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corp:fscorp:products:starfighter_plw

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corp:fscorp:products:starfighter_plw [2019/08/17 19:42] – [Pricing] rizzocorp:fscorp:products:starfighter_plw [2023/12/21 04:20] (current) – external edit 127.0.0.1
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   * Muzzle Flash: Advanced polarization in the lens ensures that all of the photons emitted by the laser is traveling in one direction, and in doing so prevents bystanders from being blinded while also reducing the overall flash to be no greater than that of a traditional firearm.   * Muzzle Flash: Advanced polarization in the lens ensures that all of the photons emitted by the laser is traveling in one direction, and in doing so prevents bystanders from being blinded while also reducing the overall flash to be no greater than that of a traditional firearm.
   * **Beam Appearance:** While also making the beam color visible as a streak that seams to dissipate over the course of a second. The color of the beam is dependent on the emitter that has been installed. Red, blue, and green emitters create beams of corresponding colors while the UV emitter is just blurry.   * **Beam Appearance:** While also making the beam color visible as a streak that seams to dissipate over the course of a second. The color of the beam is dependent on the emitter that has been installed. Red, blue, and green emitters create beams of corresponding colors while the UV emitter is just blurry.
-  * Retort: The act of firing is very quiet, sounding much like a noisy camera flash. It's the power assembly that is noisy. The motor cycling the electrode can be noisy, like a tubine engine, or very quiet, like a small brushless motor. +  * Retort: The act of firing is very quiet, sounding much like a noisy camera flash. It's the power assembly that is noisy. The motor cycling the electrode can be noisy, like a turbine engine, or very quiet, like a small brush-less motor. 
   * Effective Range    * Effective Range 
-    * **Space:** 140,000 Kilometres+    * **Space:** 140,000 Kilometers
     * **Atmosphere:** 4500 meters     * **Atmosphere:** 4500 meters
   * Rate of Fire: 700 rounds per minute   * Rate of Fire: 700 rounds per minute
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 === Energy Source === === Energy Source ===
-  * **Power source:** A [[faction:uso:u-g3801|]] can power two weapons simultaneously. +  * **Power source:** A generator can power two weapons simultaneously. 
   * **Average [[guide:damage_rating_v3|DR]]:** [[guide:damage_rating_v3|Light anti-armor (Tier 7)]]   * **Average [[guide:damage_rating_v3|DR]]:** [[guide:damage_rating_v3|Light anti-armor (Tier 7)]]
   * Round Capacity: ~700 pulses or 1 minute of sustained fireing. Complete cooldown from overheating takes 3 minutes or 20 seconds when purging freon from the cooling system. (WARNING: purging coolant makes it harder to cool the weapon later.)(CAUTION: overheating the weapon will create fractures in the lens of the focusing array and may result in shattering.)   * Round Capacity: ~700 pulses or 1 minute of sustained fireing. Complete cooldown from overheating takes 3 minutes or 20 seconds when purging freon from the cooling system. (WARNING: purging coolant makes it harder to cool the weapon later.)(CAUTION: overheating the weapon will create fractures in the lens of the focusing array and may result in shattering.)
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 ==== Weapon Mechanisms ==== ==== Weapon Mechanisms ====
   * **Firing Mechanism:** The weapon is built from any [[corp:fscorp:products:universal_pulse_laser_equipment|UPLE]] components.    * **Firing Mechanism:** The weapon is built from any [[corp:fscorp:products:universal_pulse_laser_equipment|UPLE]] components. 
-  * **Loading:** While a battery will suffice a single [[faction:uso:u-g3801|]] can power two weapons simultaneously. +  * **Loading:** While a battery will suffice a single generator can power two weapons simultaneously. 
   * **Mode Selector:** The safety is in the arming switch. When the power is connected the weapon is live. A pull of the trigger will result in weapon operation.    * **Mode Selector:** The safety is in the arming switch. When the power is connected the weapon is live. A pull of the trigger will result in weapon operation. 
   * **Firing Modes:** A half pull of the trigger will cause the weapon to fire a single pulse. Fully depressing the trigger will cause the weapon to fire continuously.   * **Firing Modes:** A half pull of the trigger will cause the weapon to fire a single pulse. Fully depressing the trigger will cause the weapon to fire continuously.
-  * **Weapon Sight:** digital crosshairs with a firing line are displayed on a HUD.+  * **Weapon Sight:** digital cross-hairs with a firing line are displayed on a HUD.
   * **Attachment Hard Points:** The weapon is compatible with any [[corp:fscorp:products:universal_pulse_laser_equipment|UPLE]] components.    * **Attachment Hard Points:** The weapon is compatible with any [[corp:fscorp:products:universal_pulse_laser_equipment|UPLE]] components. 
  
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   * **UPLE Accessories:** Consult [[corp:fscorp:fms:emitter_assembly|UPLE Emitter]] components.   * **UPLE Accessories:** Consult [[corp:fscorp:fms:emitter_assembly|UPLE Emitter]] components.
 ---- struct data ---- ---- struct data ----
 +products.product_cat : 
 +products.product_name : 
 +products.product_nomenclature : 
 +products.product_designer : 
 +products.product_manufacturer : 
 +products.product_brand : 
 +products.product_release_year : 
 +products.product_discontinued_year : 
 +products.product_usedby : 
 +products.product_parent : 
 +products.product_image : 
 +products.product_price_ks : 
 +products.product_drv3_max : 
 +products.product_production : 
 +products.product_description : 
 +products.product_length : 
 +products.product_width : 
 +products.product_height : 
 +products.product_mass : 
 +stararmy_logistics.saoy_supclass : 
 +stararmy_logistics.saoy_usage : 
 +stararmy_logistics.saoy_adopted_year : 
 +stararmy_logistics.saoy_reviewed_last : 
 +stararmy_logistics.saoy_item_retired_year : 
 +stararmy_logistics.saoy_itemcount : 
 ---- ----
  

corp/fscorp/products/starfighter_plw.txt · Last modified: 2023/12/21 04:20 by 127.0.0.1