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technology:nepleslia:vehicular_barrier_projectors

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technology:nepleslia:vehicular_barrier_projectors [2018/07/05 11:22] – ↷ Page moved and renamed from faction:nepleslia:vehicular_shield_projectors to technology:nepleslia:vehicular_barrier_projectors frostjaegertechnology:nepleslia:vehicular_barrier_projectors [2018/07/05 11:24] – ↷ Links adapted because of a move operation
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 ====== Vehicular Barrier Projectors ====== ====== Vehicular Barrier Projectors ======
-In [[calendar:YE 35]], [[corp:nepleslian_arms_and_munitions|Terratech]] engineers came up with an idea to utilize the [[faction:nepleslia:void_tactical_armor|VOID's]] [[faction:nepleslia:void_tactical_armor#drone_systems|barrier drone technology]] to better protect [[faction:nepleslia:military|Nepleslian]] armored vehicles.  Bubble barrier technology was common and easy to produce, however they had too great of a power draw on vehicles that did not mount a [[technology:nepleslia:ultra-compact_fusion_generator|UCF Generator]].  Therefore, to protect vehicles that had a power source but a need to economize its power draw, Terratech came out with the idea of fixed barrier projectors.+In [[calendar:YE 35]], [[corp:nepleslian_arms_and_munitions|Terratech]] engineers came up with an idea to utilize the [[faction:nepleslia:equipment:void_tactical_armor|VOID's]] [[faction:nepleslia:equipment:void_tactical_armor#drone_systems|barrier drone technology]] to better protect [[faction:nepleslia:military|Nepleslian]] armored vehicles.  Bubble barrier technology was common and easy to produce, however they had too great of a power draw on vehicles that did not mount a [[technology:nepleslia:ultra-compact_fusion_generator|UCF Generator]].  Therefore, to protect vehicles that had a power source but a need to economize its power draw, Terratech came out with the idea of fixed barrier projectors.
  
-These projectors work just like the VOID's barrier drones, requiring multiple projectors to create point-to-point two- or three-dimensional barriers.  The simplest form is a [[faction:nepleslia:void_tactical_armor#barrier_triangle|triangular wall]] formed by three projectors.  The more active projectors, the more complex and larger a barrier - such as the four-projector [[faction:nepleslia:void_tactical_armor#barrier_wall|barrier wall]] or the twelve-projector [[faction:nepleslia:void_tactical_armor#barrier_bubble|barrier bubble]] - can be formed.  However, the trade-off is that the more projectors used, the more power is required. In addition, these barriers are //not// made stronger by the use of more projectors.+These projectors work just like the VOID's barrier drones, requiring multiple projectors to create point-to-point two- or three-dimensional barriers.  The simplest form is a [[faction:nepleslia:equipment:void_tactical_armor#barrier_triangle|triangular wall]] formed by three projectors.  The more active projectors, the more complex and larger a barrier - such as the four-projector [[faction:nepleslia:equipment:void_tactical_armor#barrier_wall|barrier wall]] or the twelve-projector [[faction:nepleslia:equipment:void_tactical_armor#barrier_bubble|barrier bubble]] - can be formed.  However, the trade-off is that the more projectors used, the more power is required. In addition, these barriers are //not// made stronger by the use of more projectors.
  
 When used with a reactive computer tracking system, these fixed barriers can be activated to intercept incoming rounds.  Once the threat has been neutralized, the projectors can be deactivated, allowing the vehicle to make the best use of its power. When used with a reactive computer tracking system, these fixed barriers can be activated to intercept incoming rounds.  Once the threat has been neutralized, the projectors can be deactivated, allowing the vehicle to make the best use of its power.
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 //See [[guide:damage_rating_v3]] for an explanation of the damage system.// //See [[guide:damage_rating_v3]] for an explanation of the damage system.//
  
-^  Platform  ^  Barrier Strength  ^  Num. of Projectors  ^  Max. Number of [[faction:nepleslia:void_tactical_armor#barrier_triangle|Triangles]]  ^  Max. Number of [[faction:nepleslia:void_tactical_armor#barrier_wall|Walls]]  ^  [[faction:nepleslia:void_tactical_armor#barrier_bubble|Bubble]]-Capable  ^  [[faction:nepleslia:void_tactical_armor#barrier_triangle|Triangle]] Side Length((Per individual [[faction:nepleslia:void_tactical_armor#barrier_triangle|barrier triangle]].))  ^  Max. [[faction:nepleslia:void_tactical_armor#barrier_wall|Wall]] Area((Per individual [[faction:nepleslia:void_tactical_armor#barrier_wall|barrier wall]].))    [[faction:nepleslia:void_tactical_armor#barrier_bubble|Bubble]] Radius  ^+^  Platform  ^  Barrier Strength  ^  Num. of Projectors  ^  Max. Number of [[faction:nepleslia:equipment:void_tactical_armor#barrier_triangle|Triangles]]  ^  Max. Number of [[faction:nepleslia:equipment:void_tactical_armor#barrier_wall|Walls]]  ^  [[faction:nepleslia:equipment:void_tactical_armor#barrier_bubble|Bubble]]-Capable  ^  [[faction:nepleslia:equipment:void_tactical_armor#barrier_triangle|Triangle]] Side Length((Per individual [[faction:nepleslia:equipment:void_tactical_armor#barrier_triangle|barrier triangle]].))  ^  Max. [[faction:nepleslia:equipment:void_tactical_armor#barrier_wall|Wall]] Area((Per individual [[faction:nepleslia:equipment:void_tactical_armor#barrier_wall|barrier wall]].))    [[faction:nepleslia:equipment:void_tactical_armor#barrier_bubble|Bubble]] Radius  ^
 ^  [[faction:nepleslia:robots:courier#na-j3b|Na-J3B]]/[[faction:nepleslia:robots:courier#na-j3c|C]]/[[faction:nepleslia:robots:courier#na-j3d|D]] [[faction:nepleslia:robots:courier|Courier]]  |  [[guide:damage_rating_v3_quick_reference#tiers|Tier]] 4  |  8  |  2  |  2  |  No  |  1.5 meters  |  6 meters²  |  N/A  | ^  [[faction:nepleslia:robots:courier#na-j3b|Na-J3B]]/[[faction:nepleslia:robots:courier#na-j3c|C]]/[[faction:nepleslia:robots:courier#na-j3d|D]] [[faction:nepleslia:robots:courier|Courier]]  |  [[guide:damage_rating_v3_quick_reference#tiers|Tier]] 4  |  8  |  2  |  2  |  No  |  1.5 meters  |  6 meters²  |  N/A  |
 ^  [[faction:nepleslia:robots:courier#na-j3e|Na-J3E Courier]]  |  [[guide:damage_rating_v3_quick_reference#tiers|Tier]] 4  |  12  |  4  |  3  |  Yes((If a third [[technology:nepleslia:ultra-compact_fusion_generator|UCF Generator]] is installed.))  |  1.5 meters  |  6 meters²  |  5 meters  | ^  [[faction:nepleslia:robots:courier#na-j3e|Na-J3E Courier]]  |  [[guide:damage_rating_v3_quick_reference#tiers|Tier]] 4  |  12  |  4  |  3  |  Yes((If a third [[technology:nepleslia:ultra-compact_fusion_generator|UCF Generator]] is installed.))  |  1.5 meters  |  6 meters²  |  5 meters  |
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 ^  [[faction:nepleslia:vehicles:maximus_ruse|Na-K5-2 Maximus (RUSE) HMBT]]  |  [[guide:damage_rating_v3_quick_reference#tiers|Tier]] 9  |  16  |  5  |  4  |  Yes  |  4 meters  |  15 meters²  |  12 meters  | ^  [[faction:nepleslia:vehicles:maximus_ruse|Na-K5-2 Maximus (RUSE) HMBT]]  |  [[guide:damage_rating_v3_quick_reference#tiers|Tier]] 9  |  16  |  5  |  4  |  Yes  |  4 meters  |  15 meters²  |  12 meters  |
  
-//Note: A platform can **not** create more barriers then its projectors allow, nor can a projector create a [[faction:nepleslia:void_tactical_armor#barrier_triangle|barrier triangle]], a [[faction:nepleslia:void_tactical_armor#barrier_wall|barrier wall]], or a [[faction:nepleslia:void_tactical_armor#barrier_bubble|barrier bubble]] (or any combination thereof) simultaneously.//+//Note: A platform can **not** create more barriers then its projectors allow, nor can a projector create a [[faction:nepleslia:equipment:void_tactical_armor#barrier_triangle|barrier triangle]], a [[faction:nepleslia:equipment:void_tactical_armor#barrier_wall|barrier wall]], or a [[faction:nepleslia:equipment:void_tactical_armor#barrier_bubble|barrier bubble]] (or any combination thereof) simultaneously.//