STAR ARMY

Sci-fi roleplaying and worldbuilding community

User Tools

Site Tools


stararmy:vehicles:type_35_mobile_antiaircraft_platform_jinsoku_yumihei

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
Next revisionBoth sides next revision
stararmy:type_35_mobile_antiaircraft_platform_jinsoku_yumihei [2014/04/16 16:01] – external edit stararmy:type_35_mobile_antiaircraft_platform_jinsoku_yumihei [2016/11/30 09:31] – ↷ Links adapted because of a move operation wes
Line 1: Line 1:
 ====== Type 35 Mobile Anti-Aircraft Platform "Jinsoku Yumihei" ====== ====== Type 35 Mobile Anti-Aircraft Platform "Jinsoku Yumihei" ======
  
-Evolving out of the [[:stararmy:type_34_self_propelled_antiaircraft_gun|Type 34 SPAAG]], the Type 35 "Jinsoku Yumihei" (迅速 弓兵 - Swift Archer) was introduced into service in [[:ye_35]] for use by the [[:star_army_of_yamatai]] for ground based anti-air protection.+Evolving out of the [[stararmy:vehicles:type_34_self_propelled_antiaircraft_gun|Type 34 SPAAG]], the Type 35 "Jinsoku Yumihei" (迅速 弓兵 - Swift Archer) was introduced into service in [[calendar:ye_35]] for use by the [[:star_army_of_yamatai]] for ground based anti-air protection.
  
 ==== About and History ==== ==== About and History ====
Line 7: Line 7:
 The Type 35 Mobile Anti-Aircraft Platform was created to shoot down enemy aircraft, fighters and high speed power armors to protect allied ground assets. In addition to this, it was made with the ability to provide direct fire to support power armor troops should it find itself unneeded for antiaircraft duties. The Type 35 Mobile Anti-Aircraft Platform was created to shoot down enemy aircraft, fighters and high speed power armors to protect allied ground assets. In addition to this, it was made with the ability to provide direct fire to support power armor troops should it find itself unneeded for antiaircraft duties.
  
-Like many vehicles and equipment pieces, the Yumihei was born out of necessity. After Star Army forces went on the offensive following the turning point that was [[:yamatai:battle_of_yamatai]], it was soon determined that ground forces could not always rely on their supporting fleet to maintain constant air superiority, or even space superiority. Enemy forces would often distract, harass or at the worst case, defeat the ships of the fleet, hampering or eliminating the reliability of anti-air protection. To remedy the lack of anti-air support, the testbed predecessor of the Type 35 MAAP, the Type 34 SPAAG, was hurriedly put into service to evaluate its performance.+Like many vehicles and equipment pieces, the Yumihei was born out of necessity. After Star Army forces went on the offensive following the turning point that was [[stararmy:history:battle_of_yamatai]], it was soon determined that ground forces could not always rely on their supporting fleet to maintain constant air superiority, or even space superiority. Enemy forces would often distract, harass or at the worst case, defeat the ships of the fleet, hampering or eliminating the reliability of anti-air protection. To remedy the lack of anti-air support, the testbed predecessor of the Type 35 MAAP, the Type 34 SPAAG, was hurriedly put into service to evaluate its performance.
  
-Due to the Type 34's success in field trials, further development was done between [[:origin:origin_industries]] and [[:yamatai:ketsurui_zaibatsu]], resulting in the Type 35 MAAP, or Jinsoku Yumihei. The vehicle used as many Star Army components and software as possible in its construction, and ended up entirely produced by Ketsurui Zaibatsu to ensure a steady logistical chain that would not be cut off.+Due to the Type 34's success in field trials, further development was done between [[corp:origin:origin_industries]] and [[:yamatai:ketsurui_zaibatsu]], resulting in the Type 35 MAAP, or Jinsoku Yumihei. The vehicle used as many Star Army components and software as possible in its construction, and ended up entirely produced by Ketsurui Zaibatsu to ensure a steady logistical chain that would not be cut off.
  
-It entered general service within the Star Army in the middle of [[:ye_35]].+It entered general service within the Star Army in the middle of [[calendar:ye_35]].
  
 ==== Appearance ==== ==== Appearance ====
Line 21: Line 21:
 **Class:** Mobile Anti-Aircraft Platform\\ **Class:** Mobile Anti-Aircraft Platform\\
 **Type:** Ke-K8-3A\\ **Type:** Ke-K8-3A\\
-**Designers:** [[:origin:origin_industries]], [[:yamatai:ketsurui_zaibatsu]]\\+**Designers:** [[corp:origin:origin_industries]], [[:yamatai:ketsurui_zaibatsu]]\\
 **Manufacturer:** [[:yamatai:ketsurui_zaibatsu]]\\ **Manufacturer:** [[:yamatai:ketsurui_zaibatsu]]\\
 **Length:** 7.5 Meters\\ **Length:** 7.5 Meters\\
Line 34: Line 34:
 **Shields:** 18 (Threshold 3)\\ **Shields:** 18 (Threshold 3)\\
  
-//(See [[:damage_rating]] for an explanation of the damage system)//+//(See [[guide:damage_rating]] for an explanation of the damage system)//
  
 ===== Interior Description ===== ===== Interior Description =====
Line 53: Line 53:
 A robust and easy to maintain set of weapons, the quartet of 25mm AGCs provides superb firepower for knocking fighters, bombers and power armor out of the sky, slicing apart infantry and buildings with its high rate of fire. The guns are mounted on the sides of the manned turret. To compliment its anti-aircraft duties, a remotely adjustable electromagnetic based choke is added to the ends of the barrels. These serve to select spread patterns when using the recommended, higher velocity fletchette rounds for antiaircraft duties, and either tighten or spread the rounds out depending on the range of the target. To further effectiveness against aircraft, their aim may be partially or fully slaved to the sensor system and fire control of the vehicle. A robust and easy to maintain set of weapons, the quartet of 25mm AGCs provides superb firepower for knocking fighters, bombers and power armor out of the sky, slicing apart infantry and buildings with its high rate of fire. The guns are mounted on the sides of the manned turret. To compliment its anti-aircraft duties, a remotely adjustable electromagnetic based choke is added to the ends of the barrels. These serve to select spread patterns when using the recommended, higher velocity fletchette rounds for antiaircraft duties, and either tighten or spread the rounds out depending on the range of the target. To further effectiveness against aircraft, their aim may be partially or fully slaved to the sensor system and fire control of the vehicle.
  
-[[:origin:25mm_automatic_gauss_cannon]]\\+[[corp:origin:25mm_automatic_gauss_cannon]]\\
  
 **Location:** Remote Control Turret\\ **Location:** Remote Control Turret\\
Line 66: Line 66:
 === PMML Platform (6) === === PMML Platform (6) ===
  
-A heavily modified version of the Origin Industries weapon, the Portable Mini-Missile Launcher Platform has been made to have ammunition commonality with SAoY [[:stararmy:ke-m2-w2908_offensive_augmentation_pods|OAP]] launchers used with the Mindy and Daisy. This ensures ammunition commonality, and logistical simplicity. In addition to these changes, the case is lined with [[material:yarvex]] to help contain the explosion in the case of ammunition cook-off - the explosion will be vented out from the front and back should the missiles prematurely detonate.+A heavily modified version of the Origin Industries weapon, the Portable Mini-Missile Launcher Platform has been made to have ammunition commonality with SAoY [[stararmy:weapons:ke-m2-w2908_offensive_augmentation_pods|OAP]] launchers used with the Mindy and Daisy. This ensures ammunition commonality, and logistical simplicity. In addition to these changes, the case is lined with [[material:yarvex]] to help contain the explosion in the case of ammunition cook-off - the explosion will be vented out from the front and back should the missiles prematurely detonate.
  
 Six launchers are set upon the turret, with three at each side to provide a more accurate and precise alternative to the standard autocannons. Due to the configuration of the system, the launch tubes must be reloaded externally. Six launchers are set upon the turret, with three at each side to provide a more accurate and precise alternative to the standard autocannons. Due to the configuration of the system, the launch tubes must be reloaded externally.
  
-[[:origin:portable_mini_missile_launcher_platform]]+[[corp:origin:portable_mini_missile_launcher_platform]]
  
 **Location:** Remote Control Turret\\ **Location:** Remote Control Turret\\
Line 85: Line 85:
 Heavily modified, the pre-existing mini-missile launchers in the Star Army of Yamatai's inventory have been remade to be more boxlike and with a larger ammunition capacity than its normal version. The usage of the same munitions remains, ensuring simplified logistics, and the launchers themselves retain a 60% parts commonality with standard calf mounted models, mainly electronics. Heavily modified, the pre-existing mini-missile launchers in the Star Army of Yamatai's inventory have been remade to be more boxlike and with a larger ammunition capacity than its normal version. The usage of the same munitions remains, ensuring simplified logistics, and the launchers themselves retain a 60% parts commonality with standard calf mounted models, mainly electronics.
  
-[[:stararmy:ke-m2-w2907_countermeasure_augmentation_pods|Countermeasure Augmentation Pods]]\\+[[stararmy:weapons:ke-m2-w2907_countermeasure_augmentation_pods|Countermeasure Augmentation Pods]]\\
  
 **Location:** Strategic Hull Points\\ **Location:** Strategic Hull Points\\
Line 100: Line 100:
 Optionally mounted on the rear top of the upper turret and facing up into the air, the modified CAP fires flares. These serve to provide either visible light or infrared illumination on the battlefield. In addition, they may also fire numerous signal flares as well, provided the rounds are loaded. The launcher is typically positioned on the left side of the hull roof. Optionally mounted on the rear top of the upper turret and facing up into the air, the modified CAP fires flares. These serve to provide either visible light or infrared illumination on the battlefield. In addition, they may also fire numerous signal flares as well, provided the rounds are loaded. The launcher is typically positioned on the left side of the hull roof.
  
-[[:stararmy:ke-m2-w2907_countermeasure_augmentation_pods|Countermeasure Augmentation Pods]]\\+[[stararmy:weapons:ke-m2-w2907_countermeasure_augmentation_pods|Countermeasure Augmentation Pods]]\\
  
 **Location:** Hull Roof, Rear Left\\ **Location:** Hull Roof, Rear Left\\
Line 113: Line 113:
 Another optional piece of equipment, the MSSC Launchers serve to instantly generate smoke and chaff to break weapons locks. The missiles, typically located at the rear right of the turret roof, fire up into the air roughly two meters before detonating, instantly obscuring the tank in Smoke and Chaff. The smoke visually conceals the vehicle as the cloud rapidly billows out, and also prevents most sensors from getting a lock or detecting the vehicle itself. Another optional piece of equipment, the MSSC Launchers serve to instantly generate smoke and chaff to break weapons locks. The missiles, typically located at the rear right of the turret roof, fire up into the air roughly two meters before detonating, instantly obscuring the tank in Smoke and Chaff. The smoke visually conceals the vehicle as the cloud rapidly billows out, and also prevents most sensors from getting a lock or detecting the vehicle itself.
  
-[[:stararmy:ke-m2-w2907_countermeasure_augmentation_pods|Countermeasure Augmentation Pods]]\\+[[stararmy:weapons:ke-m2-w2907_countermeasure_augmentation_pods|Countermeasure Augmentation Pods]]\\
  
 **Location:** Hull Roof, Rear Right\\ **Location:** Hull Roof, Rear Right\\
Line 138: Line 138:
 ===== Usage Guide ===== ===== Usage Guide =====
  
-Unlike the [[:stararmy:type_35_armored_combat_vehicle_jinsoku_musha|Jinsoku Musha]] variant, the "Yumihei" is built specifically as a defensive vehicle.+Unlike the [[stararmy:vehicles:type_35_armored_combat_vehicle_jinsoku_musha|Jinsoku Musha]] variant, the "Yumihei" is built specifically as a defensive vehicle.
  
 It is most useful during instances where orbital and air superiority are not guaranteed, such as active contest for a planet. During general use, the vehicles may typically follow or shadow friendly forces close by, or be stationed at key points rather than being used in an offensive role. As its interior is typically loaded with many cans and belts of ammunition, powered infantry seldom ride within the vehicle. Its primary focus is to shoot down enemy missiles and hostile aircraft which come within range using its four gauss autocannons, or six mini-missile launchers depending on configuration. Despite its dedicated focus, the vehicle may be used to support ground units with its direct fire - unlike other variants however, the gunner is more vulnerable due to being placed within the turret. It is most useful during instances where orbital and air superiority are not guaranteed, such as active contest for a planet. During general use, the vehicles may typically follow or shadow friendly forces close by, or be stationed at key points rather than being used in an offensive role. As its interior is typically loaded with many cans and belts of ammunition, powered infantry seldom ride within the vehicle. Its primary focus is to shoot down enemy missiles and hostile aircraft which come within range using its four gauss autocannons, or six mini-missile launchers depending on configuration. Despite its dedicated focus, the vehicle may be used to support ground units with its direct fire - unlike other variants however, the gunner is more vulnerable due to being placed within the turret.