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guide:weapon_limitations [2018/07/13 07:44] – [Notes] added link to ground vehicles list frostjaeger | guide:weapon_limitations [2023/05/05 09:16] – [Notes] removed excess redlinks frostjaeger | ||
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====== Weapon Limitations ====== | ====== Weapon Limitations ====== | ||
- | These rules govern the quantity and quality of firepower available to the numerous [[guide: | + | These rules govern the quantity and quality of firepower available to the numerous [[guide: |
===== How much weaponry? ===== | ===== How much weaponry? ===== | ||
- | Usually, for infantrymen and power armor, this is self-explanatory... or at least easily ruled on. No one expects an infantryman or a power armor to dual-wield bazookas while carrying four spares on their back. For mecha and starships, however, it becomes more nebulous. The rule we offer is: __a maximum of 8 On-[[guide: | + | Usually, for infantrymen and [[guide: |
- | * Getting a higher-[[guide: | + | * Getting a higher-tier weapon costs 2 weapons of the tier below. |
- | * Getting a lower-[[guide: | + | * Getting a lower-tier weapon costs 1/2 of a weapon from the tier above. |
- | * OTWs can be converted normally into lower-[[guide: | + | * OTWs can be converted normally into lower-tier weapons and higher-tier weapons. |
- | * TEWGs can only be converted into lower-[[guide: | + | * TEWGs can only be converted into lower-tier weapons and can only contain weapons below the tier of the weapon' |
==== What is a Tier-Equivalent Weapon Group? ==== | ==== What is a Tier-Equivalent Weapon Group? ==== | ||
- | A [[guide: | + | A [[guide: |
- | * 2 [[guide: | + | * 2 Tier 9 (Heavy Anti-Mecha) [[stararmy:weapons: |
- | * 1 [[guide: | + | * 1 Tier 9 (Heavy Anti-Mecha) Type 31 Secondary Anti-Starship Turret + 4 Tier 7 (Light Anti-Mecha) [[stararmy: |
- | * 8 [[guide: | + | * 8 Tier 7 (Light Anti-Mecha) Type 31 Anti-Fighter Turrets |
- | * 6 [[guide: | + | * 6 Tier 7 (Light Anti-Mecha) Type 31 Anti-Fighter Turrets]] + 8 Tier 5 (Medium Anti-Armor) [[stararmy: |
- | A gun capable of firing | + | A gun capable of firing Tier 10 (Light Anti-Starship) [[stararmy: |
==== Notes ==== | ==== Notes ==== | ||
//The following are additional notes and errata for the rules described above.// | //The following are additional notes and errata for the rules described above.// | ||
- | * **[[guide: | + | * **[[guide: |
- | * For weapon systems that use ammunition with different [[guide: | + | * For weapon systems that use ammunition with different [[guide: |
- | * For weapon systems located in turrets (like the [[stararmy: | + | * For weapon systems located in turrets (like the [[stararmy:weapons: |
* For missile launchers (like the [[stararmy: | * For missile launchers (like the [[stararmy: | ||
- | * Bombs and torpedoes deployed from a small craft's hardpoints (like the [[stararmy: | + | * Bombs and torpedoes deployed from a small craft’s hardpoints (like the [[stararmy: |
===== Loadout Example: Giant Robot Dinosaur ===== | ===== Loadout Example: Giant Robot Dinosaur ===== | ||
- | Let's say that I'm an evil [[faction: | + | Let's say that I'm an evil [[faction: |
Given that 80-meter-tall units fit under the "Light Starship" | Given that 80-meter-tall units fit under the "Light Starship" | ||
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* 4 [[guide: | * 4 [[guide: | ||
- | These launchers, located on the flanks of my Giant Robot Dinosaur, will be my point-defense against any pesky fighter jets the inhabitants of [[location: | + | These launchers, located on the flanks of my Giant Robot Dinosaur, will be my point-defense against any pesky fighter jets the inhabitants of [[places: |
* On-[[guide: | * On-[[guide: | ||
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* 4 [[guide: | * 4 [[guide: | ||
- | ...and there we go. My Godzilla impersonator is armed and ready to smash, stomp, burn, rip, and tear [[location: | + | ...and there we go. My Godzilla impersonator is armed and ready to smash, stomp, burn, rip, and tear [[places: |
+ | |||
+ | ===== Resources ===== | ||
+ | [[https:// |