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stararmy:type_35_light_gunship_jinsoku_taka [2017/01/06 20:34] – ↷ Links adapted because of a move operation wes | stararmy:vehicles:type_35_light_gunship_jinsoku_taka [2018/05/22 14:05] – frostjaeger | ||
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====== Type 35 Light Gunship " | ====== Type 35 Light Gunship " | ||
- | Born out of collected field experiences, | + | Born out of collected field experiences, |
+ | |||
+ | As of [[calendar: | ||
==== About and History ==== | ==== About and History ==== | ||
- | The Jinsoku Taka was designed to be a general purpose transport and combat craft. By default, it is configured as a light gunship in terms of armament, but can also take on different modules. As a result, it may be used as a troop carrier, light gunship, or heavy lift vehicle. As a light gunship, it is not only fast, but more nimble than it looks; it is well capable of high maneuverability due to it' | + | The Jinsoku Taka was designed to be a general purpose transport and combat craft. By default, it is configured as a light gunship in terms of armament, but can also take on different modules. As a result, it may be used as a troop carrier, light gunship, or heavy lift vehicle. As a light gunship, it is not only fast, but more nimble than it looks; it is well capable of high maneuverability due to its propulsion systems and can quickly turn to face threats or retreat. With the proper attachment, the vehicle easily serves as a troop transport which can carry an entire platoon of power armored infantry into combat, while with the heavy lift module may carry heavy vehicles and shipping containers. Perhaps most importantly, |
Unlike others of the " | Unlike others of the " | ||
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==== Appearance ==== | ==== Appearance ==== | ||
- | {{:stararmy: | + | {{stararmy:vehicles: |
===== Statistical Information ===== | ===== Statistical Information ===== | ||
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**Type:** Light Ground Support Gunship/ | **Type:** Light Ground Support Gunship/ | ||
**Class:** Ke-V10-1A\\ | **Class:** Ke-V10-1A\\ | ||
- | **Designers: | + | **Designers: |
- | **Manufacturer: | + | **Manufacturer: |
**Length:** 20 Meters\\ | **Length:** 20 Meters\\ | ||
**Width:** 8 Meters\\ | **Width:** 8 Meters\\ | ||
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=== Damage Capacity === | === Damage Capacity === | ||
- | **Hull: | + | **Hull: |
- | **Shields: | + | **Shields: |
- | + | ||
- | // (See [[guide:damage_rating_v2]] for an explanation of the damage system) // | + | |
===== Interior Description ===== | ===== Interior Description ===== | ||
- | Despite the abilities of Nekovalyrja, the cockpit itself houses a relatively ' | + | Despite the abilities of Nekovalkyrja, the cockpit itself houses a relatively ' |
To the sides of the crew stations however, are small passageways that lead back and into the default troop compartment, | To the sides of the crew stations however, are small passageways that lead back and into the default troop compartment, | ||
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**Location: | **Location: | ||
**Purpose: | **Purpose: | ||
- | **Damage: | + | **Damage: |
**Range:** 10 KM/6.2 Miles, Atmosphere\\ | **Range:** 10 KM/6.2 Miles, Atmosphere\\ | ||
**Rate of Fire:** 6 Rounds Per Second (Individual Cannon)\\ | **Rate of Fire:** 6 Rounds Per Second (Individual Cannon)\\ | ||
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Ammunition used is typically an even, alternating mix between Armor Piercing shells and High Explosive shells, with General Purpose Armor Piercing High Explosive rounds being preferred whenever they are available. | Ammunition used is typically an even, alternating mix between Armor Piercing shells and High Explosive shells, with General Purpose Armor Piercing High Explosive rounds being preferred whenever they are available. | ||
- | [[.: | + | [[:stararmy: |
**Location: | **Location: | ||
**Purpose: | **Purpose: | ||
- | **Damage: | + | **Damage: |
**Range:** 4 Kilometers\\ | **Range:** 4 Kilometers\\ | ||
**Rate of Fire:** 9 Rounds Per Second, Each\\ | **Rate of Fire:** 9 Rounds Per Second, Each\\ | ||
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==== Troop Carrier Belly Module ==== | ==== Troop Carrier Belly Module ==== | ||
- | The Troop Carrier Module itself is composed of a cheap and lightweight composite of [[material: | + | The Troop Carrier Module itself is composed of a cheap and lightweight composite of [[materials: |
In the case that the stabilization system malfunctions, | In the case that the stabilization system malfunctions, | ||
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The HLM has the gunship dispense with the common belly slung bay and instead attaches to it a heavy lift module capable of carrying even tanks. As a result, it carries no troop complement, but still retains its basic armament. One of the key differences however, is that the tail gun is either set to automatically defend the vehicle, or be controlled by the co-pilot. Though the added weight of carrying vehicles affects its handling, the speed and acceleration is only marginally affected. | The HLM has the gunship dispense with the common belly slung bay and instead attaches to it a heavy lift module capable of carrying even tanks. As a result, it carries no troop complement, but still retains its basic armament. One of the key differences however, is that the tail gun is either set to automatically defend the vehicle, or be controlled by the co-pilot. Though the added weight of carrying vehicles affects its handling, the speed and acceleration is only marginally affected. | ||
- | {{:stararmy: | + | {{stararmy:vehicles: |
===== System Descriptions ===== | ===== System Descriptions ===== | ||
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==== Hull and Armor ==== | ==== Hull and Armor ==== | ||
- | The hull of the light gunship is primarily composed of [[material: | + | The hull of the light gunship is primarily composed of [[materials: |
- | For the canopy of the cockpit, the material used is [[:material: | + | For the canopy of the cockpit, the material used is [[materials: |
==== Shields and Defensive Systems ==== | ==== Shields and Defensive Systems ==== | ||
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=== CPS Control Device === | === CPS Control Device === | ||
- | A Conformal Psionic Signal Control Device had been added to protect the crew and passengers, generating a conformal area around the vehicle from being affected by psionic anomalies or attacks. The device prevents direct mental assault on the crew members inside, as well as subversion, intrusion and direct control. In addition, | + | A Conformal Psionic Signal Control Device had been added to protect the crew and passengers, generating a conformal area around the vehicle from being affected by psionic anomalies or attacks. The device prevents direct mental assault on the crew members inside, as well as subversion, intrusion and direct control. In addition, |
==== Propulsion ==== | ==== Propulsion ==== | ||
- | The Taka relies on a triple set of graviton propulsion devices for both movement, and enhanced maneuverability. | + | The Taka relies on a triple set of graviton propulsion devices for both movement, and enhanced maneuverability. |
==== Power ==== | ==== Power ==== | ||
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To put it short, this vehicle is a combat vehicle in comparison to the [[stararmy: | To put it short, this vehicle is a combat vehicle in comparison to the [[stararmy: | ||
- | In RP, it is meant to bring troops into places that may have light AA and deploy its troops or vehicles before backing off, only coming in to provide fire support when the anti-aircraft fire is not too heavy to lend ground forces valuable support. In a sense, a good reference material would be the Combine Gunship from Half Life 2 for an example. These make use of their autocannons, | + | In RP, it is meant to bring troops into places that may have light AA and deploy its troops or vehicles before backing off, only coming in to provide fire support when the anti-aircraft fire is not too heavy to lend ground forces valuable support. In a sense, a good reference material would be the Combine Gunship from Half Life 2 for an example. These make use of their autocannons, |
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