific replaceable parts is not overly easy. Normally a soldier will simply be issued another one while the old one is repaired.+Replaceable Parts and components: The weapon is pretty much self-contained, its compactness meaning that getting specific replaceable parts is not overly easy. Normally a soldier will simply be issued another one while the old one is repaired.
  
 ===== Visual Description: ===== ===== Visual Description: =====

faction/elysia/weapons/sersis.txt · Last modified: 2023/12/21 04:22 by 127.0.0.1