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technology:nepleslia:vehicular_barrier_projectors [2018/07/05 11:24] – ↷ Links adapted because of a move operation | technology:nepleslia:vehicular_barrier_projectors [2018/07/24 08:57] – frostjaeger | ||
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====== Vehicular Barrier Projectors ====== | ====== Vehicular Barrier Projectors ====== | ||
- | In [[calendar: | + | In [[calendar: |
- | These projectors work just like the VOID' | + | These projectors work just like the VOID' |
- | When used with a reactive computer tracking system, these fixed barriers | + | When used with a reactive computer tracking system, these fixed shields |
- | One fault with this system, however, is when the barrier | + | One fault with this system, however, is when the shield |
- | A version was introduced with stronger | + | A version was introduced with stronger |
- | ===== Damage | + | ===== Damage |
- | //See [[guide:damage_rating_v3]] for an explanation of the damage system.// | + | //See [[guide:damage_rating_v2]] for an explanation of the damage system.// |
- | ^ Platform | + | The normal shield system provides: 3 SP (Threshold |
- | ^ [[faction: | + | |
- | ^ [[faction: | + | |
- | ^ [[faction: | + | |
- | ^ [[faction: | + | |
- | //Note: A platform can **not** create more barriers then its projectors allow, nor can a projector create a [[faction: | + | The improved version provides: 5 SP (Threshold 4) |
+ | ===== Vehicles Using This System ===== | ||
+ | * [[faction: | ||
+ | * [[faction: |