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stararmy:saint:saint_conditioning [2020/02/16 05:16] – ↷ Links adapted because of a move operation | stararmy:saint:saint_conditioning [2023/12/21 01:02] (current) – external edit 127.0.0.1 | ||
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Upon entering [[stararmy: | Upon entering [[stararmy: | ||
- | ==== Level I – Escape and Evasion ==== | + | ===== Level I – Escape and Evasion |
In situations where an operative is or imminently will be located by counter-intelligence forces, Level I functions assist in various measures to provide rapid egress from the threat environment. Specifically, | In situations where an operative is or imminently will be located by counter-intelligence forces, Level I functions assist in various measures to provide rapid egress from the threat environment. Specifically, | ||
- | ==== Level II – Resistance ==== | + | ===== Level II – Resistance |
Should the Level I protocols be insufficient to prevent capture, it is imperative that the operative be able to withstand interrogation in all forms. The primary functionality of Level II conditioning is simply the dispensation for extreme mental and emotional stability. While not depriving the operative of their normal “human” psychological features, essential to blending in amidst social settings, this underlying passive characteristic makes operatives extremely hard to manipulate under duress. This is coupled with increased passive resistance to various drugs designed to lower inhibitions or otherwise adversely affect the operative’s ability to resist. A useful secondary consequence of this is that the operative is able to take various recreational drugs, narcotics, or alcohol in social settings while retaining full mental functionality. The final protective measure in the Level II arsenal is the ability to self-induce a coma, in the event that stress techniques and other physical methods of aggressive interrogation begin to wear down the operative’s stamina. The coma will provide a chance to recuperate somewhat despite external stimuli that would otherwise prevent it. | Should the Level I protocols be insufficient to prevent capture, it is imperative that the operative be able to withstand interrogation in all forms. The primary functionality of Level II conditioning is simply the dispensation for extreme mental and emotional stability. While not depriving the operative of their normal “human” psychological features, essential to blending in amidst social settings, this underlying passive characteristic makes operatives extremely hard to manipulate under duress. This is coupled with increased passive resistance to various drugs designed to lower inhibitions or otherwise adversely affect the operative’s ability to resist. A useful secondary consequence of this is that the operative is able to take various recreational drugs, narcotics, or alcohol in social settings while retaining full mental functionality. The final protective measure in the Level II arsenal is the ability to self-induce a coma, in the event that stress techniques and other physical methods of aggressive interrogation begin to wear down the operative’s stamina. The coma will provide a chance to recuperate somewhat despite external stimuli that would otherwise prevent it. | ||
- | ==== Level III – Imminent Compromise ==== | + | ===== Level III – Imminent Compromise |
A truly dedicated, sophisticated, | A truly dedicated, sophisticated, | ||
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=====OOC Notes===== | =====OOC Notes===== | ||
- | Authored by [[user: | + | Authored by [[members: |
---- struct data ---- | ---- struct data ---- | ||
+ | stararmy_logistics.saoy_supclass : | ||
+ | stararmy_logistics.saoy_usage : | ||
+ | stararmy_logistics.saoy_adopted_year : | ||
+ | stararmy_logistics.saoy_reviewed_last : | ||
+ | stararmy_logistics.saoy_item_retired_year : | ||
+ | stararmy_logistics.saoy_itemcount : | ||
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