Table of Contents

Inside the Glint Class

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Basic Chambers

Walls are either of a dull smooth metalloid surface, ribbed or bare revealing a complex crystalline structure. Beneath all three lies a spongy teal and orange material.

Provided power is available (even if emergency), life-support is always active within these chambers.

Captain’s Quarters

Situated in the forward section, below the bridge and above the primary computer core. (Decks 2 & 3) Spanning two decks, the Captains' quarters is split into three chambers: a ready-room, a storage area and of course the captains' quarters. While the crew may be invited to the lower chambers, the upper chamber is reserved only for the captain.

Two enter, level 3 clearance is required.

Crew Quarters

Situated on decks 2, 3 & 4. Each chamber spanning a single deck, a number of 3x2x2 meter chamber rooms of Nepleslian and Lorath decorum are reserved for crew and passengers. Crew-quarters include two chambers each - one for toiletries and one for daily life, each posessing two fold-out beds from against walls. Every wall possesses a useful function or storage capability. Some rooms are capable of displaying information upon all surfaces, including fold-out decks and floors.

Crew quarters are interconnected by a series of corridors.

Crew Areas

Utility Chambers

Computer Access Sickbay

Lab Complex

Service Elevator & Junction

Storage

Brig

Situated at the rearward section of the ship above the rear hanger, the brig is a small armored room with high-strength nerimium locks. Typically, occupants are either stored normally but if under suspicion, harsher tactics such as sensory deprivation and physical suppression can be administered - strapping persons vertically to a 80 degree incline wall, depriving them of sensory information and drip-feeding them for extended periods of time, body set to a catheter and fecial disposal system. Importantly, all communications in and out are blocked, including psionics, though there is a complex battery of sensory equipment for monitoring those held.

Those in the brig can effectively “be forgotten” for extended periods of time and no ill will come of them.

Two enter, level 3 clearance is required.

Secure Storage

Located X, the ship's armory contains any objects of interest (biological or technological) which may pose a risk to the crew. The room is lined with four inches of re-enforced nerimium laminated duremium. It is a zero-gravity, zero humidity zero-degree chamber, its' walls lined with polished titanium nerimium laminate panels designed to absorb static electricity and scalar attack from both inside and outside. The chamber has an independent cooling system and its' walls are designed to prevent any explosive arms within from harming the rest of the ship - including large armaments such as torpedos.

Every object within Secure Storage is separated from every other object by 3 inches of nerimium plating.

Two enter, level 3 clearance is required.

Arms Management

Located X, the ship's armory contains most of the weapons the crew will use. The room is lined with four inches of re-enforced nerimium laiminated duremium and spans two decks. It is a zero-gravity, zero humidity zero-degree chamber, its' walls lined with polished titanium nerimium laminate panels designed to absorb static electricity and scalar attack from both inside and outside. The chamber has an independent cooling system and its' walls are designed to prevent any explosive arms within from harming the rest of the ship - including large armaments such as torpedos. For this reason, the armory is perhaps one of the heaviest components of the Maras, aside from the reactors.

It is split in the shape of a bone: a central chamber with two leading corridors which lead to the primary armaments of the glint. Beneath the floor of these chambers, auto-loaders transfer ammunition and power to these weapons. A second set of corridors fork from the primary chamber to the frontal arms pods.

Two enter, level 3 clearance is required.

Critical Chambers

Provided emergency power is available, life-support is always available to the following chambers:

Bridge

Engineering Section

The phasic field created by the gravitor box is amplified through the engine room's systems and out through the engine pylons rear of the Daiclonius.

Ordinance management

Ordinance bays

Acting as payload storage, two hanger-sized areas which connect directly to the Payload bays.

Payload Launcher

The external pods of the Daiclonius contain a number of payloads which can be launched. Usually, these are razor sharp dense semi-crystalline-metallic forms created as a chemical waste-product of the engine room. The pods can rotate and lean against the structure of the body. A further two are placed upon the front-side of the secondary pods further back.

Storage Chambers

Hangers

Vehicle complement

Usually, the Daiclonius includes four Sourcian Warriors and a number of automated maintenance drones though the Daiclonius is highly adaptable to suit its passengers.