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corp:fscorp:products:starfighter_plw [2019/08/17 19:42] – [Pricing] rizzo | corp:fscorp:products:starfighter_plw [2019/11/03 08:25] – wes | ||
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* Muzzle Flash: Advanced polarization in the lens ensures that all of the photons emitted by the laser is traveling in one direction, and in doing so prevents bystanders from being blinded while also reducing the overall flash to be no greater than that of a traditional firearm. | * Muzzle Flash: Advanced polarization in the lens ensures that all of the photons emitted by the laser is traveling in one direction, and in doing so prevents bystanders from being blinded while also reducing the overall flash to be no greater than that of a traditional firearm. | ||
* **Beam Appearance: | * **Beam Appearance: | ||
- | * Retort: The act of firing is very quiet, sounding much like a noisy camera flash. It's the power assembly that is noisy. The motor cycling the electrode can be noisy, like a tubine | + | * Retort: The act of firing is very quiet, sounding much like a noisy camera flash. It's the power assembly that is noisy. The motor cycling the electrode can be noisy, like a turbine |
* Effective Range | * Effective Range | ||
- | * **Space:** 140, | + | * **Space:** 140, |
* **Atmosphere: | * **Atmosphere: | ||
* Rate of Fire: 700 rounds per minute | * Rate of Fire: 700 rounds per minute | ||
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=== Energy Source === | === Energy Source === | ||
- | * **Power source:** A [[faction: | + | * **Power source:** A generator |
* **Average [[guide: | * **Average [[guide: | ||
* Round Capacity: ~700 pulses or 1 minute of sustained fireing. Complete cooldown from overheating takes 3 minutes or 20 seconds when purging freon from the cooling system. (WARNING: purging coolant makes it harder to cool the weapon later.)(CAUTION: | * Round Capacity: ~700 pulses or 1 minute of sustained fireing. Complete cooldown from overheating takes 3 minutes or 20 seconds when purging freon from the cooling system. (WARNING: purging coolant makes it harder to cool the weapon later.)(CAUTION: | ||
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==== Weapon Mechanisms ==== | ==== Weapon Mechanisms ==== | ||
* **Firing Mechanism: | * **Firing Mechanism: | ||
- | * **Loading: | + | * **Loading: |
* **Mode Selector:** The safety is in the arming switch. When the power is connected the weapon is live. A pull of the trigger will result in weapon operation. | * **Mode Selector:** The safety is in the arming switch. When the power is connected the weapon is live. A pull of the trigger will result in weapon operation. | ||
* **Firing Modes:** A half pull of the trigger will cause the weapon to fire a single pulse. Fully depressing the trigger will cause the weapon to fire continuously. | * **Firing Modes:** A half pull of the trigger will cause the weapon to fire a single pulse. Fully depressing the trigger will cause the weapon to fire continuously. | ||
- | * **Weapon Sight:** digital | + | * **Weapon Sight:** digital |
* **Attachment Hard Points:** The weapon is compatible with any [[corp: | * **Attachment Hard Points:** The weapon is compatible with any [[corp: | ||