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stararmy:starships:ascendancy:ascendancy_class_flagship:weapons:my_b1_w3000 [2019/06/21 04:20] – help convert DRv2 to DRv3 wes | stararmy:starships:ascendancy:ascendancy_class_flagship:weapons:my_b1_w3000 [2019/06/21 13:01] – Get rid of unnecessary bolding wes | ||
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==Stats== | ==Stats== | ||
- | **Location: | + | **Location: |
- | **Primary Purpose:** Anti-starship (normal usage), anti-fleet (using the spread arc)\\ | + | **Primary Purpose:** Anti-starship (normal usage), anti-fleet (using the spread arc) |
- | **Damage:** Tiers 13 through 15, Light Anti-Capital Ship through Heavy Anti-Capital Ship (FIXME: Staff needs to determine which).\\ | + | **Damage:** Tiers 13 through 15, Light Anti-Capital Ship through Heavy Anti-Capital Ship (FIXME: Staff needs to determine which). |
- | **Area of Effect:** A 200-meter wide beam. The beam can be steered up to 75 degrees right or left, and up to 45 degrees down, but cannot fire higher than straight-forward due to the weapon' | + | **Area of Effect:** A 200-meter wide beam. The beam can be steered up to 75 degrees right or left, and up to 45 degrees down, but cannot fire higher than straight-forward due to the weapon' |
- | **Range:** 300,000,000 km (About 2 AU or 186,000,000 miles) 33% range for spread arc.\\ | + | Range: 300,000,000 km (About 2 AU or 186,000,000 miles) 33% range for spread arc. |
- | **Rate of Fire:** Once every 30 seconds (100 seconds is required for the 30 degree arc)\\ | + | Rate of Fire: Once every 30 seconds (100 seconds is required for the 30 degree arc) |
- | **Payload: | + | **Payload: |
Note: Systems that make up this weapon were built in a modular fashion so that the sections composing the ship's main gun could be easily switched with other modules (weapon systems, additional crew space, sensor arrays) at a later time, if desired. Exchanging the main gun's systems in this fashion requires about 6 hours. | Note: Systems that make up this weapon were built in a modular fashion so that the sections composing the ship's main gun could be easily switched with other modules (weapon systems, additional crew space, sensor arrays) at a later time, if desired. Exchanging the main gun's systems in this fashion requires about 6 hours. |