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stararmy:type_35_mobile_antiaircraft_platform_jinsoku_yumihei [2014/04/16 16:01] – external edit | stararmy:type_35_mobile_antiaircraft_platform_jinsoku_yumihei [2016/11/30 09:31] – ↷ Links adapted because of a move operation wes | ||
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====== Type 35 Mobile Anti-Aircraft Platform " | ====== Type 35 Mobile Anti-Aircraft Platform " | ||
- | Evolving out of the [[:stararmy: | + | Evolving out of the [[stararmy:vehicles: |
==== About and History ==== | ==== About and History ==== | ||
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The Type 35 Mobile Anti-Aircraft Platform was created to shoot down enemy aircraft, fighters and high speed power armors to protect allied ground assets. In addition to this, it was made with the ability to provide direct fire to support power armor troops should it find itself unneeded for antiaircraft duties. | The Type 35 Mobile Anti-Aircraft Platform was created to shoot down enemy aircraft, fighters and high speed power armors to protect allied ground assets. In addition to this, it was made with the ability to provide direct fire to support power armor troops should it find itself unneeded for antiaircraft duties. | ||
- | Like many vehicles and equipment pieces, the Yumihei was born out of necessity. After Star Army forces went on the offensive following the turning point that was [[:yamatai: | + | Like many vehicles and equipment pieces, the Yumihei was born out of necessity. After Star Army forces went on the offensive following the turning point that was [[stararmy:history: |
- | Due to the Type 34's success in field trials, further development was done between [[: | + | Due to the Type 34's success in field trials, further development was done between [[corp: |
- | It entered general service within the Star Army in the middle of [[:ye_35]]. | + | It entered general service within the Star Army in the middle of [[calendar:ye_35]]. |
==== Appearance ==== | ==== Appearance ==== | ||
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**Class:** Mobile Anti-Aircraft Platform\\ | **Class:** Mobile Anti-Aircraft Platform\\ | ||
**Type:** Ke-K8-3A\\ | **Type:** Ke-K8-3A\\ | ||
- | **Designers: | + | **Designers: |
**Manufacturer: | **Manufacturer: | ||
**Length:** 7.5 Meters\\ | **Length:** 7.5 Meters\\ | ||
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**Shields: | **Shields: | ||
- | //(See [[: | + | //(See [[guide: |
===== Interior Description ===== | ===== Interior Description ===== | ||
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A robust and easy to maintain set of weapons, the quartet of 25mm AGCs provides superb firepower for knocking fighters, bombers and power armor out of the sky, slicing apart infantry and buildings with its high rate of fire. The guns are mounted on the sides of the manned turret. To compliment its anti-aircraft duties, a remotely adjustable electromagnetic based choke is added to the ends of the barrels. These serve to select spread patterns when using the recommended, | A robust and easy to maintain set of weapons, the quartet of 25mm AGCs provides superb firepower for knocking fighters, bombers and power armor out of the sky, slicing apart infantry and buildings with its high rate of fire. The guns are mounted on the sides of the manned turret. To compliment its anti-aircraft duties, a remotely adjustable electromagnetic based choke is added to the ends of the barrels. These serve to select spread patterns when using the recommended, | ||
- | [[: | + | [[corp: |
**Location: | **Location: | ||
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=== PMML Platform (6) === | === PMML Platform (6) === | ||
- | A heavily modified version of the Origin Industries weapon, the Portable Mini-Missile Launcher Platform has been made to have ammunition commonality with SAoY [[:stararmy: | + | A heavily modified version of the Origin Industries weapon, the Portable Mini-Missile Launcher Platform has been made to have ammunition commonality with SAoY [[stararmy:weapons: |
Six launchers are set upon the turret, with three at each side to provide a more accurate and precise alternative to the standard autocannons. Due to the configuration of the system, the launch tubes must be reloaded externally. | Six launchers are set upon the turret, with three at each side to provide a more accurate and precise alternative to the standard autocannons. Due to the configuration of the system, the launch tubes must be reloaded externally. | ||
- | [[: | + | [[corp: |
**Location: | **Location: | ||
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Heavily modified, the pre-existing mini-missile launchers in the Star Army of Yamatai' | Heavily modified, the pre-existing mini-missile launchers in the Star Army of Yamatai' | ||
- | [[:stararmy: | + | [[stararmy:weapons: |
**Location: | **Location: | ||
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Optionally mounted on the rear top of the upper turret and facing up into the air, the modified CAP fires flares. These serve to provide either visible light or infrared illumination on the battlefield. In addition, they may also fire numerous signal flares as well, provided the rounds are loaded. The launcher is typically positioned on the left side of the hull roof. | Optionally mounted on the rear top of the upper turret and facing up into the air, the modified CAP fires flares. These serve to provide either visible light or infrared illumination on the battlefield. In addition, they may also fire numerous signal flares as well, provided the rounds are loaded. The launcher is typically positioned on the left side of the hull roof. | ||
- | [[:stararmy: | + | [[stararmy:weapons: |
**Location: | **Location: | ||
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Another optional piece of equipment, the MSSC Launchers serve to instantly generate smoke and chaff to break weapons locks. The missiles, typically located at the rear right of the turret roof, fire up into the air roughly two meters before detonating, instantly obscuring the tank in Smoke and Chaff. The smoke visually conceals the vehicle as the cloud rapidly billows out, and also prevents most sensors from getting a lock or detecting the vehicle itself. | Another optional piece of equipment, the MSSC Launchers serve to instantly generate smoke and chaff to break weapons locks. The missiles, typically located at the rear right of the turret roof, fire up into the air roughly two meters before detonating, instantly obscuring the tank in Smoke and Chaff. The smoke visually conceals the vehicle as the cloud rapidly billows out, and also prevents most sensors from getting a lock or detecting the vehicle itself. | ||
- | [[:stararmy: | + | [[stararmy:weapons: |
**Location: | **Location: | ||
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===== Usage Guide ===== | ===== Usage Guide ===== | ||
- | Unlike the [[:stararmy: | + | Unlike the [[stararmy:vehicles: |
It is most useful during instances where orbital and air superiority are not guaranteed, such as active contest for a planet. During general use, the vehicles may typically follow or shadow friendly forces close by, or be stationed at key points rather than being used in an offensive role. As its interior is typically loaded with many cans and belts of ammunition, powered infantry seldom ride within the vehicle. Its primary focus is to shoot down enemy missiles and hostile aircraft which come within range using its four gauss autocannons, | It is most useful during instances where orbital and air superiority are not guaranteed, such as active contest for a planet. During general use, the vehicles may typically follow or shadow friendly forces close by, or be stationed at key points rather than being used in an offensive role. As its interior is typically loaded with many cans and belts of ammunition, powered infantry seldom ride within the vehicle. Its primary focus is to shoot down enemy missiles and hostile aircraft which come within range using its four gauss autocannons, |