STAR ARMY

Sci-fi roleplaying and worldbuilding community

User Tools

Site Tools


corp:nam:guisarme_project:nam-e10-7_training_marker

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Last revisionBoth sides next revision
corp:nam:guisarme_project:nam-e10-7_training_marker [2019/06/21 13:02] – Get rid of unnecessary bolding wescorp:nam:guisarme_project:nam-e10-7_training_marker [2019/06/21 13:31] wes
Line 8: Line 8:
 An E10-7 without a shroud operates like a pistol and can be carried as a sidearm on wargames. An E10-7 without a shroud operates like a pistol and can be carried as a sidearm on wargames.
  
-Effective Range 20yds +  * Effective Range 20yds 
-Maximum Range: 100yds +  Maximum Range: 100yds 
-**Velocity:** 1c +  **Velocity:** 1c 
-Rate of Fire: 120RPM Semiautomatic +  Rate of Fire: 120RPM Semiautomatic 
-**Damage Rating:** [[guide:damage_rating_v3|Tier 1, Light Anti-Personnel]]((game damage only)) +  **Damage Rating:** [[guide:damage_rating_v3|Tier 1, Light Anti-Personnel]]((game damage only)) 
-**Fire Capacity:** 12 shots +  **Fire Capacity:** 12 shots 
-**Reload Delay:** 5 seconds +  **Reload Delay:** 5 seconds 
-Mass: 2lb+  Mass: 2lb
  
 ====E10-7-A1 Strategic Marker==== ====E10-7-A1 Strategic Marker====
 This long barrel shroud focuses a small beam on the target and is equipped with a scope.  This version mimics an antimateriel sniper rifle. This long barrel shroud focuses a small beam on the target and is equipped with a scope.  This version mimics an antimateriel sniper rifle.
  
-Effective Range 704yds +  * Effective Range 704yds 
-Maximum Range: 3520yds +  Maximum Range: 3520yds 
-**Velocity:** 1c +  **Velocity:** 1c 
-Rate of Fire: 120RPM Semiautomatic +  Rate of Fire: 120RPM Semiautomatic 
-**Damage Rating:** Tier 4, Light Anti-Armor((game damage only)) +  **Damage Rating:** Tier 4, Light Anti-Armor((game damage only)) 
-**Fire Capacity:** 4 shots +  **Fire Capacity:** 4 shots 
-**Reload Delay:** 10 seconds  +  **Reload Delay:** 10 seconds  
-Mass: 35lb+  Mass: 35lb
  
 ====E10-7-A2 Strategic Marker==== ====E10-7-A2 Strategic Marker====
 This long barrel shroud focuses a small beam on the target and is equipped with a scope.  This version mimics a bolt-action sniper rifle. This long barrel shroud focuses a small beam on the target and is equipped with a scope.  This version mimics a bolt-action sniper rifle.
  
-Effective Range 458yds +  * Effective Range 458yds 
-Maximum Range: 2290yds +  Maximum Range: 2290yds 
-**Velocity:** 1c +  **Velocity:** 1c 
-Rate of Fire: 20RPM Single-Fire +  Rate of Fire: 20RPM Single-Fire 
-**Damage Rating:** Tier 2, Medium Anti-Personnel((game damage only)) +  **Damage Rating:** Tier 2, Medium Anti-Personnel((game damage only)) 
-**Fire Capacity:** 8 shots  +  **Fire Capacity:** 8 shots  
-**Reload Delay:** 6 seconds  +  **Reload Delay:** 6 seconds  
-Mass: 16lb+  Mass: 16lb
  
 ====E10-7-B Assault Marker==== ====E10-7-B Assault Marker====
 A submachinegun analogue, this marker is the lightest barrel shroud. A submachinegun analogue, this marker is the lightest barrel shroud.
  
-Effective Range 26yds +  * Effective Range 26yds 
-Maximum Range: 130yds +  Maximum Range: 130yds 
-**Velocity:** 1c +  **Velocity:** 1c 
-Rate of Fire: 300RPM Automatic +  Rate of Fire: 300RPM Automatic 
-**Damage Rating:** Tier 1, Light Anti-Personnel((game damage only)) +  **Damage Rating:** Tier 1, Light Anti-Personnel((game damage only)) 
-**Fire Capacity:** 30 shots +  **Fire Capacity:** 30 shots 
-**Reload Delay:** 6 seconds +  **Reload Delay:** 6 seconds 
-Mass: 7lb+  Mass: 7lb
  
 ====E10-7-C Tactical Marker==== ====E10-7-C Tactical Marker====
Line 57: Line 57:
  
 ===Pulse-Burst Mode=== ===Pulse-Burst Mode===
-Effective Range 160yds +  * Effective Range 160yds 
-Maximum Range: 800yds +  Maximum Range: 800yds 
-**Velocity:** 1c +  **Velocity:** 1c 
-Rate of Fire: 360RPM Three-Pulse Burst +  Rate of Fire: 360RPM Three-Pulse Burst 
-**Damage Rating:** Tier 2, Medium Anti-Personnel((game damage only)) +  **Damage Rating:** Tier 2, Medium Anti-Personnel((game damage only)) 
-**Fire Capacity:** 20 shots +  **Fire Capacity:** 20 shots 
-**Reload Delay:** 7 seconds +  **Reload Delay:** 7 seconds 
-Mass: 14lb+  Mass: 14lb
  
 ===Bomb Mode=== ===Bomb Mode===
-Effective Range 50yds +  * Effective Range 50yds 
-Maximum Range: 250yds((direct fire))/500yds((indirect fire)) +  Maximum Range: 250yds((direct fire))/500yds((indirect fire)) 
-**Velocity:** 1c +  **Velocity:** 1c 
-Rate of Fire: Single-Shot +  Rate of Fire: Single-Shot 
-**Damage Rating:** Tier 2, Medium Anti-Personnel((game damage only)) +  **Damage Rating:** Tier 2, Medium Anti-Personnel((game damage only)) 
-**Burst Radius:** 6yds +  **Burst Radius:** 6yds 
-**Fire Capacity:** 1 shot +  **Fire Capacity:** 1 shot 
-**Reload Delay:** 10 seconds +  **Reload Delay:** 10 seconds 
-Mass: N/A+  Mass: N/A
  
 ====E10-7-D Support Marker==== ====E10-7-D Support Marker====
 This heavy machinegun-analogue barrel shroud is weighted to promote static use and awkward transportation. This heavy machinegun-analogue barrel shroud is weighted to promote static use and awkward transportation.
  
-Effective Range 500yds +  * Effective Range 500yds 
-Maximum Range: 2500yds +  Maximum Range: 2500yds 
-**Velocity:** 1c +  **Velocity:** 1c 
-Rate of Fire: 500RPM +  Rate of Fire: 500RPM 
-**Damage Rating:** Tier 3, Heavy Anti-Personnel/Tier 3, Heavy Anti-Personnel((game damage only)) +  **Damage Rating:** Tier 3, Heavy Anti-Personnel/Tier 3, Heavy Anti-Personnel((game damage only)) 
-**Fire Capacity:** 200 shots +  **Fire Capacity:** 200 shots 
-**Reload Delay:** 20 seconds +  **Reload Delay:** 20 seconds 
-Mass: 73lb+  Mass: 73lb
  
 ====E10-7-E Juggernaut Marker==== ====E10-7-E Juggernaut Marker====
 This shroud mocks a minigun in design and is used as a special-case weapon to challenge the opposition with a mobile heavy weapon. This shroud mocks a minigun in design and is used as a special-case weapon to challenge the opposition with a mobile heavy weapon.
  
-Effective Range 330yds +  * Effective Range 330yds 
-Maximum Range: 1650 +  Maximum Range: 1650 
-**Velocity:** 1c +  **Velocity:** 1c 
-Rate of Fire: 1200RPM +  Rate of Fire: 1200RPM 
-**Damage Rating:** Tier 2, Medium Anti-Personnel((game damage only)) suppressive fire; damage accumulates faster when focused on individual targets +  **Damage Rating:** Tier 2, Medium Anti-Personnel((game damage only)) suppressive fire; damage accumulates faster when focused on individual targets 
-**Fire Capacity:** 400 shots +  **Fire Capacity:** 400 shots 
-**Reload Delay:** 60 seconds +  **Reload Delay:** 60 seconds 
-Mass: 23lb+  Mass: 23lb
  
 ====E10-6 Marker Grenade==== ====E10-6 Marker Grenade====
 Similar to the E10-7-C in Bomb Mode, this thrown sphere simulates an explosive blast. Similar to the E10-7-C in Bomb Mode, this thrown sphere simulates an explosive blast.
  
-Effective Range 10yds +  * Effective Range 10yds 
-Maximum Range: 50yds +  Maximum Range: 50yds 
-**Velocity:** Thrown +  **Velocity:** Thrown 
-Rate of Fire: Thrown +  Rate of Fire: Thrown 
-**Fuse:** 3~5 seconds +  **Fuse:** 3~5 seconds 
-**Damage Rating:** Tier 2, Medium Anti-Personnel((game damage only)) +  **Damage Rating:** Tier 2, Medium Anti-Personnel((game damage only)) 
-**Burst Radius:** 4yds +  **Burst Radius:** 4yds 
-**Fire Capacity:** 1 shot +  **Fire Capacity:** 1 shot 
-**Reload Delay:** 3 minute automatic +  **Reload Delay:** 3 minute automatic 
-Mass: 1lb+  Mass: 1lb
  
 =====Ar10-7 Radiation-Responsive Tactical Plating===== =====Ar10-7 Radiation-Responsive Tactical Plating=====

corp/nam/guisarme_project/nam-e10-7_training_marker.txt · Last modified: 2023/12/21 04:21 by 127.0.0.1