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Rising Echo New Winds

Rising Echo is a Dy'Unnar and native of Damasica (Neo Kohana).

Species: Konanian Dy'Unnar (siamese variant)
Gender: Female
Age: 14
Height: 4'9“ (xxx.xx cm)
Weight: 87 lbs (xx.xx kg)
Organization none
Rank Student
Occupation Alchemist
Current Placement n/a

Rising Echo in Roleplay

Rising Echo is NPCed by MissingNo.

Relations

Family

Other People

Physical Appearance

Psychological Profile

History

Skills

Survival

Echo is a practiced survivalist, able to stalk and bring down her own food and survive for weeks without aid. Her skill in devising traps and lures is particularly useful.

Arts and Vocations

While she is mechanically inclined, Echo has a growing interest in chemistry, particularly explosives and gases. She has several binary and trinary explosive components on her person at all times in reinforced containers (wouldn't want an accident, eh?), and is somewhat of a pyro.

Fighting and Physical

She is a beginner in the martial arts, but prefers to rely on her mental traits to get her out more than her claws. If it comes down to it, though, her opponent could find themselves having so many small cuts that they look like they fought a stack of paper and lost.

Knowledge

Her Kee'Awloo schooling has made her well-versed in Kohanian folklore, Dy'Unnar science, and alchemy lore, particularly chemistry.

Engineering

Echo knows how to skillfully create simple and second-level machines with whatever is available. She is educated (but not extensively) in materials and their strengths/weaknesses. She is rather fond of creating Rube Goldburg devices, especially traps. Winter has learned to recognize and disarm these devices simply because she has used them on him so many times.

Technomancy

A species ability. Also helpful for her devices, Echo can see or touch a machine and determine how it works. This is limited by her knowledge of the technology involved (she couldn't “read” a computer system without knowing the science involved) and by the amount of the machine that is in her range of view (i.e. she can't look at a bulkhead and see the power system, she would need to see the entire system uncovered). This applies to diagrams, which she can also decipher. Right now she is limited to understanding basic (levers and pullies) and second-level (geared) machinery, basic (manually-operated, i.e. crank-driven) engines, and basic computers (analog). Third-level or higher machines, second-level or higher engines (self-powered engines), and second-level or higher computers are out of her range of knowledge.

Zip

A species ability. Her natural quickness is increased by ten times. She can move fast enough to be a blur for ten seconds before needing to stop and rest. (cooldown: 5 minutes)

Character Data
Character NameRising Echo New Winds
Character OwnerMissingNo
Character StatusInactive Player Character