20mm Gjallahorn Shells
An oversized shotgun shell combined with a grenade, the 20mm Gjallahorn mimics the name of the weapon it was based off but is not limited to that weapon alone. The 20mm shells come in many flavors.
20mm High Explosive
Damage Rating: T-2 Medium anti-personnel
Caliber: 20mm
Damage Description: A small HE shell detonates with the radium of a large beachball, damaging through both kinetic shrapnel and concussion.
Effective Range: 700m
Muzzle Velocity: 220m/s
Arming Distance: 7m
20mm Flares
Damage Rating: T-1 Light anti-personnel
Caliber: 20mm
Damage Description: A colored flare pre-chosen by the weilder fires up to 50m in the air and explodes into a bright light that slowly drifts on a parachute after a solid minute. Can cause small fires.
Effective Range: 700m
Muzzle Velocity: 220m/s
Arming Distance: 1m
Damage Rating: T-0
Caliber: 20mm
Damage Description: A simple shell erupts in quickly expanding and hyper hardening foam that incapacitated individuals, quickly seals gaps and holes, blocks terrain, and smothers fires. Can be used to seal small holes in starships in an emergency and once hardened is extremely difficult to remove.
Effective Range: 700m
Muzzle Velocity: 220m/s
Arming Distance: 2m
20mm Pyro
Damage Rating: T-1 Light anti-personnel
Caliber: 20mm
Damage Description: A small 20mm micro grenade detonates, releasing a fast igniting thermic napalm that rapidly eats through both flesh, light armor, and even hard materials and soft metals.
Effective Range: 700m
Muzzle Velocity: 220m/s
Arming Distance: 7m
20mm Plasma Charge
Damage Rating: T-3 heavy anti-personnel
Caliber: 20mm
Damage Description: A small contained plasma charge detonates with devastating force, rapidly burning and melting light and heavy infantry grade armors in close range and covering nearby surfaces and individuals in smaller plasmic shrapnel resulting in smaller but equally damaging results
Effective Range: 700m
Muzzle Velocity: 220m/s
Arming Distance: 7m
20mm Flechette Darts
Damage Rating: T-2 Medium anti-personnel
Caliber: 20mm
Damage Description: Twenty durandium flechettes are fired from a colander like shotguns traditional buckshot into a cone shape downrange, penetrating deep into medium armor. The darts are difficult to remove from quilled tips that bury deep into flesh and muscle.
Effective Range: 50m
Muzzle Velocity: 420m/s
Arming Distance: instant
20mm EM shell
20mm Smoke Rounds
Damage Rating: T-1 light anti-personnel
Caliber: 20mm
Damage Description: A simple explosive charge that erupts in colored smoke of various types chosen by the wielder. The smoke can fill up a small rooms worth of space.
Effective Range: 700m
Muzzle Velocity: 220m/s
Arming Distance: 7m
20mm Sticky Grenade
20mm Rocket Shell
Damage Rating: T-4 Light anti-armor
Caliber: 20mm
Damage Description: A rocket-propelled, high-explosive shell is fired from the weapon at impressive speed and accuracy.
Effective Range: 1,200m
Muzzle Velocity: 360m/s
Arming Distance: 30m
OOC Notes
Please feel free to use for weapons, armor, etc. And create more as you please.
Charmaylarg created this article on 2020/07/20 17:06.