Table of Contents

LANCE Munitions

LANCE Munitions are used by several Dietrich Starkwerk weapons systems, and are primarily designed to be Anti-Armor or Anti-Personnel in nature.

LANCE stands for LANdwehr Controlled Explosives

Munition Types

Anti-Armor

These are the Anti-Armor Munitions.

Arrow Rocket Propelled Munition

Otherwise known as ARPM or “Harp-em”, the Arrow Munition is meant to be used in launchers, and uses a simple design similar to rocket-propelled grenades of the past. It is slightly longer than RPG munitions, and is made with a light aluminum layer with a core of depleted uranium. It has a longer range than the Spike, bringing the effective range of a LANCE Launcher up to 300 Meters while using this munition, but is highly visible and loud.

Damage: Tier 5 or Tier 6, Medium Anti-Armor or Heavy Anti-Armor (FIXME: Staff needs to determine which) Range: LANCE Launcher 300 Meters 1)

Spike Railgun Propelled Munition

The Spike Munition (SRPM or “Serp”) is specifically designed for the LANCE Launcher. The munition is made of a light aluminum layer with a core of depleted uranium, with a small rear battery meant to charge the magnets in a LANCE Launcher for firing.

Damage: Tier 5 or Tier 6, Medium Anti-Armor or Heavy Anti-Armor (FIXME: Staff needs to determine which) Range: LANCE Launcher 267 Meters2)

Anti-Personnel

These are the Anti-Personnel munitions.

Railgun Propelled Grenade

The Railgun Propelled Grenade (RPG) is a newer version of the older Rocket Propelled Grenade of the past. It is made of a hard plastic rectangular box that breaks open on impact filled with sharp bits of iron metal. At the rear of the munition is a small battery that can charge the LANCE Launcher's magnets.

Damage: Tier 3, Heavy Anti-Personnel Range: LANCE Launcher 267 Meters

Shriek Railgun Propelled Munition

Simply “Shriek”, this munition is designed to create noise and serve as a deployment of Napalm. It is an area-of-effect weapon, and upon impact spreads its payload within 3 meters of the contact point or similarly fill entire rooms3). It has a small battery in the rear that can charge the LANCE Launcher's magnets.

Damage: Tier 2, Medium Anti-Personnel Range: LANCE Launcher 267 Meters Area of Effect: 3-4 Meters in every direction / Small rooms.

Riot Control Gas Munition

Created specifically for riot control, this munition can deploy any sort of non-lethal gas container with a rear battery to charge the LANCE Launcher's magnets.

Area of Effect: 20 Meters in every direction. Range: LANCE Launcher 267 Meters

1)
328 Yards
2)
291 Yards
3)
Depending on how and where it is fired.