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technology:nepleslia:snakeskin

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nepleslia:snakeskin [2014/04/30 11:02] – Links adapted because of a move operation nepleslia:snakeskin [2017/07/26 03:51] – ↷ Links adapted because of a move operation
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-====== NAM "Snakeskin" Fluctuating Pigmentation Coating ======+====== NAM Fluctuating Pigmentation Coating "Snakeskin" ======
  
-===== History and Development =====+Easy to apply and use, 'Snakeskin' is produced by [[faction:nepleslia:nepleslian_arms_and_munitions|NAM]] for use by the [[faction:democratic_imperium_of_nepleslia]] to camouflage power armors and other systems. It was originally introduced in [[:[[:calendar:YE_31]].
  
-Although the prevalence of infantry-carried sensor systems have left full dependency on optical camoflauge an unwise decision, the versatility of simple optical camoflauge is a benefit that [[nepleslian arms and munitions|NAM]] scientists were hesitant to pass up. The ability to disguise infantry from foes without proper means of detection still held merit, and to that end [[nepleslian arms and munitions|Terratech]] was spurred to develop a simple, affordable measure of stealth.+===== About =====
  
-Development teams were quick to pull up an oldmothballed innovation from early armor designs dubbed the "Snakeskin" Fluctuating Pigmentation Coating. The "Snakeskin" project brought about a prototype sprayable coating comprised of smallsimple nanomachines that were able to effectively reciprocate the color pigmentations of the area surrounding them and, while effectively communicating with each other over a small radius, were able to create a measure of optical camouflage that were able to quickly match environments...even when the object under the influence is on the move.+Designed as an easy to usespray on camouflageSnakeskin visually blends the user into the environment around them in the visible and infrared spectrums, with some degree of ultraviolet camouflage as well. Controlling it is very simple if the object it is applied to is compatible, and is done through whatever interface is at handDespite its low production cost and ease of use however, it does have a number of shortcomingsThe most notable one is that shadows are still produced by objects using itAdditionally, the material must have a source of energy to function beyond its initial 10 hour span without recharging. Additionally, if its thermal camouflage systems are used on platforms without adequate temperature control, overheating can become a major issue depending on the situation as it traps heat. Though more effective while the user is moving, higher speeds can produce flutter or artifacts in the display.
  
-While at the time of the conception of the Snakeskin coating [[species:Nepleslian]] nanotechnology was still relatively new and somewhat expensive to produce, the advancements of [[calendar:YE 31]] and the eventual development of the [[nepleslia:hostile]] and [[nepleslia:aggressor]] powered infantry armorsuit spurred production of "Snakeskin" for application to infantry armor.+**Summary:**
  
-"Snakeskin" comes in a thin, clear liquid form which is then densely applied to surface areas. Newer armorsuit models have included an in-built feature within [[nepleslia:savtech]] computer systems which enable to user to activate and deactivate the "Snakeskin" camouflage at will with a simple command; these activation/deactivation signals are sent through a very short area, reacting to the "Snakeskin" nanomachines present on their a soldiers' own armor*. "Snakeskin" nanomachines are able to stay active for a full 10 hours before eventually losing their nanoscopic means of powerafter which they will simply dissolve themselves off of the surface they were occupying.+  * Provides concealment in visible and infrared spectrums 
 +  * Provides some camouflage in the ultraviolet spectrum 
 +  Objects coating in it still cast shadows 
 +  * Operates for 10 hours before needing recharge/energy supply 
 +  * Traps thermal emissionspotentially causing overheat 
 +  * Effective while on the move 
 +  * Higher speeds may produce image flutter and artifacts
  
-It should be noted that "Snakeskin" only provides optical camouflage to a select number of visual spectrums. Temperature signatures are not masked by "Snakeskin", and because the pigmentation coating does not bend light in the manner optical invisibility measures do, armorsuits using "Snakeskin" still produce shadows from light sources. Tests have also clarified that "Snakeskin" provides camouflage on the ultraviolet spectrum of light as well, but not with its full effectiveness.+===== History =====
  
 +Although the prevalence of infantry-carried sensor systems have left full dependency on optical camouflage an unwise decision, the versatility of simple optical camouflage is a benefit that [[faction:nepleslia:nepleslian_arms_and_munitions|NAM]] scientists were hesitant to pass up. The ability to disguise infantry from foes without proper means of detection still held merit, and to that end [[faction:nepleslia:nepleslian_arms_and_munitions#terratech_military_and_vehicular_research|Terratech]] was spurred to develop a simple, affordable measure of stealth.
  
 +Development teams were quick to pull up an old, mothballed innovation from early armor designs dubbed the Snakeskin Fluctuating Pigmentation Coating. The project brought about a prototype sprayed coating comprised of small, simple nanomachines that were able to effectively reciprocate the color pigmentations of the area surrounding them and, while effectively communicating with each other over a small radius, were able to create a measure of optical camouflage that were able to quickly match environments, even when the object under the influence is on the move.
  
-*It has been documented that the activation signal sent by Savtech **can** be picked up by //all// "Snakeskin" nanomachines within the send area. If two armorsuits with "Snakeskin" applied are standing too close to one anotheractivation signals sent by their respective Savtechs //will// interfere with the other armorsuit's camouflage.+While at the time of the conception of the Snakeskin coating [[species:Nepleslian]] nanotechnology was still relatively new and somewhat expensive to produce, the advancements of [[:calendar:YE_31]] and the eventual development of the [[faction:nepleslia:equipment:hostile]] and [[faction:nepleslia:equipment:aggressor]] powered armors spurred production of Snakeskin for application to infantry armor.
  
-===== General Information =====+Older variations of Snakeskin prior to [[:calendar:ye_37]] did not mask thermal signatures, and in addition, had control issues where the signal to activate or deactivate could be received from another unit with Snakeskin nearby. The latest versions now thermally camouflage objects it is applied on by either insulating or radiating heat by changing its own conductivity. Unfortunately, this means that units without appropriate temperature control systems or heat dispersal methods can become incredibly uncomfortable after a short period of time with the Snakeskin active. Additionally, the reaction and processing speed is increased, allowing it to function far more efficiently when the user is on the move or in high-activity areas.
  
-**Name:** "Snakeskin" Fluctuating Pigmentation Coating \\ +===== OOC Notes ===== 
-**Type:** Camouflage \\ + 
-**Government:** [[nepleslia:military|SMoDIN]] \\ +  This article was updated/overhauled on 2015/08/20 19:27
-**Designer:** [[nepleslian arms and munitions|NAM, Aerotech Division]] \\ +
-**Manufacturer:** [[nepleslian arms and munitions|NAM]] \\+

technology/nepleslia/snakeskin.txt · Last modified: 2023/12/21 01:03 by 127.0.0.1