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guide:weapon_limitations [2018/07/13 08:02] – [How much weaponry?] added links frostjaeger | guide:weapon_limitations [2024/03/30 13:35] (current) – fix redlink wes | ||
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====== Weapon Limitations ====== | ====== Weapon Limitations ====== | ||
- | These rules govern the quantity and quality of firepower available to the numerous [[guide: | + | These rules govern the quantity and quality of firepower available to the numerous [[guide: |
===== How much weaponry? ===== | ===== How much weaponry? ===== | ||
- | Usually, for infantrymen and [[guide: | + | Usually, for infantrymen and [[guide: |
- | * Getting a higher-[[guide: | + | * Getting a higher-tier weapon costs 2 weapons of the tier below. |
- | * Getting a lower-[[guide: | + | * Getting a lower-tier weapon costs 1/2 of a weapon from the tier above. |
- | * OTWs can be converted normally into lower-[[guide: | + | * OTWs can be converted normally into lower-tier weapons and higher-tier weapons. |
- | * TEWGs can only be converted into lower-[[guide: | + | * TEWGs can only be converted into lower-tier weapons and can only contain weapons below the tier of the weapon' |
==== What is a Tier-Equivalent Weapon Group? ==== | ==== What is a Tier-Equivalent Weapon Group? ==== | ||
- | A [[guide: | + | A [[guide: |
- | * 2 [[guide: | + | * 2 Tier 9 (Heavy Anti-Mecha) [[stararmy:weapons: |
- | * 1 [[guide: | + | * 1 Tier 9 (Heavy Anti-Mecha) Type 31 Secondary Anti-Starship Turret + 4 Tier 7 (Light Anti-Mecha) [[stararmy: |
- | * 8 [[guide: | + | * 8 Tier 7 (Light Anti-Mecha) Type 31 Anti-Fighter Turrets |
- | * 6 [[guide: | + | * 6 Tier 7 (Light Anti-Mecha) Type 31 Anti-Fighter Turrets]] + 8 Tier 5 (Medium Anti-Armor) [[stararmy: |
- | A gun capable of firing | + | A gun capable of firing Tier 10 (Light Anti-Starship) [[stararmy: |
==== Notes ==== | ==== Notes ==== | ||
//The following are additional notes and errata for the rules described above.// | //The following are additional notes and errata for the rules described above.// | ||
- | * **[[guide: | + | * **[[guide: |
- | * For weapon systems that use ammunition with different [[guide: | + | * For weapon systems that use ammunition with different [[guide: |
- | * For weapon systems located in turrets (like the [[stararmy: | + | * For weapon systems located in turrets (like the [[stararmy:weapons: |
* For missile launchers (like the [[stararmy: | * For missile launchers (like the [[stararmy: | ||
- | * Bombs and torpedoes deployed from a [[guide: | + | * Bombs and torpedoes deployed from a small craft’s hardpoints (like the [[stararmy: |
===== Loadout Example: Giant Robot Dinosaur ===== | ===== Loadout Example: Giant Robot Dinosaur ===== | ||
- | Let's say that I'm an evil [[faction: | + | Let's say that I'm an evil [[species: |
Given that 80-meter-tall units fit under the "Light Starship" | Given that 80-meter-tall units fit under the "Light Starship" | ||
- | * 8 [[guide: | + | * 8 Tier 10 (Light Anti-Starship) Weapons |
- | * 2 [[guide: | + | * 2 Tier-Equivalent Weapon Groups |
- | Since I want to have two Laser Eyes of Destruction™, | + | Since I want to have two Laser Eyes of Destruction™, |
- | * 4 [[guide: | + | * 4 Tier 11 (Medium Anti-Starship) weapons |
...and then convert those four weapons into: | ...and then convert those four weapons into: | ||
- | * 2 [[guide: | + | * 2 Tier 12 (Heavy Anti-Starship) weapons |
So, in the case of my giant robot dinosaur with laser eyes, it //can// kill with a glare. | So, in the case of my giant robot dinosaur with laser eyes, it //can// kill with a glare. | ||
- | But wait, I wanted it to breathe fire too! And I want my fire breath to cause more damage than my laser eyes. Back to the drawing board: I divide 1 of those [[guide: | + | But wait, I wanted it to breathe fire too! And I want my fire breath to cause more damage than my laser eyes. Back to the drawing board: I divide 1 of those Tier 12 (Heavy Anti-Starship) weapons back into 2 Tier 11 (Medium Anti-Starship) weapons. Those two will actually be my laser eyes. The bigger one is my fire breath. So, now, my loadout looks like: |
- | * 1 [[guide: | + | * 1 Tier 12 (Heavy Anti-Starship) Plasma Flamethrower of Doom™ |
- | * 2 [[guide: | + | * 2 Tier 11 (Medium Anti-Starship) Eyes of Destruction™ |
- | Then I remember that I’ve forgotten about the 2 [[guide: | + | Then I remember that I’ve forgotten about the 2 Tier-Equivalent Weapon Groups. Back to the drawing board one more time: I take those 2 Tier-Equivalent Weapon Groups and - since they' |
- | * 4 [[guide: | + | * 4 Tier 9 (Heavy Anti-Mecha) Spike Launchers of Devastation™ |
- | These launchers, located on the flanks of my Giant Robot Dinosaur, will be my point-defense against any pesky fighter jets the inhabitants of [[location: | + | These launchers, located on the flanks of my Giant Robot Dinosaur, will be my point-defense against any pesky fighter jets the inhabitants of Kyoto City send to fight me. So, now my loadout looks like this... |
- | * On-[[guide: | + | * On-Tier Weapons: |
- | * 1 [[guide: | + | * 1 Tier 12 (Heavy Anti-Starship) Plasma Flamethrower of Doom™ |
- | * 2 [[guide: | + | * 2 Tier 11 (Medium Anti-Starship) Eyes of Destruction™ |
- | * [[guide: | + | * Tier-Equivalent Weapon Groups |
- | * 4 [[guide: | + | * 4 Tier 9 (Heavy Anti-Mecha) Spike Launchers of Devastation™ |
- | ...and there we go. My Godzilla impersonator is armed and ready to smash, stomp, burn, rip, and tear [[location: | + | ...and there we go. My Godzilla impersonator is armed and ready to smash, stomp, burn, rip, and tear Kyoto City into rubble! MUAHAHAHAHA! |
+ | |||
+ | ===== Resources ===== | ||
+ | [[https:// |