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stararmy:vehicles:type_35_light_gunship_jinsoku_taka

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stararmy:vehicles:type_35_light_gunship_jinsoku_taka [2017/11/07 22:09] – ↷ Links adapted because of a move operation paladinrpgstararmy:vehicles:type_35_light_gunship_jinsoku_taka [2017/12/21 21:33] cadetnewb
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 ==== About and History ==== ==== About and History ====
  
-The Jinsoku Taka was designed to be a general purpose transport and combat craft. By default, it is configured as a light gunship in terms of armament, but can also take on different modules. As a result, it may be used as a troop carrier, light gunship, or heavy lift vehicle. As a light gunship, it is not only fast, but more nimble than it looks; it is well capable of high maneuverability due to it'propulsion systems and can quickly turn to face threats or retreat. With the proper attachment, the vehicle easily serves as a troop transport which can carry an entire platoon of power armored infantry into combat, while with the heavy lift module may carry heavy vehicles and shipping containers. Perhaps most importantly, is that the vehicle is capable of leaving a planet's gravity well by 'gliding' out under its own power. Though this requires maximum power diverted to propulsion and produces turbulence, the ability itself is valuable, as it means that a pickup ship descending into orbit is not necessary.+The Jinsoku Taka was designed to be a general purpose transport and combat craft. By default, it is configured as a light gunship in terms of armament, but can also take on different modules. As a result, it may be used as a troop carrier, light gunship, or heavy lift vehicle. As a light gunship, it is not only fast, but more nimble than it looks; it is well capable of high maneuverability due to its propulsion systems and can quickly turn to face threats or retreat. With the proper attachment, the vehicle easily serves as a troop transport which can carry an entire platoon of power armored infantry into combat, while with the heavy lift module may carry heavy vehicles and shipping containers. Perhaps most importantly, is that the vehicle is capable of leaving a planet's gravity well by 'gliding' out under its own power. Though this requires maximum power diverted to propulsion and produces turbulence, the ability itself is valuable, as it means that a pickup ship descending into orbit is not necessary.
  
 Unlike others of the "Jinsoku" series, the Jinsoku Taka was not developed from a predecessor vehicle - instead, it was a collaboration between organizations for a role which was not being adequately filled by preexisting vehicles, using expertise from both Origin and Ketsurui Zaibatsu. Unlike others of the "Jinsoku" series, the Jinsoku Taka was not developed from a predecessor vehicle - instead, it was a collaboration between organizations for a role which was not being adequately filled by preexisting vehicles, using expertise from both Origin and Ketsurui Zaibatsu.
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 === Damage Capacity === === Damage Capacity ===
  
-**Hull:** 25 Structural Points (ADR)\\ +**Hull:** [[guide:damage_rating_v3|Tier 8]]\\ 
-**Shields:** 25 (Threshold 3)\\ +**Shields:** [[guide:damage_rating_v3|Tier 8]]\\
- +
-// (See [[guide:damage_rating_v2]] for an explanation of the damage system) //+
  
 ===== Interior Description ===== ===== Interior Description =====
  
-Despite the abilities of Nekovalyrja, the cockpit itself houses a relatively 'conventional' layout. A pilot seat is to the front, with a slightly raised copilot seat behind it. Both the seats are made to be comfortable over long hours of flight, with built in massage systems to promote circulation; a feature that is civilian sector by design. Both seats feature [[:stararmy:spine]] compatible interfaces, but despite this, full fly-by-wire as well as analog controls for the ship's systems are present. The view presented to the cockpit itself is a full 360-degree volumetric projection presented to the pilot, hiding the fact that there is little space for movement, as the 'canopy' is solid durandium, up to a foot thick.+Despite the abilities of Nekovalkyrja, the cockpit itself houses a relatively 'conventional' layout. A pilot seat is to the front, with a slightly raised copilot seat behind it. Both the seats are made to be comfortable over long hours of flight, with built in massage systems to promote circulation; a feature that is civilian sector by design. Both seats feature [[:stararmy:spine]] compatible interfaces, but despite this, full fly-by-wire as well as analog controls for the ship's systems are present. The view presented to the cockpit itself is a full 360-degree volumetric projection presented to the pilot, hiding the fact that there is little space for movement, as the 'canopy' is solid durandium, up to a foot thick.
  
 To the sides of the crew stations however, are small passageways that lead back and into the default troop compartment, with an armored, sealed doorway. If this is not present however, it merely acts as an exit. To the sides of the crew stations however, are small passageways that lead back and into the default troop compartment, with an armored, sealed doorway. If this is not present however, it merely acts as an exit.
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 **Location:** Chin Turret Mount, Tail Ball Turret\\ **Location:** Chin Turret Mount, Tail Ball Turret\\
 **Purpose:** Anti-Armor, Anti-Personnel\\ **Purpose:** Anti-Armor, Anti-Personnel\\
-**Damage:** ADR 3, Munition Dependent\\+**Damage:** [[guide:damage_rating_v3|Tier 5-6]], Munition Dependent\\
 **Range:** 10 KM/6.2 Miles, Atmosphere\\ **Range:** 10 KM/6.2 Miles, Atmosphere\\
 **Rate of Fire:** 6 Rounds Per Second (Individual Cannon)\\ **Rate of Fire:** 6 Rounds Per Second (Individual Cannon)\\
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 Ammunition used is typically an even, alternating mix between Armor Piercing shells and High Explosive shells, with General Purpose Armor Piercing High Explosive rounds being preferred whenever they are available. Ammunition used is typically an even, alternating mix between Armor Piercing shells and High Explosive shells, with General Purpose Armor Piercing High Explosive rounds being preferred whenever they are available.
  
-[[..:weapons:35mm_machine_gun_type_30]]+[[:stararmy:weapons:35mm_machine_gun_type_30]]
  
 **Location:** Left and Right Troop Bay Doors\\ **Location:** Left and Right Troop Bay Doors\\
 **Purpose:** Anti-Armor, Anti-Personnel\\ **Purpose:** Anti-Armor, Anti-Personnel\\
-**Damage:** ADR 3, Each\\+**Damage:** [[guide:damage_rating_v3|Tier 5]], Each\\
 **Range:** 4 Kilometers\\ **Range:** 4 Kilometers\\
 **Rate of Fire:** 9 Rounds Per Second, Each\\ **Rate of Fire:** 9 Rounds Per Second, Each\\
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 ==== Propulsion ==== ==== Propulsion ====
  
-The Taka relies on a triple set of graviton propulsion devices for both movement, and enhanced maneuverability. It'primary graviton system is located within the main hull of the craft behind armor, allowing it to remain operational to some capacity even if the craft is attacked and takes damage. The other two graviton units however, are located on special verniers at the tail of the craft. By moving these, the graviton field projected by them has controlled warps and distortions introduced, allowing the gunship to be more maneuverable, but without the usage of more higher end field projectors. As the graviton system used does not require a planetary field to interact with, the vehicle is also able to operate in space.+The Taka relies on a triple set of graviton propulsion devices for both movement, and enhanced maneuverability. Its primary graviton system is located within the main hull of the craft behind armor, allowing it to remain operational to some capacity even if the craft is attacked and takes damage. The other two graviton units however, are located on special verniers at the tail of the craft. By moving these, the graviton field projected by them has controlled warps and distortions introduced, allowing the gunship to be more maneuverable, but without the usage of more higher end field projectors. As the graviton system used does not require a planetary field to interact with, the vehicle is also able to operate in space.
  
 ==== Power ==== ==== Power ====