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stararmy:vehicles:type_35_light_gunship_jinsoku_taka

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stararmy:vehicles:type_35_light_gunship_jinsoku_taka [2017/11/07 22:09] – ↷ Links adapted because of a move operation paladinrpgstararmy:vehicles:type_35_light_gunship_jinsoku_taka [2017/12/21 21:19] cadetnewb
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 === Damage Capacity === === Damage Capacity ===
  
-**Hull:** 25 Structural Points (ADR)\\ +**Hull:** [[guide:damage_rating_v3|Tier 8]]\\ 
-**Shields:** 25 (Threshold 3)\\ +**Shields:** [[guide:damage_rating_v3|Tier 8]]\\
- +
-// (See [[guide:damage_rating_v2]] for an explanation of the damage system) //+
  
 ===== Interior Description ===== ===== Interior Description =====
  
-Despite the abilities of Nekovalyrja, the cockpit itself houses a relatively 'conventional' layout. A pilot seat is to the front, with a slightly raised copilot seat behind it. Both the seats are made to be comfortable over long hours of flight, with built in massage systems to promote circulation; a feature that is civilian sector by design. Both seats feature [[:stararmy:spine]] compatible interfaces, but despite this, full fly-by-wire as well as analog controls for the ship's systems are present. The view presented to the cockpit itself is a full 360-degree volumetric projection presented to the pilot, hiding the fact that there is little space for movement, as the 'canopy' is solid durandium, up to a foot thick.+Despite the abilities of Nekovalkyrja, the cockpit itself houses a relatively 'conventional' layout. A pilot seat is to the front, with a slightly raised copilot seat behind it. Both the seats are made to be comfortable over long hours of flight, with built in massage systems to promote circulation; a feature that is civilian sector by design. Both seats feature [[:stararmy:spine]] compatible interfaces, but despite this, full fly-by-wire as well as analog controls for the ship's systems are present. The view presented to the cockpit itself is a full 360-degree volumetric projection presented to the pilot, hiding the fact that there is little space for movement, as the 'canopy' is solid durandium, up to a foot thick.
  
 To the sides of the crew stations however, are small passageways that lead back and into the default troop compartment, with an armored, sealed doorway. If this is not present however, it merely acts as an exit. To the sides of the crew stations however, are small passageways that lead back and into the default troop compartment, with an armored, sealed doorway. If this is not present however, it merely acts as an exit.
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 **Location:** Chin Turret Mount, Tail Ball Turret\\ **Location:** Chin Turret Mount, Tail Ball Turret\\
 **Purpose:** Anti-Armor, Anti-Personnel\\ **Purpose:** Anti-Armor, Anti-Personnel\\
-**Damage:** ADR 3, Munition Dependent\\+**Damage:** [[guide:damage_rating_v3|Tier 5-6]], Munition Dependent\\
 **Range:** 10 KM/6.2 Miles, Atmosphere\\ **Range:** 10 KM/6.2 Miles, Atmosphere\\
 **Rate of Fire:** 6 Rounds Per Second (Individual Cannon)\\ **Rate of Fire:** 6 Rounds Per Second (Individual Cannon)\\
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 Ammunition used is typically an even, alternating mix between Armor Piercing shells and High Explosive shells, with General Purpose Armor Piercing High Explosive rounds being preferred whenever they are available. Ammunition used is typically an even, alternating mix between Armor Piercing shells and High Explosive shells, with General Purpose Armor Piercing High Explosive rounds being preferred whenever they are available.
  
-[[..:weapons:35mm_machine_gun_type_30]]+[[:stararmy:weapons:35mm_machine_gun_type_30]]
  
 **Location:** Left and Right Troop Bay Doors\\ **Location:** Left and Right Troop Bay Doors\\
 **Purpose:** Anti-Armor, Anti-Personnel\\ **Purpose:** Anti-Armor, Anti-Personnel\\
-**Damage:** ADR 3, Each\\+**Damage:** [[guide:damage_rating_v3|Tier 5]], Each\\
 **Range:** 4 Kilometers\\ **Range:** 4 Kilometers\\
 **Rate of Fire:** 9 Rounds Per Second, Each\\ **Rate of Fire:** 9 Rounds Per Second, Each\\