Table of Contents

Engineering Tactics Manual

Concepts of Unconventional Ship System Applications: Theoretical Uses of Optimization of Existing Vessel Technology Version 29A

Compiled By: Santo Juni Kage Yaichiro

The following are theories which may optimize or assist in the operation of vessels, with minimal upgrade or enhancement. These are merely concepts to be used in various situations.

Concept One: Stealth Mode

Many Mishhuvurthyar vessels track and attack vessels using psionics. The AND, and later the PSC, also allow this to be somewhat counteracted…but our ships still output heat and energy, both of which are also actively tracked by even the most basic Mishhu sensors. While this is a necessary thing, risk of detection can be reduced.

By evacuating key areas of the vessel and powering down key systems, as well as life support in non-critical and unoccupied areas of the vessel, the ship not only can lessen the likelihood of energy detection, but also reduce its heat signature, as the disengaged rooms will drop substantially in temperature.

A ship in Stealth Mode will likely operate in the following ways:

If the ship is found out, stealth mode can be altered to attain Overdrive Mode.

Concept Two: Overdrive Mode

Using the lowered thermal attributes in stealth mode, though in a more regulated fashion, it is possible to further cool the coolant fluid and act as a liquid coolant system. By making the coolant lines run even colder than normal, a higher theoretical maximum power output can be attained by most of the ship’s systems.

This is accomplished by running the coolant through an area where the thermal aspect of Life Support has been dramatically reduced. The almost freezing coolant becomes more effective, and certain types of coolant that lack nucleation sites can actually be supercooled…though the latter method needs finer monitoring.

The increased thermal protection allows systems to be pushed beyond conventional tolerances.

These power boosts can be applied to various systems, but are most often used to fire main weapons while at maximum FTL speeds. Sometimes they can be used to briefly enhance shields, weapon power, or propulsion of widely varying types and generations.

All use of overdrive mode stresses the power system, so at least one technician must be actively manning Engineering when this method is used. Potential bottlenecks should be explored and watched closely, to be repaired at a moment’s notice.

This can be assisted by engaging additional capacitors, or emergency Aether generators, which can take the load off of the main power system, and are already installed on some vessels.

Additional Notes on Concept Two: Safely Using Overdrive Mode--Pushing Systems Past Tolerances

It is possible to use Concept Two to boost a ship’s systems past their rated level for a brief period of time, but how long it can be managed, and how much damage is caused, depend upon taking the proper measures during the Overdrive Boost.

The most likely needs of boosting power would be for one of three things: FTL speed, Shielding, and Weapons Power. In addition to maintaining the health of the power system, the system being pushed beyond norms must also be monitored carefully. Here are methods for boosting the ship’s systems briefly and with as much safety as possible.

Concept Three: WARMS CFS Integration: Dynamic Shielding

It is conventional practice to reroute CFS energy away from the paths of outgoing attacks and exhaust, or to allow ally Power Armors to enter through the resulting holes in the shields. It is not a large jump to go the other way, to reroute shield energy to the point of impact of an attack on the shields and concentrate shield energy there.

Doing this is remarkably simple: Merely connect the CFS to a WARMS system via MEGAMI (or your variant of the ship control system), and write code to have WARMS’ attack extrapolation data be used to predict shielding impact points. The ship can easily do the rest, making a smarter shield. After the attack, the concentrated energy can easily be replaced across the shield evenly.

Concept Four: Inertial Dampener Reversal: The "Parking Brake"

(Contributed by Nitô Heisho Jackson Winston-Allibaster Howard circa YE 39)

Inertial dampeners are invaluable components of modern starships. By reducing a vessel's mass, and thus its inertia, they allow a ship to accelerate and maneuver at higher capacity while conserving energy and without compromising structural integrity. However, there are sometimes situations in which a ship's capacity to move must be nullified, such as when caught in a tractor beam, imminent capture, or being forced to abandon a vessel outside of a friendly port. By reversing the equation used in the inertial dampening system, an inertial amplifier is created, which will act as a vessel's “parking brake” when needed. Once implemented, a ship will remain completely stationary (or at least immensely slowed down) regardless of outside forces, including its own propulsion systems.

Implementation: First, reverse the inertial dampening equation. Next, enter it into your MEGAMI so that the system can learn the equation. Lastly, for safety, set activation protocols for the inertial amplifier. The best option would be to set the MEGAMI to engage or disengage the “parking brake” only by direct command via the vessel's acting captain. That way, when something goes wrong, everyone aboard will know where to point fingers.

WARNING: Reversing the inertial dampener at speed may compromise structural integrity! Always ensure that the vessel is completely stopped before engaging the parking brake!