STAR ARMY

Sci-fi roleplaying and worldbuilding community

User Tools

Site Tools


stararmy:vehicles:type_35_light_gunship_jinsoku_taka

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
Last revisionBoth sides next revision
stararmy:type_35_light_gunship_jinsoku_taka [2017/01/06 20:34] – ↷ Links adapted because of a move operation wesstararmy:vehicles:type_35_light_gunship_jinsoku_taka [2018/05/22 14:05] frostjaeger
Line 1: Line 1:
 ====== Type 35 Light Gunship "Jinsoku Taka" ====== ====== Type 35 Light Gunship "Jinsoku Taka" ======
  
-Born out of collected field experiences, the Type 35 Light Gunship "Jinsoku Taka" (迅速鷹 - Swift Hawk) was introduced into the [[:star_army_of_yamatai]] in the middle of [[calendar:ye_35]].+Born out of collected field experiences, the Type 35 Light Gunship "Jinsoku Taka" (迅速鷹 - Swift Hawk) was introduced into the [[stararmy:star_army_of_yamatai]] in the middle of [[calendar:ye_35]]. 
 + 
 +As of [[calendar:ye_40]], this vehicle is no longer utilized by the [[stararmy:star_army_of_yamatai]].
  
 ==== About and History ==== ==== About and History ====
  
-The Jinsoku Taka was designed to be a general purpose transport and combat craft. By default, it is configured as a light gunship in terms of armament, but can also take on different modules. As a result, it may be used as a troop carrier, light gunship, or heavy lift vehicle. As a light gunship, it is not only fast, but more nimble than it looks; it is well capable of high maneuverability due to it'propulsion systems and can quickly turn to face threats or retreat. With the proper attachment, the vehicle easily serves as a troop transport which can carry an entire platoon of power armored infantry into combat, while with the heavy lift module may carry heavy vehicles and shipping containers. Perhaps most importantly, is that the vehicle is capable of leaving a planet's gravity well by 'gliding' out under its own power. Though this requires maximum power diverted to propulsion and produces turbulence, the ability itself is valuable, as it means that a pickup ship descending into orbit is not necessary.+The Jinsoku Taka was designed to be a general purpose transport and combat craft. By default, it is configured as a light gunship in terms of armament, but can also take on different modules. As a result, it may be used as a troop carrier, light gunship, or heavy lift vehicle. As a light gunship, it is not only fast, but more nimble than it looks; it is well capable of high maneuverability due to its propulsion systems and can quickly turn to face threats or retreat. With the proper attachment, the vehicle easily serves as a troop transport which can carry an entire platoon of power armored infantry into combat, while with the heavy lift module may carry heavy vehicles and shipping containers. Perhaps most importantly, is that the vehicle is capable of leaving a planet's gravity well by 'gliding' out under its own power. Though this requires maximum power diverted to propulsion and produces turbulence, the ability itself is valuable, as it means that a pickup ship descending into orbit is not necessary.
  
 Unlike others of the "Jinsoku" series, the Jinsoku Taka was not developed from a predecessor vehicle - instead, it was a collaboration between organizations for a role which was not being adequately filled by preexisting vehicles, using expertise from both Origin and Ketsurui Zaibatsu. Unlike others of the "Jinsoku" series, the Jinsoku Taka was not developed from a predecessor vehicle - instead, it was a collaboration between organizations for a role which was not being adequately filled by preexisting vehicles, using expertise from both Origin and Ketsurui Zaibatsu.
Line 11: Line 13:
 ==== Appearance ==== ==== Appearance ====
  
-{{:stararmy:type_35_light_gunship_jinsoku_taka_infantry_carrier_2.png?800|}}+{{stararmy:vehicles:type_35_light_gunship_jinsoku_taka_infantry_carrier_2.png?800|}}
  
 ===== Statistical Information ===== ===== Statistical Information =====
Line 17: Line 19:
 **Type:** Light Ground Support Gunship/Transport\\ **Type:** Light Ground Support Gunship/Transport\\
 **Class:** Ke-V10-1A\\ **Class:** Ke-V10-1A\\
-**Designers:** [[corp:origin:origin_industries]], [[:yamatai:ketsurui_zaibatsu]]\\ +**Designers:** [[corp:origin]], [[faction:yamatai:ketsurui_zaibatsu]]\\ 
-**Manufacturer:** [[:yamatai:ketsurui_zaibatsu]]\\+**Manufacturer:** [[faction:yamatai:ketsurui_zaibatsu]]\\
 **Length:** 20 Meters\\ **Length:** 20 Meters\\
 **Width:** 8 Meters\\ **Width:** 8 Meters\\
Line 29: Line 31:
 === Damage Capacity === === Damage Capacity ===
  
-**Hull:** 25 Structural Points (ADR)\\ +**Hull:** [[guide:damage_rating_v3|Tier 8]]\\ 
-**Shields:** 25 (Threshold 3)\\ +**Shields:** [[guide:damage_rating_v3|Tier 8]]\\
- +
-// (See [[guide:damage_rating_v2]] for an explanation of the damage system) //+
  
 ===== Interior Description ===== ===== Interior Description =====
  
-Despite the abilities of Nekovalyrja, the cockpit itself houses a relatively 'conventional' layout. A pilot seat is to the front, with a slightly raised copilot seat behind it. Both the seats are made to be comfortable over long hours of flight, with built in massage systems to promote circulation; a feature that is civilian sector by design. Both seats feature [[:stararmy:spine]] compatible interfaces, but despite this, full fly-by-wire as well as analog controls for the ship's systems are present. The view presented to the cockpit itself is a full 360-degree volumetric projection presented to the pilot, hiding the fact that there is little space for movement, as the 'canopy' is solid durandium, up to a foot thick.+Despite the abilities of Nekovalkyrja, the cockpit itself houses a relatively 'conventional' layout. A pilot seat is to the front, with a slightly raised copilot seat behind it. Both the seats are made to be comfortable over long hours of flight, with built in massage systems to promote circulation; a feature that is civilian sector by design. Both seats feature [[:stararmy:spine]] compatible interfaces, but despite this, full fly-by-wire as well as analog controls for the ship's systems are present. The view presented to the cockpit itself is a full 360-degree volumetric projection presented to the pilot, hiding the fact that there is little space for movement, as the 'canopy' is solid durandium, up to a foot thick.
  
 To the sides of the crew stations however, are small passageways that lead back and into the default troop compartment, with an armored, sealed doorway. If this is not present however, it merely acts as an exit. To the sides of the crew stations however, are small passageways that lead back and into the default troop compartment, with an armored, sealed doorway. If this is not present however, it merely acts as an exit.
Line 54: Line 54:
 **Location:** Chin Turret Mount, Tail Ball Turret\\ **Location:** Chin Turret Mount, Tail Ball Turret\\
 **Purpose:** Anti-Armor, Anti-Personnel\\ **Purpose:** Anti-Armor, Anti-Personnel\\
-**Damage:** ADR 3, Munition Dependent\\+**Damage:** [[guide:damage_rating_v3|Tier 5-6]], Munition Dependent\\
 **Range:** 10 KM/6.2 Miles, Atmosphere\\ **Range:** 10 KM/6.2 Miles, Atmosphere\\
 **Rate of Fire:** 6 Rounds Per Second (Individual Cannon)\\ **Rate of Fire:** 6 Rounds Per Second (Individual Cannon)\\
Line 92: Line 92:
 Ammunition used is typically an even, alternating mix between Armor Piercing shells and High Explosive shells, with General Purpose Armor Piercing High Explosive rounds being preferred whenever they are available. Ammunition used is typically an even, alternating mix between Armor Piercing shells and High Explosive shells, with General Purpose Armor Piercing High Explosive rounds being preferred whenever they are available.
  
-[[.:weapons:35mm_machine_gun_type_30]]+[[:stararmy:weapons:35mm_machine_gun_type_30]]
  
 **Location:** Left and Right Troop Bay Doors\\ **Location:** Left and Right Troop Bay Doors\\
 **Purpose:** Anti-Armor, Anti-Personnel\\ **Purpose:** Anti-Armor, Anti-Personnel\\
-**Damage:** ADR 3, Each\\+**Damage:** [[guide:damage_rating_v3|Tier 5]], Each\\
 **Range:** 4 Kilometers\\ **Range:** 4 Kilometers\\
 **Rate of Fire:** 9 Rounds Per Second, Each\\ **Rate of Fire:** 9 Rounds Per Second, Each\\
Line 102: Line 102:
 ==== Troop Carrier Belly Module ==== ==== Troop Carrier Belly Module ====
  
-The Troop Carrier Module itself is composed of a cheap and lightweight composite of [[material:durandium]] and [[material:adnr|ADNR]] layers. In addition, its armored body is very thick, measuring a full foot at its base to defend against ground fire. Due to the spacious design, the passenger area can accommodate an entire platoon of typical Yamataian power armors - up to forty in total. At the very rear, a station is present which controls the rear facing ball turret and autocannons integrated into the troop carrier section of the craft. The interior has no seats, but has an integrated stabilization system which allows personnel to stand undisturbed during turbulence. A pair of microfusion generators provide redundant energy production to power the system.+The Troop Carrier Module itself is composed of a cheap and lightweight composite of [[materials:durandium]] and [[materials:adnr|ADNR]] layers. In addition, its armored body is very thick, measuring a full foot at its base to defend against ground fire. Due to the spacious design, the passenger area can accommodate an entire platoon of typical Yamataian power armors - up to forty in total. At the very rear, a station is present which controls the rear facing ball turret and autocannons integrated into the troop carrier section of the craft. The interior has no seats, but has an integrated stabilization system which allows personnel to stand undisturbed during turbulence. A pair of microfusion generators provide redundant energy production to power the system.
  
 In the case that the stabilization system malfunctions, overhead handgrips can be found among the equipment racks, with foot clamps neatly integrated into the floor to secure personnel in place. These are easily entered and exited, using a direct contact command system and a local power source in the form of batteries or capacitors. In the case that the stabilization system malfunctions, overhead handgrips can be found among the equipment racks, with foot clamps neatly integrated into the floor to secure personnel in place. These are easily entered and exited, using a direct contact command system and a local power source in the form of batteries or capacitors.
Line 117: Line 117:
 The HLM has the gunship dispense with the common belly slung bay and instead attaches to it a heavy lift module capable of carrying even tanks. As a result, it carries no troop complement, but still retains its basic armament. One of the key differences however, is that the tail gun is either set to automatically defend the vehicle, or be controlled by the co-pilot. Though the added weight of carrying vehicles affects its handling, the speed and acceleration is only marginally affected. The HLM has the gunship dispense with the common belly slung bay and instead attaches to it a heavy lift module capable of carrying even tanks. As a result, it carries no troop complement, but still retains its basic armament. One of the key differences however, is that the tail gun is either set to automatically defend the vehicle, or be controlled by the co-pilot. Though the added weight of carrying vehicles affects its handling, the speed and acceleration is only marginally affected.
  
-{{:stararmy:type_35_light_gunship_jinsoku_taka_vehicle_carrier.png?800|}}+{{stararmy:vehicles:type_35_light_gunship_jinsoku_taka_vehicle_carrier.png?800|}}
  
 ===== System Descriptions ===== ===== System Descriptions =====
Line 125: Line 125:
 ==== Hull and Armor ==== ==== Hull and Armor ====
  
-The hull of the light gunship is primarily composed of [[material:adnr|ADNR]] lattice encased in a coating of [[material:durandium]] to provide ample structural integrity - the more malleable material provides some degree of give, preventing shattering. Meanwhile, the harder material makes up for the softer material's lack of hardness and in turn prevents deformation. +The hull of the light gunship is primarily composed of [[materials:adnr|ADNR]] lattice encased in a coating of [[materials:durandium]] to provide ample structural integrity - the more malleable material provides some degree of give, preventing shattering. Meanwhile, the harder material makes up for the softer material's lack of hardness and in turn prevents deformation. 
  
-For the canopy of the cockpit, the material used is [[:material:transparent_durandium]], which can have its opacity adjusted by the crew. To compensate for the weaker, lighter material used, it is far thicker, measuring a little over a foot thick. The armor for the craft itself is technically 'composite' due to the use of more than one material; the majority of the armor plates' composition is [[:material:yamataium]], a hard, tough, heat resistant metal capable of some degree of self-repair. This is backed by layers of insulation to prevent energy weapons and radiation harming the interior. Due to its properties, the tank's Yamataium armor is also coated with a 5mm thick layer of [[material:durandium]] to simply maintain its aesthetics and prevent deformation.+For the canopy of the cockpit, the material used is [[materials:transparent_durandium]], which can have its opacity adjusted by the crew. To compensate for the weaker, lighter material used, it is far thicker, measuring a little over a foot thick. The armor for the craft itself is technically 'composite' due to the use of more than one material; the majority of the armor plates' composition is [[materials:yamataium]], a hard, tough, heat resistant metal capable of some degree of self-repair. This is backed by layers of insulation to prevent energy weapons and radiation harming the interior. Due to its properties, the tank's Yamataium armor is also coated with a 5mm thick layer of [[materials:durandium]] to simply maintain its aesthetics and prevent deformation.
  
 ==== Shields and Defensive Systems ==== ==== Shields and Defensive Systems ====
Line 143: Line 143:
 === CPS Control Device === === CPS Control Device ===
  
-A Conformal Psionic Signal Control Device had been added to protect the crew and passengers, generating a conformal area around the vehicle from being affected by psionic anomalies or attacks. The device prevents direct mental assault on the crew members inside, as well as subversion, intrusion and direct control. In addition, psyionic based attacks are often disrupted or dissipated altogether upon entering the conformal field emitted by the system. +A Conformal Psionic Signal Control Device had been added to protect the crew and passengers, generating a conformal area around the vehicle from being affected by psionic anomalies or attacks. The device prevents direct mental assault on the crew members inside, as well as subversion, intrusion and direct control. In addition, psionic based attacks are often disrupted or dissipated altogether upon entering the conformal field emitted by the system. 
  
 ==== Propulsion ==== ==== Propulsion ====
  
-The Taka relies on a triple set of graviton propulsion devices for both movement, and enhanced maneuverability. It'primary graviton system is located within the main hull of the craft behind armor, allowing it to remain operational to some capacity even if the craft is attacked and takes damage. The other two graviton units however, are located on special verniers at the tail of the craft. By moving these, the graviton field projected by them has controlled warps and distortions introduced, allowing the gunship to be more maneuverable, but without the usage of more higher end field projectors. As the graviton system used does not require a planetary field to interact with, the vehicle is also able to operate in space.+The Taka relies on a triple set of graviton propulsion devices for both movement, and enhanced maneuverability. Its primary graviton system is located within the main hull of the craft behind armor, allowing it to remain operational to some capacity even if the craft is attacked and takes damage. The other two graviton units however, are located on special verniers at the tail of the craft. By moving these, the graviton field projected by them has controlled warps and distortions introduced, allowing the gunship to be more maneuverable, but without the usage of more higher end field projectors. As the graviton system used does not require a planetary field to interact with, the vehicle is also able to operate in space.
  
 ==== Power ==== ==== Power ====
Line 185: Line 185:
 To put it short, this vehicle is a combat vehicle in comparison to the [[stararmy:vehicles:type_33_grav_apc|Yusou APC]] - it is slower and less maneuverable than the Yusou, but has more firepower available on hand. Not only that, but it has a higher troop capacity and has better armor and shields. This means that the two complement each other, with one deploying troops and possibly loitering to provide fire support, while the other is best suited to ferrying in safe zones behind friendly lines, as well as moving goods and supplies. The downside of the Jinsoku Taka - swift hawk - is that it is fairly larger and won't fit in the same places as the latter Yusou. To put it short, this vehicle is a combat vehicle in comparison to the [[stararmy:vehicles:type_33_grav_apc|Yusou APC]] - it is slower and less maneuverable than the Yusou, but has more firepower available on hand. Not only that, but it has a higher troop capacity and has better armor and shields. This means that the two complement each other, with one deploying troops and possibly loitering to provide fire support, while the other is best suited to ferrying in safe zones behind friendly lines, as well as moving goods and supplies. The downside of the Jinsoku Taka - swift hawk - is that it is fairly larger and won't fit in the same places as the latter Yusou.
  
-In RP, it is meant to bring troops into places that may have light AA and deploy its troops or vehicles before backing off, only coming in to provide fire support when the anti-aircraft fire is not too heavy to lend ground forces valuable support. In a sense, a good reference material would be the Combine Gunship from Half Life 2 for an example. These make use of their autocannons, which are loaded with armor piercing, high explosive, incendiary shells which have a reasonable splash damage. Mini-missiles also supplement its armament, and any additional crew members inside the troop carrier module are quite likely to attach additional manned door cannons with gunshields. The [[.:weapons:35mm_machine_gun_type_30|Type 30 35mm Machine Gun]] is well suited to this, since it doesn't draw additional power, and has a good selection of Armor Piercing and High Explosive rounds which can be mixed together on the belt. +In RP, it is meant to bring troops into places that may have light AA and deploy its troops or vehicles before backing off, only coming in to provide fire support when the anti-aircraft fire is not too heavy to lend ground forces valuable support. In a sense, a good reference material would be the Combine Gunship from Half Life 2 for an example. These make use of their autocannons, which are loaded with armor piercing, high explosive, incendiary shells which have a reasonable splash damage. Mini-missiles also supplement its armament, and any additional crew members inside the troop carrier module are quite likely to attach additional manned door cannons with gunshields. The [[..:weapons:35mm_machine_gun_type_30|Type 30 35mm Machine Gun]] is well suited to this, since it doesn't draw additional power, and has a good selection of Armor Piercing and High Explosive rounds which can be mixed together on the belt.
  
 ---- struct data ---- ---- struct data ----
 ---- ----