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faction:elysia:starship_classes:avenger

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faction:elysia:starship_classes:avenger [2019/11/02 06:19] – Get rid of unnecessary bolding wesfaction:elysia:starship_classes:avenger [2019/11/02 06:25] – Get rid of unnecessary bolding wes
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   * Mass: 279,180 tons   * Mass: 279,180 tons
-    * Speed (FTL): **7,500c+    * Speed (FTL): 7,500c
     * Speed (Sublight): 0.22c     * Speed (Sublight): 0.22c
-    * Speed (Aerial): **Mach 2+    * Speed (Aerial): Mach 2
     * Speed (Aquatic): 150 mph.     * Speed (Aquatic): 150 mph.
  
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  Twelve  high-powered transphased plasmatic pulse cannons serve as the main weapons of the attack frigate.  The cannons can only fire straight forward or up to a 45 degree angle from forward (albeit the angled shots do less damage than the direct ones). The cannons are built into the armored extensions on either side of the main body. Six fire forward, and four fire rearward.  Twelve  high-powered transphased plasmatic pulse cannons serve as the main weapons of the attack frigate.  The cannons can only fire straight forward or up to a 45 degree angle from forward (albeit the angled shots do less damage than the direct ones). The cannons are built into the armored extensions on either side of the main body. Six fire forward, and four fire rearward.
  
-**Primary Purpose: Anti-starship +Primary Purpose: Anti-starship 
-**Secondary Purpose: Assault +Secondary Purpose: Assault 
-**Damage: Tier 11, Medium Anti-Starship+Damage: Tier 11, Medium Anti-Starship
 Range: 1 million mile effective range. Range: 1 million mile effective range.
 Rate of Fire: Once every second. Rate of Fire: Once every second.
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  Built into the hull of the ship. Missiles are fighter-sized.  Built into the hull of the ship. Missiles are fighter-sized.
  
-**Primary Purpose: Anti-starship +Primary Purpose: Anti-starship 
-**Secondary Purpose: Assault +Secondary Purpose: Assault 
-**Damage:  Tier 12, Heavy Anti-Starship+Damage:  Tier 12, Heavy Anti-Starship
 Range: 2,500,000 miles Range: 2,500,000 miles
 Rate of Fire: Volleys of 2, 4, or 6. 15 seconds to reload. Rate of Fire: Volleys of 2, 4, or 6. 15 seconds to reload.
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  The beam cannon eyes are the equivalent of weapons turrets.  The beam cannon eyes are the equivalent of weapons turrets.
  
-**Primary Purpose: Anti-starship +Primary Purpose: Anti-starship 
-**Secondary Purpose: Anti-mecha/Anti-fighter +Secondary Purpose: Anti-mecha/Anti-fighter 
-**Damage:  Tier 10, Light Anti-Starship+Damage:  Tier 10, Light Anti-Starship
 Range: 2,000,000 miles Range: 2,000,000 miles
 Rate of Fire: 3 times a second Rate of Fire: 3 times a second
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 ===== Systems ===== ===== Systems =====
  
-**Main Hangar Bays: Located along the sides of the ship, massive bay entrances allow the carrier to rapidly launch vehicles and mecha. The bays are made with movable floors and walls, and can accommodate a wide variety of various vehicles.+Main Hangar Bays: Located along the sides of the ship, massive bay entrances allow the carrier to rapidly launch vehicles and mecha. The bays are made with movable floors and walls, and can accommodate a wide variety of various vehicles.
  
 Capacity (any of the following): Capacity (any of the following):
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 ===== Systems ===== ===== Systems =====
  
-**Organic Computer Suite: The complex DNA-based computer controls automated functions of the ship and provides a translation system from the ship's systems to the crew and back, breaking down the complex data into easy-to-understand steel-blue charts on the white control panels of the ship. The computer system is not sentient, but is adaptive and intuitive.+Organic Computer Suite: The complex DNA-based computer controls automated functions of the ship and provides a translation system from the ship's systems to the crew and back, breaking down the complex data into easy-to-understand steel-blue charts on the white control panels of the ship. The computer system is not sentient, but is adaptive and intuitive.
  
-**Organic Regeneration System: White goo pumps throughout the ship's "veins," patching and healing the hull, sealing breaches, and fixing key systems as they are damaged.+Organic Regeneration System: White goo pumps throughout the ship's "veins," patching and healing the hull, sealing breaches, and fixing key systems as they are damaged.
  
-**Sensors: The sensors of the ship are fairly limited. They include subspace mass sensors, basic microwave radar, various optics, and a crude scalar radar. Sensors and communications are integrated. The sensor palettes also include standard and subspace radios.+Sensors: The sensors of the ship are fairly limited. They include subspace mass sensors, basic microwave radar, various optics, and a crude scalar radar. Sensors and communications are integrated. The sensor palettes also include standard and subspace radios.
  
 Hull: The ship has largely organic hull with scales. Like lots of other Elysian ships. Hull: The ship has largely organic hull with scales. Like lots of other Elysian ships.
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     * Structural Points: 32     * Structural Points: 32
  
-**Shield Systems: The ship has a decent shielding system, which provides good protection against standard starship weapons, both mass and energy based.+Shield Systems: The ship has a decent shielding system, which provides good protection against standard starship weapons, both mass and energy based.
     * Shield Points: 32 (Stopping power 3)     * Shield Points: 32 (Stopping power 3)
  
-**Stealth Systems: The ship uses a sophisticated active camouflage system, and a gravity displacement system that spreads out its gravity and aetheric "footprint" over a very wide area, keeping it from standing out on mass detector systems.+Stealth Systems: The ship uses a sophisticated active camouflage system, and a gravity displacement system that spreads out its gravity and aetheric "footprint" over a very wide area, keeping it from standing out on mass detector systems.
  
-**Telepathic Activity Scanner: This sensor, connected to the OCS, constantly checks the area in a one-light-year radius for brainwaves. Since ships tend to have persons aboard, it can usually pinpoint said ships by their crews. Because it is a passive sensor, it doesn't trigger the GSA's ADN devices (which would render the sensor useless).+Telepathic Activity Scanner: This sensor, connected to the OCS, constantly checks the area in a one-light-year radius for brainwaves. Since ships tend to have persons aboard, it can usually pinpoint said ships by their crews. Because it is a passive sensor, it doesn't trigger the GSA's ADN devices (which would render the sensor useless).

faction/elysia/starship_classes/avenger.txt · Last modified: 2023/12/21 04:22 by 127.0.0.1