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technology:nepleslia:vehicular_barrier_projectors [2018/07/05 11:22] – ↷ Page moved and renamed from faction:nepleslia:vehicular_shield_projectors to technology:nepleslia:vehicular_barrier_projectors frostjaeger | technology:nepleslia:vehicular_barrier_projectors [2018/07/05 11:24] – ↷ Links adapted because of a move operation | ||
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====== Vehicular Barrier Projectors ====== | ====== Vehicular Barrier Projectors ====== | ||
- | In [[calendar: | + | In [[calendar: |
- | These projectors work just like the VOID's barrier drones, requiring multiple projectors to create point-to-point two- or three-dimensional barriers. | + | These projectors work just like the VOID's barrier drones, requiring multiple projectors to create point-to-point two- or three-dimensional barriers. |
When used with a reactive computer tracking system, these fixed barriers can be activated to intercept incoming rounds. | When used with a reactive computer tracking system, these fixed barriers can be activated to intercept incoming rounds. | ||
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//See [[guide: | //See [[guide: | ||
- | ^ Platform | + | ^ Platform |
^ [[faction: | ^ [[faction: | ||
^ [[faction: | ^ [[faction: | ||
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^ [[faction: | ^ [[faction: | ||
- | //Note: A platform can **not** create more barriers then its projectors allow, nor can a projector create a [[faction: | + | //Note: A platform can **not** create more barriers then its projectors allow, nor can a projector create a [[faction: |